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  1. #41
    Site Moderator kgauck's Avatar
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    ----- Original Message -----
    From: "Gary" <geeman@SOFTHOME.NET>
    Sent: Monday, August 12, 2002 10:17 AM


    > [priests] are they normally assumed to have to learn healing techniques
    > as part of their study. [But,] I don`t see any problem with wizards
    > casting healing spells.

    My first BR character was a necromancer who was a physician. I paid the
    extra penalties to purchase the Heal proficiency, &c, &c. For a character
    like that, I`d certainly want to see some access to genuine healing and so
    forth. But, I also think that healing is more than just the manipulation of
    arcane forces, life from lifelessness is the purvue of the gods. Without
    requiring a multi-classing wizard/cleric, I developed the following feat:

    Healer [General]
    Your arcane spellcaster is trained to heal.
    Prerequisite: Spellcaster level 3rd+
    Benefit: You are allowed to cast Cure Light Wounds as a 2nd level spell, and
    Heal is a class skill. Ruornil or Avani provide the divine healing.

    This solves the problem as far as I`m concerned. My necromancer would have
    been a viable physician with cure lights as a 2nd level spell, and access to
    Heal as a class skill. I put wizard/clerics in a different catagory.

    Kenneth Gauck
    kgauck@mchsi.com

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  2. #42
    Site Moderator geeman's Avatar
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    At 04:37 PM 8/12/2002 -0500, Kenneth Gauck wrote:

    >Healer [General]
    >Your arcane spellcaster is trained to heal.
    >Prerequisite: Spellcaster level 3rd+
    >Benefit: You are allowed to cast Cure Light Wounds as a 2nd level spell, and
    >Heal is a class skill. Ruornil or Avani provide the divine healing.

    This kind of thing is probably also a sensible solution to the BR dilemma
    of what spells elves should have access to since the published materials
    bar them from divine spellcasting, so they don`t have access to many of the
    nature oriented spells that would be in keeping with their culture and
    emphasis. By generalizing the feat a little bit it could be used to give
    elven wizards access to Animal Friendship, for example.

    Gary

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  3. #43
    Site Moderator Ariadne's Avatar
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    I agree completely with geeman (gary).

    No god (even a war god) wants a sea of dead worshipers, so they grant healing spells (minor access to the healing sphere is bad enough). Even if they would not grant them, there would be other methods (healing and diagnostic skills, herbalism, etc.), the priest would have. As I already said, in a high level campaign a "cure light and moderate wounds" is something like a drop on a hot stone...

    By the way, the problem with to few major spheres is a general birthright problem. If you view Yondalla, Garl Glittergold or Moradin they have major access to nearly any sphere. A cerilian human god has in the middle 7 major and some minor spheres (the only one with a few more is Ruornil with 9 major)! You shouldn't restrict these few spheres, they already have!! If Haelyn has only 2 good (as Peter Lubke says) then it is a designer problem. Cuiraécen has the luck with the major access to the elemental and weather sphere, that's all.
    May Khirdai always bless your sword and his lightning struck your enemies!

  4. #44
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    On Mon, 12 Aug 2002, Gary wrote:

    > This kind of thing is probably also a sensible solution to the BR dilemma
    > of what spells elves should have access to since the published materials
    > bar them from divine spellcasting, so they don`t have access to many of the
    > nature oriented spells that would be in keeping with their culture and
    > emphasis. By generalizing the feat a little bit it could be used to give
    > elven wizards access to Animal Friendship, for example.

    I prefer to go the other way -- start by giving Sidhelien spellcasters
    every spell having anything to do with plants or animals, and then modify
    from there. I think all druid + some wizard is a better fit to what they
    ought to be doing than all wizard + some druid. Still, the druid list has
    a few too many fire-based atack spells; I would be tempted to consider
    most of these magical pseudofire that burns only animals, not plants (and
    if I remember the Sovereign Stone book aright, that would even be cheaper
    than the affects-all version...), but that might be overkill.


    Ryan Caveney

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