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  1. #41
    Birthright Developer Raesene Andu's Avatar
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    As it stands about a third of the chapters have been completed and just need some minor editing and formatting, a quarter has yet to be started and the rest is either in draft form or semi-complete. I couldn't give you a due date for the campaign setting at this stage as it is taking some time to complete and we are trying to get it right rather than release something that is only half-complete. This finished product is likely to be 200+ pages, perhaps even more.
    Let me claim your Birthright!!

  2. #42
    Senior Member marcum uth mather's Avatar
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    well Im glad your still working on it . were it is true there has been lots of time to have DMs make there own ideas for 3rd ed, this sounds like it will have a wealth of knowledg in it for those interested. So for the BR d20 team thanks and have a ([_]

  3. #43
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    but I believe there does not need to be an actual deity granting spells to a divine caster.

  4. #44
    Site Moderator kgauck's Avatar
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    ----- Original Message -----
    From: "Davidious" <brnetboard@TUARHIEVEL.ORG>
    Sent: Tuesday, September 17, 2002 2:20 PM

    > but I believe there does not need to be an actual deity granting
    > spells to a divine caster.

    Even Dieties and Demigods allows for forces and philosophies granting spells
    (p. 9). So its not impossible for someone to use that to explain Azrai or
    the Serpent`s spellcasting.

    Kenneth Gauck
    kgauck@mchsi.com

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  5. #45
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    I personally think the Serpent is a demigod, capable of granting some
    minor spell levels to worshipers. He attained demigodhood by first doing
    some great thing before/during Deismaar, and then actually attained
    demigodhood by destroying/enslaving the last of the Masetians. That last
    task allowed him to transcend as demigod of serpents or something
    similar. This follows the "rules" I just posted about ascending. Note
    that IMC the Gorgon has not transcended, since his task has proven to be
    much more difficult than the Serpent`s (his is to rule the Anuirean
    Empire that his brothers created as Emperor, and sit on the Iron
    Throne). The Gorgon has come close many times, but something always
    manages to thwart him, much to his displeasure.

    Kenneth Gauck wrote:
    > ----- Original Message -----
    > From: "Davidious" <brnetboard@TUARHIEVEL.ORG>
    > Sent: Tuesday, September 17, 2002 2:20 PM
    >
    >
    >> but I believe there does not need to be an actual deity granting
    >>spells to a divine caster.
    >
    >
    > Even Dieties and Demigods allows for forces and philosophies granting spells
    > (p. 9). So its not impossible for someone to use that to explain Azrai or
    > the Serpent`s spellcasting.


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  6. #46

    Birthrights 1920 era

    I am playing in a campaign that is using WWI timeline but in Cerilia.

    The Gorgon is missing, my character is personally trying to bring the God Azari back from the Astral plane. Like in the 2nd Edition Planescape Module, "Dead Gods" where you have to try and stop the preist from bringing back Orcus.

    The only thing is, does anyone have any stats of Azari? My character is trying to unite the Preist of Kreisha and Belinek to the Church of Azari. Got any ideas? My DM I think really loves my creative ideas.

  7. #47
    I think the role of the Hand of Azrai largely depends upon how the DM intends upon using the Gorgon.

    Personally, I've always envisioned the Gorgon as THE archnemesis of the Birthright campaign setting. So, I've never really had a problem conferring "demigod" status on him.

    I've always thought of the Serpent as being pretty weak by comparison. And, I've even thought Belenik and Kriesha were weak by comparison.

    The entire concept of the wronged bastard who, by virtue of his sheer talent and ability, should have been an Emperor, but who was never accepted by anyone (Anuireans or Azrai) and carved out his own realm is a really poignant indictment of the feudal system.

    This one figure stood against the entire Anuirean Empire at its height, systematically harvested entire bloodlines for centuries, and utterly destroyed and subjugated neighbors on all sides. He commanded the powers of both, the ultimate fighter and an impressive wizard, under the dual-class rules of second edition (i.e. which means he was really kick-ass, like 36th level). And, he maintains a massive horde of evil humanoids and has an extensive spy network. Over the course of what (fifteen centuries?), he was THE villain who attracted every paladin, good wizard, zealous priest, and egoticical adventuring party. And, he ruthlessly slew them all, turned back every attacking and invading army, and routinely raided and pillaged those adjoining him.

    Honestly, I've always thought the only way to possibly explain him was not that he failed. If you've ever played in a game where the Gorgon unleashes his full attack while the players squabble amongst themselves (with none of the Main Contenders wanting to weaken their standing by throwing their might against him), you'll understand that he could have probably conquered Anuire.

    So, I've always approached it from an immortal mindset -- kinda like how Acerak the Archlich is described in Return to the Tomb of Horrors (one of the first modules which really delves into how a superpowerful archnemesis thinks).

    The Gorgon has certainly reaped enough divine power from all of the bloodlines he's extinguished over the centuries to attain demigodhood. He's certainly achieved enough to "earn" godhood if that was his true desire. But, he's not interested in that for some reason.

    So, I've always envisioned the Gorgon as this super-powerful figure who has almost been transformed into a statue by Azrai's blood (something akin to what you see in the Anne Rice books). Like an archlich, he really isn't interested in affairs on this plane. He is looking for ultimate power somewhere else. But, he has the ability to mutli-task and be in many places at once -- so to speak. And, the Hand of Azrai is kinda like this cult with a demon priestess of some sort (succubus or enriyne) who acts as his "voice" to the quivering massses who are his subjects.

    He can be stirred for his stupor if there are major events -- like an invasion of his lands or blooded scions setting foot in his domain. And, he periodically returns his attention to Cerelia (roughly every 20 years). But, most day-to-day events are fairly insignificant to him.

  8. #48

    Stats for Azari?

    Anyone know of any stats for his pre-destruction?

  9. #49
    The answer to this question is quite simple. The Cold Rider could be the source of any cleric of azrai's powers. He is a demigod, and it is heavily implied that he may be what remained of azrai after his defeat.

  10. #50
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    Azrai`s stats don`t appear in any of the published materials, and I
    don`t recall anyone ever coming up with their own. As zarkin31411
    notes, the Cold Rider is a candidate for the remainder of his
    power/portfolio. However, if that character is the remnant of Azrai
    then he is the version that survived the BoD, and we can imagine that
    he is sorely diminished, so we have to imagine the pre-Deismaar god
    as quite a bit more powerful. He`d also probably be more powerful
    than any of the current gods, as he fought them all at that battle
    and appeared to be winning.

    Gary

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