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  1. #21
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    This Rhoubhe can kill any dragon. Tarrasque isn´t a challenge for him...
    IMHO doesn´t need more than 20 lvl´s...
    A player that reach 20 lvl is a walking god. And a 20 lvl party can´t kill this Rhoubhe.
    I think the BR players should forgot epic level, or go play forgooten realms.
    It´s my job to keep the punk rock!

  2. #22
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    Rhuobhe Manslayer lives on forgooten or cerilia?
    Too many magical itens?
    It´s my job to keep the punk rock!

  3. #23
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    Seeing as how Roubhe's writeup can't cast Wish or Miracle, I think the Tarrasque would give him a bit of a challenge.

    Admittedly, this writeup has an impressive list of magic items... although not egregious considering Roubhe's challenge rating. I believe that a better writeup of Roubhe would include his magic items from Blood Enemies with some 3e changes (such as Human Bane on his bow and/or sword), etc.

    I strongly believe that a 20th level party would easily kill this writeup of Roubhe... mostly because they outnumber him!

    I recently wrapped up playing in a campaign where my 4-person party reached 17th level. We wiped the floor with CR 20 creatures, mostly due to good tactics and teamwork. Still, my point is, Roubhe should be nasty, there's no doubt about it. This isn't the version of Roubhe I would make, but it's not a bad version all told.
    -Sincerely,
    Ross

  4. #24
    Site Moderator geeman's Avatar
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    At 03:07 PM 9/3/2002 -0500, Eosin the Red wrote:

    >And this is a bad thing how?
    >
    >If the PC are smart enough to outwit him (should be very hard) they deserve
    >a shot at killing him.

    It`s not a bad thing, per se. The point was that a lower level (22nd)
    version of Rhoubhe might get whacked by a relatively lower party of PCs, so
    if one didn`t want that to happen then a higher level version of him might
    be better. I personally prefer a higher level version not only to keep him
    from getting killed by a relatively low level party (in comparison) but
    also just because he`s been active for so long it`s hard to imagine him not
    levelling up quite a bit. YMMV.

    Gary

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  5. #25
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    Gary <geeman@SOFTHOME.NET> wrote at 02-09-03 15.24:

    > IIRC, in that particular example it was four 4th or 5th level PCs and a 4th
    > level NPC.

    Four 5th level characters = EL 9, not 12. You get a +2 EL each time you
    DOUBLE the number of critters in an encounter.

    1 => EL = CL
    2 => EL= CL +2
    4 => EL = CL +4
    8 => EL = CL +6

    And so on

    /Carl

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  6. #26
    Birthright Developer Raesene Andu's Avatar
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    Personally, I would keep Rhuobhe as a level 16 fighter/15 wizard, no matter what the conversion manual says. 2000 years of fighting humans means he should be a bit more than a challenge. He is one of the major Awnsheghlien, and a few mere mortals (even 20th level mortals) shouldn't give him much of a challenge. Of course, if you intend on running a Birthright campaign through until your players reach 20th level, then they are going to need some powerful enemies. The more ancient awnshegh, the Gorgon, Rhuobhe, the Raven, etc provide a suitable challenge.

    Also, one other thing to note. When everyone was doing their hp calculations, I think they all forgot one thing... Rhuobhe is a regent after all, so +10 hp for him. (pg. 32 of the Birthright rulebook).
    Let me claim your Birthright!!

  7. #27
    Site Moderator geeman's Avatar
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    At 03:55 PM 9/7/2002 +0200, Raesene Andu wrote:

    >I think they all forgot one thing... Rhuobhe is a regent after all, so +10
    >hp for him. (pg. 32 of the Birthright rulebook).

    I`ve always ignored that rule, personally. I don`t know what would make a
    regent harder to kill than another character, and the benefits of having a
    domain are themselves probably more than enough to compensate.

    Gary

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  8. #28
    Birthright Developer Raesene Andu's Avatar
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    Orginally posted by geeman
    I`ve always ignored that rule, personally. I don`t know what would make a
    regent harder to kill than another character, and the benefits of having a
    domain are themselves probably more than enough to compensate.
    My players would be most upset if I tried to remove that rule. (Although they are all regents).

    The land obviously looks after those that care about it., these bonus hp are a reflection of this (and when you get down to it, 10 extra hp don't make a lot of difference, except to lower level characters).
    Let me claim your Birthright!!

  9. #29
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    Raesene Andu wrote:
    >
    > This post was generated by the Birthright.net message forum.
    > You can view the entire thread at: http://www.birthright.net/read.php?TID=781
    >
    > Raesene Andu wrote:
    >
    Orginally posted by geeman
    > I`ve always ignored that rule, personally. I don`t know what would make a
    > regent harder to kill than another character, and the benefits of having a
    > domain are themselves probably more than enough to compensate.
    >
    >
    > My players would be most upset if I tried to remove that rule. (Although they are all regents).
    >
    > The land obviously looks after those that care about it., these bonus hp are a reflection of this (and when you get down to it, 10 extra hp don`t make a lot of difference, except to lower level characters).
    >
    I agree in many ways this rule is a nice way of giving 1st lvl
    characters a small buffer
    against a very unfortunate and unheroic death...In many ways I think it
    is good substite to
    starting characters with a few levels. The party survives the encounter
    with the lone
    huge goblin :)

    Cobos

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  10. #30
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    On Sun, 2002-09-08 at 11:00, Sindre Cools Berg wrote:

    Raesene Andu wrote:
    >
    > This post was generated by the Birthright.net message forum.
    > You can view the entire thread at: http://www.birthright.net/read.php?TID=781
    >
    > Raesene Andu wrote:
    >
    Orginally posted by geeman
    > I`ve always ignored that rule, personally. I don`t know what would make a
    > regent harder to kill than another character, and the benefits of having a
    > domain are themselves probably more than enough to compensate.
    >
    >
    > My players would be most upset if I tried to remove that rule. (Although they are all regents).
    >
    > The land obviously looks after those that care about it., these bonus hp are a reflection of this (and when you get down to it, 10 extra hp don`t make a lot of difference, except to lower level characters).
    >
    I agree in many ways this rule is a nice way of giving 1st lvl
    characters a small buffer
    against a very unfortunate and unheroic death

    unheroic -- of course they deserve an unheroic death, while most players
    would like to think that every character deserves to make it to the next
    level the reality is that they don`t. You have to be lucky as well as
    smart. While many player characters die because their players were
    less-than-brilliant-but-not-completely-stupid even almost perfect play
    can fail. About one in ten 1st level characters should make it to fourth
    level. Players whose characters make it through because the DM was kind,
    (oh how politically correct and can I have a 2,000,000 level warrior
    please?) or because they were "the right stuff" are putting the cart
    before the horse - be heroic first then claim that was why you made it
    through. ---- oh, I forgot this is 3e, we don`t role play anymore, we
    just roll play and fudge the results, that`s how it`s done now. Heroes
    are no longer a dying breed - they no longer exist (because all
    characters are heroes now - right?).

    ...In many ways I think it
    is good substite to
    starting characters with a few levels. The party survives the encounter
    with the lone
    huge goblin :)

    Cobos

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