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Thread: Money, money, money, muh-nay.
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07-11-2002, 07:28 AM #11
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On Thu, 2002-07-11 at 15:58, brnetboard@TUARHIEVEL.ORG wrote:
Bearcat wrote:
<***Snip***>
>Are you simply suggesting that the prices are inflated? What you suggest
>is a common way that governments adjust their currency when that has
>happened, although they often just knock digits off without changing the
>base standard.
Yeah, that`s one way of looking at it. Just knocking off a digit from the
prices and value of coin. I do, however, not want to reduce the value of
the GB, which makes controlling a realm a potentially very profitable
thing, as opposed to the current system in which even the Imperial City can
generate less in a domain turn than a moderate levelled party (5-8th) could
earn in treasure in a single adventure.
<***End Snip***>
The problem with knocking off a digit is that a regent PC could then generate absurd amounts of personal wealth using the finance action. Perhaps this is why the relationship of gp to GB was made that way to begin with.
Personally, I`ve never seen much of a problem with the way things are (although I am somewhat stingy in BR when compared to other campaigns). Most of the net value of a PC group is tied to magical items and non coin property. If they start getting too wealthy then soak `em for all they`ve got. Make them pay maintenence for their extravagant lifestyles (I believe the second ed DMG has monthly costs listed somewhere).
The reward for ridding a village of a bunch of pesky bandits, and that
for ridding them of a nest of vampires ---- should (shock) be about the
same! The village is likely to pay what it can in both cases. The
treasures gained by the relevant opponents is likewise mostly unrelated
to the power of the opponent.
The tendency in D&D to have increased reward for increased level of play
(but same effort) is an anomaly. Hopefully, someone will have realized
that with a linear progression in 3e that such a practice is highly
unbalancing. (but it won`t surprise me if they haven`t -- having botched
so much, what`s one more thing)
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07-11-2002, 08:12 PM #12
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One thing to keep in mind, its the market value not the intrinsic value of 'stuff' the player is carrying around.
While he may have a +1 longsword which would cost 2300 gp to purchase, that doesn't mean he is carrying 2300 gp aroound.
Its like saying Bill Gates is 'worth' billions of dollars, while he owns a number of resources which if sold for face value, would be worth billions. However, you could not actually find a buyer for all those resources at once, and sold all at once their value would drop.
Now that said, how do you avoid a Regent converting vast sums of GB into cash for gear. Simple, turning GB into GP should take time. You can decide how much based on whether minting has been discovered, or if each coin must be individual made by an artisan. Secondly, throwing all that money into the economy is going to cause inflation. So the more GB sent into the economy should result in a decrease in province income for a bit. That should discourage regents from being too free with money.
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07-11-2002, 10:10 PM #13
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The economic structure of 3E is quadratic, not linear. Province incomes in
birthright are linear. So even if you let PCs convert GB to gp, they still
cannot get unlimited magic items.
/Carl
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07-12-2002, 02:35 AM #14
Sent: Thursday, July 11, 2002 3:12 PM
feleck wrote:
> While he may have a +1 longsword which would cost 2300 gp to
> purchase, that doesn`t mean he is carrying 2300 gp aroound.
>
> <snip> Bill Gates <snip> However, you could not actually find a
> buyer for all those resources at once, and sold all at once their value
> would drop.
Certainly the convertability of resources to cash is a problem of swamping
demand. And an adventurer could not sell duplicate items and expect to see
the same return on the second as he did on the first, but I`m not sure its
reversable.
> Now that said, how do you avoid a Regent converting vast sums of
> GB into cash for gear. Simple, turning GB into GP should take time.
> You can decide how much based on whether minting has been
> discovered, or if each coin must be individual made by an artisan.
This depends on liquidity, and ... (dramatic pause) ... debt. Even Mr
Piles-of-barley can borrow pretty cheaply on existing assets. Depending on
other factors he could borrow against future harvests too. I know that last
time I mentioned loans (Jan of 1999), it got mixed reviews. But, even
without a debt market, or using the Contract Loan action, convertability
should be fairly easy for a ruler with friendly ties to a guilder, not to
mention guilders themselves.
Once players begin to create magic items (something easier in 3e), now were
talking about libraries, altars, and labratories, and these are produced by
build actions. I generally feel that NPC`s at the realm level have
unlimited potential access to potions and scrolls (though actual
availability is limited), and realms of a baronial size can have magical
weapons and armors made. Certainly Darien Avan can go to the Western
Imperial Temple with a few GB`s and walk away a month later with a magical
weapon or armor.
> Secondly, throwing all that money into the economy is going to
> cause inflation. So the more GB sent into the economy should
> result in a decrease in province income for a bit. That should
> discourage regents from being too free with money.
It would cause inflation if a ruler was buying alot of stone, grain, wood,
or basic craft items. Or, just hiring a lot of labor on a cash basis. The
market for magical items isn`t going to cause overall inflation. Magic
items, like luxury goods probabaly have the reverse effect, they tie the
wealth of a realm up in an unconvertable asset. Given the number of magic
weapons listed as buried with some great ruler of days gone by, (doesn`t
every Player`s Secrets mention one?) its almost as if once every generation
a GB or several are converted into magic items to be buried with the ruler.
That`s deflationary. At least crown jewels can be melted down and sold.
Kenneth Gauck
kgauck@mchsi.com
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07-17-2002, 06:44 PM #15
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An option would be small trade bars: Essentially a sort of gold bar, but of smaller size that would probably be used generally by rich merchants for transactions. Something worth 100 or 200 gp would be appropriate here.
Respectfully submitted,
Temujin,
Would-be ruler of you all. =)
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