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  1. #51
    Site Moderator geeman's Avatar
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    At 09:28 PM 7/3/2002 +1000, Peter Lubke wrote:

    >This last I will agree with in almost complete totality (both persons).

    And, lo, the seventh seal was broken and a great roar went up throughout
    the land....

    Gary

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  2. #52
    Site Moderator geeman's Avatar
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    At 10:58 PM 7/3/2002 +1200, John Machin wrote:

    >You and Kenneth and your polyskillmania ;)

    I`m merely a polyskillphiliac, but I would describe most folks as being
    polyskillphobic....

    >I think manipulation (with the air of deceit that it seems to have about
    >it) probably means that this is a Bluff subskill. However, if you (like
    >me) wish to have an option for noble politicians (fantastic though that
    >may be... BR is a fantasy :)) then it might do better as a Diplomacy or
    >Influence subskill.

    Yeah, see, that`s kind of the problem. I`m not finding a particular skill
    that it fits under neatly, which is why I wanted to express it as its own
    skill. The kind of manipulation I`m talking about need not necessarily be
    a negative thing. Rhetoric can be employed for positive reasons that
    support good endeavors, or it can be used to cover up reality. I`m not so
    concerned with the moral implications of the talent as I am with the game
    mechanics of trying to situate it in the game.

    >I was wondering, with AEGs `Rokugan` book there was a precedent for the
    >same skill having different abilities linked to it (the Gaming skill
    >with each of its specialties having a separate attribute). Do you think
    >that this sort of thing is useful (in general, I can`t think of any
    >specifics)?

    Yes, I think it`s useful. The martial arts skill I use is based on an
    ability score depending on what the base form of the martial art
    is. Sometimes, though, I think wanting to use different ability scores for
    a particular skill when it isn`t under specific circumstances is a sign
    that there should really be two or more skills. For instance, I use a
    Tempt skill based on charisma, an Influence skill based on wisdom. I
    separated the Craft skill into Craft (wis) and Artisan (cha) to delineate
    the difference between manufacturing goods and art.

    Other skills I break up just because I want to control what character
    classes have them as a class skill and because I want to use them to
    determine extraneous skill-based material. I split Profession up into
    profession (wis) and vocation (wis) because I don`t want classes like the
    Commoner NPC class to have the same access to things like siege engineer,
    apothecary or bookkeeper as easily as they can become woodcutters, farmers
    or teamsters. I also want to come up with some sort of guideline for what
    those different professions might earn as a salary for PCs who employ NPCs,
    or just in general for a future campaign I have in mind in which everyone
    will be in the military. Separating those skills allows me to set a value
    (say 1sp/rank per day) for characters with profession skill, and another
    value (1cp/rank per day) for those with the vocation skill.

    Those changes are definitely not cant, but I think they`re useful
    nonetheless and if nothing else they help my sense of verisimilitude in the
    game.

    Gary

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  3. #53
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    On Wed, 2002-07-03 at 22:19, Gary wrote:

    At 09:28 PM 7/3/2002 +1000, Peter Lubke wrote:

    >This last I will agree with in almost complete totality (both persons).

    And, lo, the seventh seal was broken and a great roar went up throughout
    the land....

    A higher power "requested" that I play nice with the other kiddies.

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  4. #54
    Senior Member Trithemius's Avatar
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    > -----Original Message-----
    > From: Birthright Roleplaying Game Discussion
    > [mailto:BIRTHRIGHT-L@ORACLE.WIZARDS.COM] On Behalf Of Gary
    > Sent: Thursday, 4 July 2002 12:19 a.m.
    > To: BIRTHRIGHT-L@ORACLE.WIZARDS.COM
    > Subject: Re: [BIRTHRIGHT] The Politics Skill.
    >
    >
    > At 09:28 PM 7/3/2002 +1000, Peter Lubke wrote:
    >
    > >This last I will agree with in almost complete totality
    > (both persons).
    >
    > And, lo, the seventh seal was broken and a great roar went up
    > throughout the land....
    >
    > Gary
    >
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    > with UNSUB BIRTHRIGHT-L in the body of the message.
    >

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    John 'Trithemius' Machin
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    "Power performs the Miracle." - Johannes Trithemius

  5. #55
    Senior Member Trithemius's Avatar
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    Gary says:

    > I`m merely a polyskillphiliac, but I would describe most
    > folks as being polyskillphobic....

    I like skills as much as the next guy. Just not THAT much :)

    <snip!snip!>

    > Those changes are definitely not cant, but I think they`re
    > useful nonetheless and if nothing else they help my sense of
    > verisimilitude in the game.

    I`m glad that someone else thinks its sensible. Certain of my local
    comrades disagree and I wanted a `second opinion` as it were.

    --
    John Machin
    (trithemius@paradise.net.nz)
    -----------------------------------
    "Nothing is more beautiful than to know the All."
    Athanasius Kircher, Ars Magna Sciendi.

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    John 'Trithemius' Machin
    The Other John From Dunedin (now in Canberra)
    "Power performs the Miracle." - Johannes Trithemius

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