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Thread: The Politics Skill.
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07-03-2002, 12:39 PM #51
At 09:28 PM 7/3/2002 +1000, Peter Lubke wrote:
>This last I will agree with in almost complete totality (both persons).
And, lo, the seventh seal was broken and a great roar went up throughout
the land....
Gary
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07-03-2002, 12:39 PM #52
At 10:58 PM 7/3/2002 +1200, John Machin wrote:
>You and Kenneth and your polyskillmania ;)
I`m merely a polyskillphiliac, but I would describe most folks as being
polyskillphobic....
>I think manipulation (with the air of deceit that it seems to have about
>it) probably means that this is a Bluff subskill. However, if you (like
>me) wish to have an option for noble politicians (fantastic though that
>may be... BR is a fantasy :)) then it might do better as a Diplomacy or
>Influence subskill.
Yeah, see, that`s kind of the problem. I`m not finding a particular skill
that it fits under neatly, which is why I wanted to express it as its own
skill. The kind of manipulation I`m talking about need not necessarily be
a negative thing. Rhetoric can be employed for positive reasons that
support good endeavors, or it can be used to cover up reality. I`m not so
concerned with the moral implications of the talent as I am with the game
mechanics of trying to situate it in the game.
>I was wondering, with AEGs `Rokugan` book there was a precedent for the
>same skill having different abilities linked to it (the Gaming skill
>with each of its specialties having a separate attribute). Do you think
>that this sort of thing is useful (in general, I can`t think of any
>specifics)?
Yes, I think it`s useful. The martial arts skill I use is based on an
ability score depending on what the base form of the martial art
is. Sometimes, though, I think wanting to use different ability scores for
a particular skill when it isn`t under specific circumstances is a sign
that there should really be two or more skills. For instance, I use a
Tempt skill based on charisma, an Influence skill based on wisdom. I
separated the Craft skill into Craft (wis) and Artisan (cha) to delineate
the difference between manufacturing goods and art.
Other skills I break up just because I want to control what character
classes have them as a class skill and because I want to use them to
determine extraneous skill-based material. I split Profession up into
profession (wis) and vocation (wis) because I don`t want classes like the
Commoner NPC class to have the same access to things like siege engineer,
apothecary or bookkeeper as easily as they can become woodcutters, farmers
or teamsters. I also want to come up with some sort of guideline for what
those different professions might earn as a salary for PCs who employ NPCs,
or just in general for a future campaign I have in mind in which everyone
will be in the military. Separating those skills allows me to set a value
(say 1sp/rank per day) for characters with profession skill, and another
value (1cp/rank per day) for those with the vocation skill.
Those changes are definitely not cant, but I think they`re useful
nonetheless and if nothing else they help my sense of verisimilitude in the
game.
Gary
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07-03-2002, 12:49 PM #53
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On Wed, 2002-07-03 at 22:19, Gary wrote:
At 09:28 PM 7/3/2002 +1000, Peter Lubke wrote:
>This last I will agree with in almost complete totality (both persons).
And, lo, the seventh seal was broken and a great roar went up throughout
the land....
A higher power "requested" that I play nice with the other kiddies.
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07-03-2002, 01:43 PM #54
> -----Original Message-----
> From: Birthright Roleplaying Game Discussion
> [mailto:BIRTHRIGHT-L@ORACLE.WIZARDS.COM] On Behalf Of Gary
> Sent: Thursday, 4 July 2002 12:19 a.m.
> To: BIRTHRIGHT-L@ORACLE.WIZARDS.COM
> Subject: Re: [BIRTHRIGHT] The Politics Skill.
>
>
> At 09:28 PM 7/3/2002 +1000, Peter Lubke wrote:
>
> >This last I will agree with in almost complete totality
> (both persons).
>
> And, lo, the seventh seal was broken and a great roar went up
> throughout the land....
>
> Gary
>
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> The Birthright Homepage: http://www.birthright.net
> To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM
> with UNSUB BIRTHRIGHT-L in the body of the message.
>
************************************************** **************************
The Birthright Homepage: http://www.birthright.net
To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM
with UNSUB BIRTHRIGHT-L in the body of the message.John 'Trithemius' Machin
The Other John From Dunedin (now in Canberra)
"Power performs the Miracle." - Johannes Trithemius
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07-03-2002, 01:43 PM #55
Gary says:
> I`m merely a polyskillphiliac, but I would describe most
> folks as being polyskillphobic....
I like skills as much as the next guy. Just not THAT much :)
<snip!snip!>
> Those changes are definitely not cant, but I think they`re
> useful nonetheless and if nothing else they help my sense of
> verisimilitude in the game.
I`m glad that someone else thinks its sensible. Certain of my local
comrades disagree and I wanted a `second opinion` as it were.
--
John Machin
(trithemius@paradise.net.nz)
-----------------------------------
"Nothing is more beautiful than to know the All."
Athanasius Kircher, Ars Magna Sciendi.
************************************************** **************************
The Birthright Homepage: http://www.birthright.net
To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM
with UNSUB BIRTHRIGHT-L in the body of the message.John 'Trithemius' Machin
The Other John From Dunedin (now in Canberra)
"Power performs the Miracle." - Johannes Trithemius
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