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  1. #1
    Site Moderator Magian's Avatar
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    Hi,

    I was hoping for some feedback from this list on a project I am working on.
    It is an age tracker for birthright characters during a campaign. The
    current brainstorming has led me to use the age rolling from the PHB and
    allow the DM to modify the rolls for each race. (those where age applies)
    Then track the age over the years of the campaign and apply the age effects
    to the characters. Also apply the long life blood ability to the age
    tracker.

    Now I am wondering if a sys. shock roll or something to check each time the
    character looses a CON point for a "death check" would be plausible since
    not all regents live to the maximum age of their species. This is intended
    to be a time when the character is susceptible to death because of waning
    health(blah blah and so on).

    If there are any other ideas you could think of to apply to this age system
    for a program I would appreciate it. I am trying to keep it simple and
    related to age as much as possible.

    ciao,

    Paul

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  2. #2
    Senior Member Trithemius's Avatar
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    Paul sez:
    > I was hoping for some feedback from this list on a project I
    > am working on. It is an age tracker for birthright characters
    > during a campaign. The current brainstorming has led me to
    > use the age rolling from the PHB and allow the DM to modify
    > the rolls for each race. (those where age applies) Then track
    > the age over the years of the campaign and apply the age
    > effects to the characters. Also apply the long life blood
    > ability to the age tracker.
    >
    > Now I am wondering if a sys. shock roll or something to check
    > each time the character looses a CON point for a "death
    > check" would be plausible since not all regents live to the
    > maximum age of their species. This is intended to be a time
    > when the character is susceptible to death because of waning
    > health(blah blah and so on).
    >
    > If there are any other ideas you could think of to apply to
    > this age system for a program I would appreciate it. I am
    > trying to keep it simple and related to age as much as possible.

    What a neat idea. In the spirit of cooperation I will explain how
    another medieval game deals with this subject.

    Ars Magica has a system of "decreptitude" to represent the effects of
    advancing age. Each year in winter (Ars Magica is also a seasonally
    based game) a player who`s character`s age exceeds 35 + their Stamina
    (ranges from -3 to +3 in most cases) rolls an aging die. The result is
    modified by the social conditions (to represent nutrition mainly) and
    the number of decades the character has lived. If the total is above 6
    then a brief table is consulted, which results in a physical or mental
    affliction of variable strength or, at worst, a Decreptitude point. When
    a character has 10 or more Decreptitude points they die.

    In order to stave off old age, magi brew longevity potions which can
    prolong their life for quite a long time, depending on the skills of the
    magus in question.

    Decreptitude can also come from botched magical experiments and from
    incomplete recovery from incapacitating wounds.

    Magical healing is not so plentiful in Ars Magica, so this may not apply
    in BR. Also, social status modifiers may have to be altered to reflect
    the amount of magical healing available to the wealthy. I also decided
    that long life kicked in at the age where aging effects would normally
    take place (i.e. a character with long life major and Stamina +1 would
    roll for aging at 47, not 37).

    I used this system when I ran a BR campaign under Ars Magica. It workes
    quite nicely, although no-one died from old age, some people`s elderly
    lieutenants were getting on a bit.

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  3. #3
    Site Moderator Magian's Avatar
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    >From: John Machin <trithemius@PARADISE.NET.NZ>
    >Reply-To: Birthright Roleplaying Game Discussion


    That is a very interesting system and will help out. Thank you John.

    ciao,

    Paul

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  4. #4
    Site Moderator kgauck's Avatar
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    ----- Original Message -----
    From: "John Machin" <trithemius@PARADISE.NET.NZ>
    Sent: Monday, May 27, 2002 8:44 PM


    > Each year in winter (Ars Magica is also a seasonally
    > based game) a player who`s character`s age exceeds 35 + their Stamina
    > (ranges from -3 to +3 in most cases) rolls an aging die.

    That`s not an unfamilar range of we consider the Con modifer in place of the
    Stamina.

    > Decreptitude can also come from botched magical experiments and from
    > incomplete recovery from incapacitating wounds.

    These could be described in d20 as a critical failure of various kinds. As
    you know, I recently posted healing as an extention of the skill system. So
    even with magical healing, a critical failure, and hence a decreptitude
    point is possible for incomplete recovery from incapacitating wounds.

    Neat system and another reason to futher explore Ars Magica.

    Kenneth Gauck
    kgauck@mchsi.com

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