I`m ditching the "cures all diseases" works all the time aspect of the Cure
and Remove spells. Instead, these spells will add divine bonuses to skill
checks.

The Cure sequence:
All the basic Heal tasks are DC 15. Surplus results are the amount of hp`s
restored.

Cure Minor, no modifier, success allows one point restored.
Cure Light +5, d20+5+skill ranks-15 points restored
Cure Moderate +10, d20+10+skill ranks-15 points restored
Cure Serious +15, d20+15+skill ranks-15 points restored
Cure Critical +20, d20+20+skillranks-15 points restored

Remove Disease, perform Heal Check, spell grants a +15 sacred bonus.

Remove Blindness, perform Heal Check, spell grants a +15 sacred bonus.

Remove Curse, perform a Knowledge (Religion or Arcane) check, spell grants a
+15 sacred or insight bonus.

Remove Poison, perform Heal Check, spell grants a +20 sacred bonus.

Heal, cures disease, blindness, deafness, or injury +30 to Heal check.

All modifiers are +5/spell level.
Its simple, it works with the existing skill system, it allows spells to
augment, but not replace skills.

Kenneth Gauck
kgauck@mchsi.com

************************************************** **************************
The Birthright Homepage: http://www.birthright.net
To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM
with UNSUB BIRTHRIGHT-L in the body of the message.