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Thread: Healing, Curing, and Curses
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05-22-2002, 02:02 AM #1
I`m ditching the "cures all diseases" works all the time aspect of the Cure
and Remove spells. Instead, these spells will add divine bonuses to skill
checks.
The Cure sequence:
All the basic Heal tasks are DC 15. Surplus results are the amount of hp`s
restored.
Cure Minor, no modifier, success allows one point restored.
Cure Light +5, d20+5+skill ranks-15 points restored
Cure Moderate +10, d20+10+skill ranks-15 points restored
Cure Serious +15, d20+15+skill ranks-15 points restored
Cure Critical +20, d20+20+skillranks-15 points restored
Remove Disease, perform Heal Check, spell grants a +15 sacred bonus.
Remove Blindness, perform Heal Check, spell grants a +15 sacred bonus.
Remove Curse, perform a Knowledge (Religion or Arcane) check, spell grants a
+15 sacred or insight bonus.
Remove Poison, perform Heal Check, spell grants a +20 sacred bonus.
Heal, cures disease, blindness, deafness, or injury +30 to Heal check.
All modifiers are +5/spell level.
Its simple, it works with the existing skill system, it allows spells to
augment, but not replace skills.
Kenneth Gauck
kgauck@mchsi.com
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