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    Battle Rules

    In general terms I like the BRCS battle rules.
    They look something in the middle between over-detailed miniature systems and full-story-arbitrary resolution systems.

    I have only a couple of concerns.

    GRID SYSTEM
    I would like to use the system on a normal, realistic grid.
    Not a small, fixed 5x5sq. grid which looks like a chess table.
    I like to have different squares with different terrain types (river, fortification, etc..)
    My idea is also not to use the reserve line.
    Do you suggest any other fix for using normal grid?

    HEROES & DEATH
    Let heroes dies only because their uint is destroyed does nto sound funny, especially regarding PCs.
    I'm refering to table 6-8 "Defeat on the Battlefield"
    What is level check?
    PC level +1d20??

    RESULTS:
    My proposal is to use the results in that table but interpret results as follows:
    For all the other results consider the result (e.g. captured) but also try to establish the dmg of the weapon which the majority of winning unit has and the mean dmg Str bonus.
    For example Longsword: 1d8 dmg +2 str.


    RESULT 4 or less: "Slain": Do not kill the PC but let him suffer dmg x4 (e.g. suffer 4d8 +8), not kill the pc (min hp 1) and let him face in direct combat a few enemies overwhelming him in numbers. If he survives, maybe he can flee or being captured according to situation.

    RESULT 5 = dmg x3 (e.g. suffer 3d8 +6), not kill the pc (min hp 1)

    RESULT 10 = dmg x2 (e.g. suffer 2d8 +4), not kill the pc (min hp 1)

    RESULT 15 = dmg x1 (e.g. suffer 1d8 +1), not kill the pc (min hp 1)

    RESULT 20 = no dmg suffered.
    Last edited by LucaCherstich; 09-10-2011 at 08:07 AM.

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