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Thread: Battle Rules

  1. #11
    I like it, but it usually does not happen in normal d20!
    Why should we do it for mass battles?

  2. #12
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    I thought it did happen in DnD. I haven't played a campaign in a while, but I do vaguely remember something about reloading crossbows requiring a half action? I may be mistaken... off topic anyways.

    Why use it for mass combat? It's an easy solution. In the long run bows and crossbows will do the same damage, but against lower hp units crossbows would be better. Also suggested it to prompt people to think outside the box. It may not be the best solution, but it could help you find one that you like and will use.

  3. #13
    I've checked again 3.5 rules, I was wrong, at least in part!

    It looks like that, without considering special feats or spells, the loading times are:

    HEAVY CROSSBOW: full-round action (so this means in effects every other round).
    You can shoot, but not load, a heavy crossbow with one hand at a –4 penalty on attack rolls (SO THIS IS NOT GOOD FOR MOUNTED CROSSBOWMEN).

    LIGHT CROSSBOW: Loading a light crossbow is a move action (so you can shoot every round. Good for MOUNTED CROSSBOWMEN).

  4. #14
    I attach here a list of modification I've done and new units (archers & Infantry).
    I wait for your comments.
    Attached Files Attached Files
    Last edited by LucaCherstich; 09-12-2011 at 11:23 AM.

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