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03-25-2011, 11:29 AM #11
My game is a combination of Palladium and 2E. We converted the war cards over to 15mm stands and terrain pieces. (Just can't get into the whole "cards" thing.) We try not to let the game mechanics decide too much of the players' results and get in the way of having fun.
d'estre bons et leaulx amis et vrais ensemble et de servir l'un 'autre envers et contre tous
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03-26-2011, 12:25 AM #12
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04-09-2011, 05:49 PM #13
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I'm making the switch to FATE. It has a number of things going for it like less crunch and unit/army rules and organization rules to make kingdoms out of. Battles will work just fine as it has it's own mass battle rules in Legends of Anglerre. The trade stuff is very iffy mainly because all gold is put into a thematic skill called resources. There's a conversion I'll be using for actual gold bars. At the character level the resources skill works fine, but at the kingdom level you really need gold bars to have any real ledger and kingdom cost/revenue system. What's really fun though is the players can make their own miltary units.
Here are some example units using my creation/fate creation rules:
Good Units (3 aspects, 1 stunt, 8 skill points, 1 consequences,1 Fate)
Great Units (4 aspects, 2 stunts 10 skills points, 2 consequence, 2 Fate)
Superb Units (5 Aspects, 3 stunts, 15 skill points, 3 consequences, 3 Fate)
Veteran Units (gain 2 aspects, or 4 skill points, or 1 stunt, or increase Fate by 1 after each battle)
Unit Muster Cost: 2 GB for a good unit, 4 for a great, 6 for a superb.
Unit Maintenance: 1 GB for good, 2 for great, 3 for superb. ½ maintenance costs if the unit is quartered in a barracks.
Tournen Knights
Skills:
4 Charge
3 Melee Combat , Resolve
1 Athletics Alertness Endurance
Physical Stress O O O O O O
Composure O O O O O O O
Consequences : 2
Stunts:
Heroic Charge (+2 when charging).
Armor: Heavy (-2 to damage),
Weapons: Lance (weapon 4), Longswords (Weapon 3)
Aspects: Heavily Armored, Lads For Glory and Honor
Unit Muster Cost 4 GB, Unit Maintenance 2 GB
Tournen Archers x2
Skills:
3 Ranged Combat, Alertness
1 Athletics
Physical Stress O O O O O
Composure O O O O O
Consequences: 1
Weapons: Bows (weapon 2 range 2),
Aspects: Sharpshooters
Unit Muster Cost 2 GB, Unit Maintenance 1 GB
Tournen Pikeman
Skills:
3 Melee Combat
2 Athletics, Endurance
1 Alertness
Physical Stress O O O O O O
Composure O O O O O
Consequences: 1
Weapons: Pikes (weapon 4)
Aspects: Defensive Specialists
Unit Muster Cost 2 GB, Unit Maintenance 1 GBLast edited by Sinister; 04-09-2011 at 05:56 PM.
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04-09-2011, 05:51 PM #14
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Sample Character:
Tieghan Stalban:
Warrior Priest of Haylen and the Northern Imperial Temple
Stunts:
Bounce Back
Scary
Flawless Parry
Inner Strength
Battle Caster (Life)
Skills:
Superb 5 – Religion
Great 4 – Life / Melee Weapon
Good 3 – Administrate / Ranged Weapon / Endurance
Fair 2 – Resolve / Athletics/ War Craft / Intimidation
Average 1- Investigation / Academics / Ride / Resources / Might
Physical Stress O O O O O O O
Composure O O O O O O
Consequences
Minor 2
Major 4
Severe 6
Extreme 8
Armor Half Plate
-1 Damage
Consquences:
1 Minor
1 Major
Equipment:
Anuirean Heavy Crossbow – Range: 1, weapon: 3, slow reload, armor piercing
Longsword – Weapon: 3
Bloodline: 20 Andurais
Courage – Minor- Fear does not affect Tieghan
Battlewise – Major- Tieghan gains +2 to Warcraft Checks
Divine Aura – Great- Tieghan can inspire fear among enemies within 100 feet once per day getting a +2 to her intimidation roll vs. target’s resolve.Last edited by Sinister; 04-09-2011 at 06:02 PM.
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04-10-2011, 04:49 PM #15
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Nice work on the units and character, I really like them
I have been playing a little more with LoA, and I have started reading Strands of Fate (another FATE version), I'm doubting between the two of them, I'll have to give the Powers part of SoF another serious read to think which works better (I think it's easier to model D&D spellcasters with LoA, but LoA rules for magic are a little clunky in some parts).
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04-10-2011, 11:27 PM #16
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LOA can be clunky in places but no where near as ackward as the Dresden Files magic system. Dresden is FATE but very hard to wrap your mind around. Typically LOA is magic vs. defense (for offensive spell) so it works like melee or ranged combat. The clunky part is in the non offensive spells. Dresden on the other hand is entirely clunky.
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04-14-2011, 04:05 PM #17
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Sure. Essentially what you need is the Warhammer Ancient Battles and Warhammer Fantasy Battles books.
Then, you just take the war cards from Birthright and figure out their GB cost to muster. For example, Anuirean Infantry is 2 GB to muster. Then what I did, is simply use the GB as points in Warhammer models. So 2 GB would equal 200 points of models in my game (you can modify this ratio if you like). The models should be a close match to the troops represented on the war card. So with the Anuirean Infantry example, you'd probably choose something like some Crusaders infantry or Brettonian men-at-arms depending on which books you have.
Then, you just convert your Warhammer PC or lieutenant into Warhammer Battle rules and you've got your general!
Now its true that 200 points of models isn't actually 200 troops, but dragging around 40 models or so of infantry is still a really good representation of a war card unit IMO.
The Warhammer Ancient Battles book should be used for almost all troop types except for Elves, Dwarves, Orogs, etc. That's what the Warhammer Fantasy Battles book is for (they use the same stats for models). You'll also find battle magic in the Fantasy Battles book too, but there are way more appropriate siege engines in the Ancient Battles book.
Enjoy!
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04-22-2011, 05:25 PM #18
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Thanks for both answers hirumatogeru and Sinister
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05-18-2011, 05:46 AM #19
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I'm really enjoying my FATE game. The players are 3 sessions in the campaign, combat goes fairly quick and the aspect system has really fleshed out their characters. I made a stunt for casting battle magic and a stunt for casting realm magic and added the warcraft and administrate skills. Beyond those changes and a simple domain turn restructuring it has been going great.
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05-18-2011, 06:19 AM #20
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This post was generated by the Birthright.net message forum.
You can view the entire thread at:
http://www.birthright.net/forums/showthread.php?goto=newpost&t=5486
Sinister wrote:
I`m really enjoying my FATE game. The players are 3 sessions in the campaign, combat goes fairly quick and the aspect system has really fleshed out their characters. I made a stunt for casting battle magic and a stunt for casting realm magic and added the warcraft and administrate skills. Beyond those changes and a simple domain turn restructuring it has been going great.
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