Results 31 to 40 of 109
Thread: Battle Magic Poll
-
01-25-2002, 11:02 AM #31
Hi,
I use Battle Magic in my campaigns and it works just fine. Only users of Greater Magic (which are very rare) have the ability to cast BM (users of lesser magic can still use some form of limited ritual magic, but nothing the powre of true BM). Thus - while effective, I find that the below limitations balance things nicely.
I use a system derived from the WW - Scarred Lands setting, where every Battle spell is an unique ritual that must be learned separetely. The ability to cast ritual magic is limited by access to the meta-feat Cast Ritual Spell and a Skill called Ritual Casting. Most battle spells are based on equivalent basic spells, with a corresonding effect on units.
Learning (1+ research actiona) and using rituals are both time-consuming (1+ battle turns each) and difficult (requiring some skill checks against Ritual Casting and/or Concentration). Rituals often requiring the use of multiple apprentices or such to help with the spell, along with expensive components (altough this requirement can be waived if expending RP). Memorizing a ritual spell like this also uses up the spell slot for 1 week (1 war move).
Clerics and wizards benefit the most - Both have access to a large number of powrful spells. Druids and sorcerers are more limited, especially the sorcerers since they must use normal slots to learn battle rituals.
Bjørn
-
02-11-2002, 09:38 PM #32
- Join Date
- Nov 2001
- Location
- United Provinces of Ceril
- Posts
- 1,028
- Downloads
- 0
- Uploads
- 0
Green Knight, then you disagree with those who argue that Battlemagic should not be cast by clerics?
Lord Eldred
High Councilor of the
United Provinces of Cerilia
"May Haelyn bring justice to your realm"
-
02-12-2002, 03:59 PM #33
Yes. As clerics can cast realm magic, surely they would be able to use battle magic as well.
There is a problem, however, since there are potentially many more clerics than blooded wizards about. So the DM may have to work out some limitations as to exactly how many clerics should be capable of such increadible feats.
I personally go with only blooded clerics being able to handle all that divine energy. End of problem.
-
02-18-2002, 06:48 PM #34
- Join Date
- Nov 2001
- Location
- United Provinces of Ceril
- Posts
- 1,028
- Downloads
- 0
- Uploads
- 0
-
02-19-2002, 12:29 PM #35
-
02-19-2002, 07:55 PM #36
- Join Date
- Nov 2001
- Location
- United Provinces of Ceril
- Posts
- 1,028
- Downloads
- 0
- Uploads
- 0
Lord Eldred
High Councilor of the
United Provinces of Cerilia
"May Haelyn bring justice to your realm"
-
02-19-2002, 09:21 PM #37
I don't think the clerics would:
A) Be bunched together
B) Be that easily identifiable
C) Be that easily killed
:P
-
02-22-2002, 10:08 PM #38
- Join Date
- Nov 2001
- Location
- United Provinces of Ceril
- Posts
- 1,028
- Downloads
- 0
- Uploads
- 0
A) They would be bunched together in order to combine the strength of spells, if that was desired.
B) They are the ones in the clerical garb and the ones casting spells.
C) I don't think 20 1st level clerics would survive that long against a unit of knights.
D) Even if A-C are not true, even 20 1st level clerics wouldn't throw the balance of a battle off!Lord Eldred
High Councilor of the
United Provinces of Cerilia
"May Haelyn bring justice to your realm"
-
02-23-2002, 10:59 AM #39
-
02-24-2002, 05:18 PM #40
- Join Date
- Nov 2001
- Location
- United Provinces of Ceril
- Posts
- 1,028
- Downloads
- 0
- Uploads
- 0
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks