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Thread: Creating a birthright web play
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04-20-2010, 08:11 PM #21
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I've been doing some progress on my own .NET version of this, but I'm a desktop guy, not a web developer, so my idea was to make a WPF/WinForms client and make it communicate with a server for the turns (much like VGA Planets or Dominions).
I'm fixing bugs and trying to make a mockup of a domain of the "Empire Twilight" PBEM, but no idea how long it will take, I have been doing this on small breaks from my jobs for the last year, but it's hard to get a constant number of hours for this every week
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04-20-2010, 08:23 PM #22
time
i know the problem, i have a job, i girlfriend and a baby so time is kinda short, but i am giving it 2 to 3 hours a week if possible.
web form is easier with php and a database (mysql), i exported all the data from birdmail (many thanks for it's creation) and i modify it with what I want.
My problem is with map, but I think i just receive the solution, so i got to play with the map and code a little bite and see what happen.
I already coded the GB, RP and random event for all domains, also the expense (by 2e edition rule) exempt for building (bridge, seaport etc.)
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04-20-2010, 10:04 PM #23
I've got to say that all this really looks awesome. Lemme know when its up and running. Unfortunately I'm no IT guy.
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04-20-2010, 11:15 PM #24
This is the test page right now (i have not finish yet)
http://www.deismaar.com
log is user
password userLast edited by Dyark; 04-21-2010 at 01:48 AM.
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04-21-2010, 09:36 AM #25
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Very nice, you have a good deal of work done
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04-21-2010, 08:31 PM #26
Guys i want to know how you handle the action when you play (exemple agitate, i would start with what number from the 3e edition ? i am thinking of DC10 + non allies & substract allies from the DC : Province level 5, law mine 5, guild level 5 enemy, temple 5 neutral, source 2 enemy the dc would start at 10+5(province)-5(law)+5(guild)+0(temple)+2(source) for 17
what do you think ?
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04-21-2010, 08:50 PM #27
There are arguments for and against province mods themselves, but I'd add modifiers for province morale (rebellious provinces are tough to do anything in), floating modifiers for random events (terrible storms, +5 DC on all actions). And of course, there is RP spend and character mods.
I would also consider whether or not you want source temples to be able to interact with populous realms, and whether or not you want to limit modifers by holding type - so law could modify any populous holding type, but temples cannot affect guilds for example, or only gain 1/2 effect.
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04-21-2010, 09:03 PM #28
I was just referring to the starting DC (the RP modifier for the regents involve is after), but you have some nice argument for morale, the random events is handle by season already for all roll that affect the zone of the event (I use a special table that handle random event, penalty to GB/RP/roll per regent & province). The only one i think who does not belong there is the source, the rest affect the general morale of the province (temple & faith in a multiple god setting) and guild (employment or banditry).
By the way thanks for the tips, it helps.
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04-21-2010, 11:56 PM #29
I saw the website and it was awesome!
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05-07-2010, 11:00 AM #30
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I try not to use the allies' holdings in the check, because then to be fair you need to query the sql again to see if the enemy has any allies in the area too.
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