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  1. #1

    Trade Routes

    I don't know if its just me or what, but I can never seem to find info on all of the current trade routes within the realms and anything else on a realm (Wizards Towers, Palaces, Banks... etc...) and was curious if anyone had a full listing of such. This would seriously make my game much easier for me to figure out rather than having to randomly generate this stuff. I've already put over six months of work into getting everything other than this set for my game.

    Still working on getting a map too.

  2. #2
    Special Guest (Donor)
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    I think there were trade routes on those maps published with PS's (at least something that resembles them). But that's only a handful of domains. Also, I've seen a map (rather, have it on disk somewhere) of Anuire with someone's drawing of trade routes. It sort of could pass, but there are some parts that I know for sure don't go that way.

    About the buildings, haven't seen those, but it would be a nice touch.
    Rey M. - court wizard of Tuarhievel

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    Site Moderator AndrewTall's Avatar
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    Only a handful of trade routes are mentioned in the game, which is something of a pain.

    I don't know if that was because the game designers didn't want to complicate dropping in new realms - you can't have a trade route with 'x', they've already got one sort of thing, or if they simply saw trade routes as very transient/unimportant.

    I'd suggest that where you have roads (also missing in much of Anuire!) you will have trade routes, but otherwise the only trade routes are from coastal/river provinces with ports.

    Either that or add 10-20% income for all npc guilds on the grounds that they will have trade routes somewhere, and only bother tracking PC domains and new trade routes made during the game.

  4. #4
    Several sea trede routes were mentioned in the Seas of Cerilia, IIRC. But I don't have this supplement right now.

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    Maybe they were mentioned, I'm not into reading at this hour BUT the map is centered around Khinasi sea area and there are some land routes drawn. Now, how weird is that?
    Rey M. - court wizard of Tuarhievel

  6. #6
    From the page 15 on - "Navies of Cerilia". I don't have this supplement still, sorry.

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