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  1. #1
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    Does anyone play omincrew.com or realthugz.com? This is a turn-based system
    based around a gangster theme. You as a mob family leader decide how many
    turns you use per action which increases your chances at success, but also
    shortens list of how many times you can perform these actions.
    You can recruit Enforcers/Thugs (soldiers), Pharmacists/Dealers (handling
    drugs), Extortionists and Prostitutes. Each unit type rely on resources you
    provide them in order for them to perform at capacity (bring in money and
    increase your net income).

    The reason I bring this up is an idea I had for BR. Each Action can have so
    many turns spent on performing it. The greater the number the better the
    outcome but also giving less options. It may be too late to consider this
    type of variant to the rules but...

    g

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  2. #2
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    << The reason I bring this up is an idea I had for BR. Each Action can have
    so many turns spent on performing it. The greater the number the better the
    outcome but also giving less options. It may be too late to consider this
    type of variant to the rules but...
    >>

    In my campaign, you can do only one personal action -i.e. one for which you
    have to be physically present, in person- per turn, but you can do a
    practically unlimited number of action per turn which do not require your
    personal attention. Each impersonal action, though, poses a cumulative
    penalty on *all* impersonal actions. So the more you try to have your realm
    do at a time, the less likely any of it will succeed. However, as long as
    you`re willing to keep spending resources to an action, you can continue to
    check for success each week, and each week that you`ve already spent on the
    action gives you a bonus to your check.

    How`s that?

    - the Falcon

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