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Thread: Gorgon's Alliance flaws
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12-07-2009, 08:54 AM #1
Gorgon's Alliance flaws
hi, im also new here. i felt thrilled when i found this site. i never thought that there are a lot of birthright fans out there like me. LoL
by the way anyone here plays Gorgon's alliance?
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01-31-2010, 01:12 AM #2
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01-31-2010, 03:43 AM #3
sorry for thread hijack; but regarding the flaw in the game, I found two:
If I fill the screen with 15 units of Levies, I win if they only have five units on the field.
If instead, you are talking about the skeletons that you can raise again and again and again on the same levy phase, then yes, it makes it really hard for anyone to stand against you: including the Gorgon.
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02-01-2010, 10:57 PM #4
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actually i didn't know about either of those..... the 15 levies makes sense, cause if you use an expensive, but fast unit, you can just flood the battlefield and win without killing anything, so long as you have the majority of the field or something. it's my favorite way of killing the gorgon's big stack... surround him, then throw 15 elf cav, fill the screen and the battle is considered won. the groggy one teleports to Sideth, and you're laughing for a long time
however, i think mine trumps either of those
how does unlimited actions, per action, per turn sound?Last edited by Amadan; 02-01-2010 at 10:59 PM.
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05-23-2021, 07:15 PM #5
That sounds like not playing the game but abusing a bug.
Did you update the game to patch 1.04?Michael Romes
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06-10-2021, 01:56 PM #6
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Skeleton defense must be a bug. Was supposed to be ranged defense but they had trouble to implement.
Another flaw is the suicide AI. May be ok for High level regents but low and middle level regents will die very early even if you are their liege and babysit them.
Game mentions Orogs but they aren't in game, no idea if cut content or they were meant to be implement in sequel that would add underground and navy.
Also game lack Dwarf low level troops...the lowest if for level 4 province.
Gnoll summon Is strange: It doesn't summon what Is written in the spell name!
Mi way to obtain spider and can't recruit gnoll even with map editor but I think It was planned since there aren't gnoll reign in Anuire. You can create provinces with only mercenaries by selecting no race for extra challenge and you can create provinces selecting all races that Is silly lorewise but funny.
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02-02-2010, 11:55 PM #7
I used a different strategy. I could take a small number of Archers and assault the enemy with them. I could take 4-8 units of Archers and slaughter armies about 2-3x their number (4x and you auto-fail due to lack of units, I believe). All you have to do is range-combat the units, then when they go to get you, you move your unit and assault again and again until they all fall.
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02-03-2010, 03:52 AM #8
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Who has time to fight out all the battles in the late game?
Just get Farid's Coffer of the Realm and pump out tons and tons of full 15 unit armies of Knights. The auto-run option says all knights beats anything. Nothin' but Knights.
Also, do diplomacy early and often to drive ALL of the NPCs (with holdings) into vassalage beneath you. They drop off the roster (if you wait too long, you'll lose the opportunity; they disappear), their holdings become yours, and you gain them as LTs. (special note: Get Rhobher Nichaleir and High Mage Aelies for your high-level spellcasters)
That's how I win the game
If you really want to go nuclear and mess with the game, Teleport Gorgy forcefully into a full Knight army and run him down. Or get in the Editor and play as Calidhe Dosier from the Imperial City, or Rhuobhe.
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02-04-2010, 02:16 AM #9
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sorry for the hijacked thread......
but yeah, first off, what i like to do, is for my first action, if i play as Tuarheival, is make roubhe my vassal, then demand his castle and source 9, then his provice, on my first action.... then i rule all of my provinces to L10, on the second part of my first action...
really the only reason to end turns, is to be able to occupy enemy territory........................
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