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Thread: Dragon Age Origins
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11-21-2009, 04:47 AM #21
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11-22-2009, 03:57 AM #22
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screenshot of a Haelyn priestess
Te audire non possum. Musa sapientum fixa est in aure.
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11-22-2009, 04:50 AM #23
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Very nice work!
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11-22-2009, 05:32 AM #24
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skinning is quite easy.. but you have limited robe models
for example, the chantry robe has only 1 model used, so i can only reskin it only once.. and not for example one for each priesthood.Te audire non possum. Musa sapientum fixa est in aure.
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11-22-2009, 05:38 AM #25
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11-25-2009, 03:31 AM #26
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I am making quite some progress in the character creation.
now 6 races to play with.
Anuirean
Brecht
Rjurik
Vos
Dwarfs
Elves
I chose to op out the khinasii since there are no area models simulating the khinasii architecture. For all the other human races there is something available.
classes so far: warrior, mage, rogue (didnt touch that yet)
but thinking about adding the following classes
Cleric, Paladin (ranger or bard?) or any of you have other thoughts?
I manages to finally replace all background stories by the deities for each race.
thus
Anuirean ->Haelyn
Brecht -> Sera
Rjurik -> Erik
Vos -> Belinik + Kriesha
Dwarfes -> Moradin
Elves -> none but had to make a button for it or you can not continue, so it says "Sidhelien"
Ill try to add screenies laterTe audire non possum. Musa sapientum fixa est in aure.
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11-25-2009, 05:53 AM #27
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Keep up the good work!
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12-01-2009, 01:42 AM #28
I think Bard. It is the ultimate jack-of-all-trades/master-of-none so it allows people to try the closest to mage/warrior multiclassing we can get.
Ranger is just a fighter who can access a few spells. Mind you, I think of paladin as an uber-fighter who can access a few spells. Both have ideologies that are supposed to impede their powers. Bards don't.
Druid is too much a cleric to worry about.
Sorceror is too much a mage.
Warlock I know nothing of.
So I would add cleric and bard, and maybe paladin if you want a second fighter type.
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12-01-2009, 11:38 PM #29
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the dragon age class system is devided up quite easy
you got 3 main classes, then through specialisations you can get kind of prestige classes
* Warrior
o Berserker
o Templar (paladin)
o Champion
o Reaver
* Mage
o Shapeshifter (i.e. druid)
o Spirit Healer (cleric)
o Blood Mage (warlock)
o Arcane Warrior
* Rogue
o Assassin
o Bard
o Ranger
o Duelist
Only the core classes have a long list of abilities/talents, the specialisations only got 4 talents.
we could adopt the current system, but i just dont like the mage being the base of all spellcasters.. (not really BRish either... well in some ways it is..)
so i really like to split the mage into mages and clerics(druids) and give them a somewhat different set of spells (actually depending on the clergy what spell you get... erik get s the shapeshifting abilities and belinik/kreisha the ice based spells etc)
so knowing this, would you keep the current set of classes with specialisations, or split things more and add more classes?Te audire non possum. Musa sapientum fixa est in aure.
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12-01-2009, 11:44 PM #30
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here are some new screenshots
Te audire non possum. Musa sapientum fixa est in aure.
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