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Thread: Harper's Point
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09-16-2009, 04:17 AM #1
Harper's Point
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09-16-2009, 04:23 AM #2
I initially made all ogres into orogs, but have changed my mind. I don't think orogs would be that subserviant to giants. They are too bright for that.
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09-17-2009, 03:25 AM #3
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Looks good Sorontar. Some really great ideas and a great point of focus for adventures. I agree with you on the orogs. I think they tend to have their own plans and would not be subserviant to giants. Not to mention that they dislike sunlight.
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09-17-2009, 07:00 PM #4
Hmm, some of those links should be working - I thought I'd put the giants on now. I'm not sure I recall Orogs mentioned in the Giant Downs - but they are probably there along with all the others.
Ogres are good because they are the stereotypical 'bad daddy' - too big and strong to easily fight, but easy to outwit and hide from - a good foe for low level PCs, while still able to give some resistance at mid-level.
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09-17-2009, 07:13 PM #5
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I like it. I might take it as a kick-off point to my "Return to the Giantdowns" I want to run someday.
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09-18-2009, 08:54 AM #6
I didn't write this page. The original text was Andrew Tall's doing. I was just cleaning it up and adding links when I noticed that it was talking about ogres, not orogs. That seemed wierd for Cerilia so I swapped them, but then after further reflection I changed them back.
The main points are
- ogres are allowed in Cerilia
- ogres are commonly found as the giants' lackeys
- ogres speak Giant tongue
- ogres can live aboveground, but orogs like to live underground
BTW orogs are subserviant to some others but its normally only to strong regents, e.g. the Warlock.
Sorontar
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