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    Site Moderator Sorontar's Avatar
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    Harper's Point

    Discussion thread for Harper's Point. If you would like to add a comment, click the Post Reply button.

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    Site Moderator Sorontar's Avatar
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    I initially made all ogres into orogs, but have changed my mind. I don't think orogs would be that subserviant to giants. They are too bright for that.

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    Looks good Sorontar. Some really great ideas and a great point of focus for adventures. I agree with you on the orogs. I think they tend to have their own plans and would not be subserviant to giants. Not to mention that they dislike sunlight.

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    Site Moderator AndrewTall's Avatar
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    Hmm, some of those links should be working - I thought I'd put the giants on now. I'm not sure I recall Orogs mentioned in the Giant Downs - but they are probably there along with all the others.

    Ogres are good because they are the stereotypical 'bad daddy' - too big and strong to easily fight, but easy to outwit and hide from - a good foe for low level PCs, while still able to give some resistance at mid-level.

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    I like it. I might take it as a kick-off point to my "Return to the Giantdowns" I want to run someday.

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    Site Moderator Sorontar's Avatar
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    I didn't write this page. The original text was Andrew Tall's doing. I was just cleaning it up and adding links when I noticed that it was talking about ogres, not orogs. That seemed wierd for Cerilia so I swapped them, but then after further reflection I changed them back.
    The main points are
    1. ogres are allowed in Cerilia
    2. ogres are commonly found as the giants' lackeys
    3. ogres speak Giant tongue
    4. ogres can live aboveground, but orogs like to live underground


    BTW orogs are subserviant to some others but its normally only to strong regents, e.g. the Warlock.

    Sorontar

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