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08-26-2009, 07:04 PM #11
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Currently the RP collection per turn cap is bloodline score for 2nd/3rd? Minus some skill checks in 3rd.
I noticed in 3rd/BRCS there's a power gap for midlevel domains too as they can't quite justify the money for the extra levels of court. Money is currently the determining factor in how many actions a realm has...should it?Legacy of Kings: Member
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08-26-2009, 07:58 PM #12
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I don't think extra costs are enough as big realms produce more money after all.
This is probably a big change (and I don't like it much). My main problem is that a vassal is more interesting (and conflicting) when he is the one deciding his own actions. If you just decide what they do I don't know, for me they lose nearly any interest as regents (and try to force a player to do what a NPC says ).
Even with the RP cap a larger kd could just try actions without spending RP (spending GB instead or just without any modifier). Normally you wouldn't do that as actions are used when you have a good chance of success, but if you have lots of them it's a good tactic to overpower smaller realms (who will spend most of their RPs defending against those actions because they can't afford them to succeed, even if they don't have much chance).
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08-26-2009, 08:23 PM #13
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Currently the RP collection per turn cap is bloodline score for 2nd/3rd? Minus some skill checks in 3rd.
They do, but incomes increase rather linearly (with the exception of getting those extra trade routes--but I've sketched out a way to address that based on previous discussions on the board about trade holdings). Also, costs for expansion tend to increase, diminishing returns, just as costs for expanding courts would increase. Furthermore, larger realms should normally become vulnerable to more threats and more "random" events. These things should make it so that the larger domain actually has more strain on resources than the smaller domain, though it may have a greater reserve, as well.
This is probably a big change (and I don't like it much). My main problem is that a vassal is more interesting (and conflicting) when he is the one deciding his own actions. If you just decide what they do I don't know, for me they lose nearly any interest as regents (and try to force a player to do what a NPC says ).
Even with the RP cap a larger kd could just try actions without spending RP (spending GB instead or just without any modifier). Normally you wouldn't do that as actions are used when you have a good chance of success, but if you have lots of them it's a good tactic to overpower smaller realms (who will spend most of their RPs defending against those actions because they can't afford them to succeed, even if they don't have much chance).
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08-26-2009, 10:35 PM #14
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The thing is that even if income grows linearly, a realm will break a point where it can substain it's grow pretty easily (as the main problem with growing is the actions needed for Rules and the cost of the action itself). Right now it's hard for small realms to grow because in general they have the actions but not the resources, and for big realms is the inverse.
Even if you change maintenance to account for levels (because right now a level 1 holding and a level 10 holding cost the same to maintain, same with provinces) and make costs exponential, a realm with lots of actions can just try to grow out of pure luck (just pay the base cost and that's it).
Ok, my bad sorry. For me that is too low level and usually adds too much work to the DM (at least for me with the NPC regents I have my plate full and my players have more than enough people to remember).
The problem with adding too many things for a bigger realm is that then balance is pretty hard to maintain. Imagine that a realm gets a number of random events based on the number of provinces (or better, the province levels). If the realm has average luck, then we have an average turn and everything works. But with lots of events happening you can go to the extremes by chance: getting unlucky (so the realm suffers far more than it can handle) or lucky (so it has a lot of free actions and then the small neighbours are the ones that suffer).
Right now big realms can't exist because of the number of actions. You are giving them more actions, so at least big realms will be more viable than they are right now. Maybe not much, but a little more for sure.
Also, I don't think smaller domains will remain as agile, as you have given more tools to bigger realms. Maybe on average a big realm won't have actions left, but as soon as it has some, it has just to try Create Holding and it forces the smaller realm to use RP to defend (or later Contest and lose an action).
Well, at least for Spain, I don't think that's true. We have been outmaneuvered also when we were a pretty small empire by bigger people, it's just that except for 2 or 3 kings, in general we have been cursed with pretty bad rulers.
Edit: I was using "kd" for "kingdom" in the post, I tend to say that a lotLast edited by Vicente; 08-27-2009 at 12:32 AM.
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