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Thread: Realms: scores
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07-09-2009, 11:10 AM #11
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Let me start by making a few general remarks.
First, simplicity is part of my design philosophy and as such I have dismissed several of my ideas that would provide a better simulation but would become overly complicated.
Second, I want to make clear that domain ability scores do not refer to a single province, but to the entire domain - provinces may or may not be part of this domain depending on the ruler.
Last, I intend to use holdings as modifiers on the skill check.
I now envisage a point-buy system for the basic score, however they can later be modified - e.g. luitenants, feats, holdings. Moreover, I think that a bigger domain should probably have higher scores than a smaller domain. Therefore I am currently considering that these scores are modified by the total level of holdings - where a specific holding is tied to specific attributes. I do not yet know how many holdings should be required for a single point increase in a score and wheter this increase should be linear.
That brings us to the next point. Many skill checks are made at the domain level, meaning that you use all the resources available to you to complete a task. However, some would target a specific province and would require the use of your holdings in that particular province. In this case rather than modify the scores with the total level of holdings in youir domain, I would modify the sheck based on the relative number of holdings within that province.
For example, if you wish to rally your supporters to take to the streets within a certain province it would be represented by a rally skill check, modified with your relative lawholding level if you are proficient using law holdings. Say you are proficient and own more than half of the law in the province level you get a +2 to the check or something like that.Last edited by Sir Tiamat; 07-14-2009 at 01:36 AM.
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07-10-2009, 09:51 AM #12
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Let's take a look at 2 of the realms in the ooks for comparison.
Roesone and Aerenwe.
It appears per your concepts that the 2 could have identical scores.
But are both equally capable of defensive against magic attacks? Against physical attacks? Are both equally capable of making physical attacks or magical attacks?
Aerenwe has vastly more magic potential then does the mostly farmed Roesone.
Roesone has vastly more income generation due to its more "developed" state.
These are the "caps" that I think you need to address, which is what I'm trying to point out.
If not, then one of the core principles of the original setting needs to be abandoned.
I would propose some sort of limit on "scores" based on population/development.
I also think you need to break this down to the province level instead of assuming the realm level - since many more actions are accomplished at the province level then are at the realm level.
Realm level aggregate attributes could be generated (the easiest way would be to do an average, but that might be too simple) - for realm level actions.Duane Eggert
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07-10-2009, 11:26 AM #13
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I usually don't like caps in games: why not using the "development" score as a penalty for the "magic" score instead of using a cap? That way both scores use the same rules instead of having the weird 2e Birthright rule but the idea of a high development hurting magic continues to work.
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07-10-2009, 07:23 PM #14
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You make some good points, let me think how to address these.
In the meanwhile I can partly answer your remark to break the domain scores down to the province level. I think these scores cannot be assigned to every province because it would entail too much book keeping, especially in larger realms. To me, playability trumps realism in a game system. This could of course be a reason not to use this system. However, I see much potential for improvement in game play and consider it therefore too early to dismiss the proposed system on beforehand. I think these things could be adequately resolved.Last edited by Sir Tiamat; 07-14-2009 at 01:37 AM.
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07-10-2009, 08:05 PM #15
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I now will try to address your points, one by one.
In theory, yes.
(we could of course have optional "racial modifiers" for realms, but then these two realms could still end up with similar scores)
But are both equally capable of defensive against magic attacks? Against physical attacks? Are both equally capable of making physical attacks or magical attacks?
Aerenwe has vastly more magic potential then does the mostly farmed Roesone.
Roesone has vastly more income generation due to its more "developed" state.
Aerenwe will only be better able to make magic attacks if it a) controls more and larger source holdings; b) is proficient with these holdings; and c) has powers based on these holdings. The same applies with Roesone and Law holdings.
Income, holding and source levels are all resources. How effectively these resources can be put to use depends on class, level, ability scores, feats and powers.
These are the "caps" that I think you need to address, which is what I'm trying to point out
If not, then one of the core principles of the original setting needs to be abandoned.
I would propose some sort of limit on "scores" based on population/development.Last edited by Sir Tiamat; 07-14-2009 at 01:38 AM.
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07-10-2009, 08:14 PM #16
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07-13-2009, 09:20 PM #17
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See this is probably where the apparent logic check is missing.
There doesn't seem to be a tie in between holding types and ability scores.
If holding types (and sizes) had a direct relationship to ability scores it might make it clearer.
As it is, it appears that both high sources levels and high law levels can contribute to force, organization and responsiveness scores.
It is also possible to say that intelligence is actually not tied to source levels or that intelligence is not balanced against force and devotion.Duane Eggert
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07-13-2009, 10:05 PM #18
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You have a realm score that says how effective it is using magic, you could penalize all the rolls involving that score with the score that represents realm development (industry, population,...) if you want to keep the BR feeling of development and magic been opposed.
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07-14-2009, 12:17 AM #19
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Ah, now I see what you mean, it looks like I did not understand you before.
When I said that holdings might modify ability scores, I did not mean to imply that different holdings would modify the same score. I have not worked it all out yet, but I was thinking along the lines of letting law holdings modify Force, guild holdings modify responsiveness, source holdings intelligence and temple holdings bureaucracy.
You could also have each holding type provide a bonus to 2 scores or one and a half score. I have not figured this out yet.
However, different holdings should provide bonusses to different checks.Last edited by Sir Tiamat; 07-14-2009 at 01:38 AM.
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07-14-2009, 12:33 AM #20
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I still do not understand, I hope by making my points clear, your points will also become clear to me.
In the proposed system I asign one set of six ability scores to the entire domain - in other words the total collection of holding and source levels under one regent. These six "ability scores" help determine how well the domain can cary out specific skills, just like ability scores help determine your skills at the character level.
Holding and source holding levels are tools in the proposed system, they are used as weapons and to cary out tasks - in other words skills - at the province level. They work similar to thieves tools, that provide a + to a skill check or a sword +3 at the character level.
The system of province levels and source levels will not change in the proposed system; they will continue to set a limitation on the maximum number holding of source holding levels within a province.
Ah.. perhaps I was unclear because I did not use the proper term for source holding...
In my earlier posts where I said source levels I mean source holding levels, which can indeed be confusing. My appologies.Last edited by Sir Tiamat; 07-14-2009 at 01:39 AM.
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