View Poll Results: How do you prefer to play Birthright?

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  • Play by e-Mail?

    7 20.00%
  • Face to Face across the table?

    25 71.43%
  • Online gaming via OpenRPG, IRC, or Virtual Table?

    2 5.71%
  • Play by Post?

    1 2.86%
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  1. #11
    Site Moderator geeman's Avatar
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    I`ve played in PBeMs before, but I prefer gaming across a table
    top. I`ve always thought one of the coolest possibilities for BR,
    though, was that one could run a PBeM and use the events of that game
    as background/framework of a table top campaign at the adventure
    level, so if some player out in the world somewhere is playing Diemed
    and he invades Medoere then that`s what would happen in the tabletop
    game too, and PCs would interact with those events. Similarly, PCs
    in the tabletop game might influence the PBeM through their actions,
    which would become the equivalent of random events at the domain level.

    The only thing that keeps me from actually doing something like that
    is the massive amount of time such a dual project would
    require. However, one could be a player in a PBeM and use those
    events as the basis for a tabletop game one was DMing.... It`d still
    be a lot of work. I`ve never actually tried it but I`ve been
    intrigued by the potential for a long time.

    Gary

  2. #12
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    Quote Originally Posted by geeman View Post
    I`ve played in PBeMs before, but I prefer gaming across a table
    top. I`ve always thought one of the coolest possibilities for BR,
    though, was that one could run a PBeM and use the events of that game
    as background/framework of a table top campaign at the adventure
    level, so if some player out in the world somewhere is playing Diemed
    and he invades Medoere then that`s what would happen in the tabletop
    game too, and PCs would interact with those events. Similarly, PCs
    in the tabletop game might influence the PBeM through their actions,
    which would become the equivalent of random events at the domain level.
    I've had a similar idea but the main reason I never tried it is because a table top campaign has good chances of running at faster pace than the PBeM campaign. I'll try to use the events from some past PBeMs I ran and played in my future table top camapaign. If it works well, I might try the PBeM/tabletop combo. Maybe a Living Cerilia wouldn't be a bad thing if only there were enough DMs to run it

  3. #13
    Site Moderator geeman's Avatar
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    At 07:12 AM 9/27/2008, Nameless One wrote:

    >>I`ve always thought one of the coolest possibilities for BR,
    >>though, was that one could run a PBeM and use the events of that game
    >>as background/framework of a table top campaign at the adventure level....
    >
    >I`ve had a similar idea but the main reason I never tried it is
    >because a table top campaign has good chances of running at faster
    >pace than the PBeM campaign. I`ll try to use the events from some
    >past PBeMs I ran and played in my future table top camapaign. If it
    >works well, I might try the PBeM/tabletop combo. Maybe a Living
    >Cerilia wouldn`t be a bad thing if only there were enough DMs to run it

    Coordinating the timeline would definitely be a
    challenge. Personally, I`d always pictured the tabletop play to be
    at the adventure level, and just touching on the domain level of play
    that would be going on in the PBeM. Adventures can happen at a
    pretty frenetic pace, so it`s easy to imagine tabletop adventurers
    getting quickly left behind by PBeM regents who operate at the 1 move
    = 1 month of the domain level. Even if everyone assumes 1
    action/week or every other week the way most PBeMs go. So I always
    assumed the problem would be that the PBeM would cover months or
    years of time much more quickly than I normally conduct the adventure
    level of play. Still... it`d be a pretty cool thing to do.

    Gary

  4. #14
    Administrator Green Knight's Avatar
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    I've always been a fan on long-duration P&P campaigns. BR lends itself well to that. Not every day needs to be filled with adventure and played out round by round. Indeed, after an adventure, it is easy to let moths and years roll by, using the domain system as needed.
    Cheers
    Bjørn
    DM of Ruins of Empire II PbeM

  5. #15
    Site Moderator kgauck's Avatar
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    Even when I ran a table top only campaign, I always assumed that a day at the table represented an adventure action and thus a month. I admit to being surprised to find out that this was not common.

  6. #16
    Quote Originally Posted by kgauck View Post
    Even when I ran a table top only campaign, I always assumed that a day at the table represented an adventure action and thus a month. I admit to being surprised to find out that this was not common.
    In my table top I think often one evening does come out to a month, but certainly not always. I have had time where almost 4 nights of 3-4 hours each, turned into one month of game time.

  7. #17
    Birthright Developer irdeggman's Avatar
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    Quote Originally Posted by kgauck View Post
    Even when I ran a table top only campaign, I always assumed that a day at the table represented an adventure action and thus a month. I admit to being surprised to find out that this was not common.
    While I tried to view it as such - man of the published adventures took several sessions to complete and each of them was supposed to represent an adventure action (except for that massive one. . . .)

    So an adventure took an adventure action - hence roughly 1 month of time in game.
    Duane Eggert

  8. #18
    Site Moderator geeman's Avatar
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    At 01:06 PM 9/27/2008, kgauck wrote:

    >Even when I ran a table top only campaign, I always assumed that a
    >day at the table represented an adventure action and thus a month. I
    >admit to being surprised to find out that this was not common.

    One of the things I`m always interested in is translating between the
    adventure and the domain levels of play, so I`m curious: How many
    other people make this same kind of assumption?

    I generally assume time at the adventure level makes one week an
    "adventure" (with 4-9 encounters/challenges) so that means one domain
    turn is approximately four "adventures." It`s not a hard and fast
    rule, of course, because at the adventure level things change rapidly
    and its hard to translate things into the generalized domain level of
    play, but as a rule of thumb, I`ve gone with that kind of rough
    guideline as a base, and used it to design adventures and show how
    adventures influence the domain. How do other folks do this?

    Gary

  9. #19
    Administrator Green Knight's Avatar
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    I've always found it more convenient to thing of 1 action as effort spent, not simply time passed. So you have time for 3 actions in a turn, but one particular adventure might last a week, while another stretches out for the entire turn. But both demand 1 action...unless the long adventure is really involved, then it might take more than 1 action to complete (but this would be rare).
    Cheers
    Bjørn
    DM of Ruins of Empire II PbeM

  10. #20
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    In a message dated 9/28/2008 12:56:31 P.M. Eastern Daylight Time, brnetboard@BIRTHRIGHT.NET writes:

    Green Knight wrote:
    I`ve always found it more convenient to thing of 1 action as effort spent, not simply time passed. So you have time for 3 actions in a urn, but one particular adventure might last a week, while another stretches out for the entire turn. But both demand 1 action...unless the long adventure is really involved, then it might take more than 1 action to complete (but this would be rare).


    LH: More or less what he said.

    Lee.
    Last edited by Thelandrin; 09-29-2008 at 04:48 PM.

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