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09-27-2008, 02:34 AM #31
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posted the first attempt at the Anuireans as well as the reason I designed them the way I did.
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09-28-2008, 10:51 AM #32
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09-28-2008, 01:14 PM #33
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09-28-2008, 05:08 PM #34
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09-28-2008, 05:09 PM #35
For Anuireans, I prefer
Ability Scores +2 Wisdom, +2 Charisma
Skill Bonuses: +2 Diplomacy, +2 Insight
I wonder are people looking at Anuireans and deciding what bonuses that the Anuireans should get, or are they picking a set of classes, and then selecting the bonuses that are good for those classes?
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09-28-2008, 05:47 PM #36
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09-29-2008, 12:07 AM #37
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There is no reason Anuireans as a culture should have Strength as a racial modifier.
If you're proving both stats for each Human race (though I'd still prefer one a floater), I'd give them each:
Anuirean - Wis/Cha ~~~ Insight / Diplomacy
Brecht - Dex/Cha ~~~ Streetwise / Diplomacy
Khinasi - Int/Wis(?) ~~~ Arcana / History
Rjurk - Con/Wis ~~~ Nature / Perception
Vos - Str/Con ~~~ Nature / Intimidate
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09-29-2008, 12:13 AM #38
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Anuirean are good at diplomacy, yes; But according to all the material they are excel as a war-like race with Knights and Fighters aplenty. There is no indication that they should have bonuses to CHA except in a case where they used diplomacy to conquer instead of their armies which they apparently did quite abit more. The +2 "CHA" only comes out to a +1 to diplomacy but it also adds to alot of other skills so them being adapt at diplomacy is better shown with the +2 diplomacy skill. Also their knowledge of diplomacy and history is also suited to granting their 'groups' a bonus to diplomacy in a very "Don't say something like this to the Regent" or "This Regent had been a great warrior in his prime so treat him with the respect of a warrior." etc. It seems that alot of people want to overlook the fact that the Anuirean are warriors and worshippers of a Warrior God over diplomats.
The Anuireans were once the overlords of nearly the entire continent. Following the lead of Emperor Roele, they dominated the other cultures of the land, and it seemed certain that they would be the ones to bring the disparate bloodlines together and unite the land forever. However, the death of Michael Roele (the last ruler of a 1,000-year dynasty) changed all of that. The Anuireans as a whole are now no more and no less powerful as the other peoples of Cerilia.
Still, the Anuireans have the advantage over their comrades, in that they have the lushest part of Cerilia to work from. The weather is temperate, the fields yield a bountiful harvest, and there's a plentiful supply of goods coming through the former capital of the Empire. It's no wonder that the Anuireans were able to dominate Cerilia for centuries.
Anuirean leaders are usually warriors, or at least cultivate a warlike aspect. After all, the chief god of Anuire is Haelyn, the god of war. Also, every Anuirean ruler knows that Roele established his Empire by taking over one kingdom at a time, and every regent thinks she can duplicate the feat. This means that the Anuireans' advantage over the neighboring cultures is wasted because the small kings spend their time squabbling among each other.
Anuirean cultural traits: The Anuireans are a stubborn, proud, and warlike people who respect social order and take great pains to maintain a demeanor appropriate to their rank and duties. Reserved and formal, Anuireans are sensitive to even slight changes in body language and mannerisms. Furthermore, the dealings and alliances of noble families are favored topics of continuous discussion throughout Anuirean
lands.Last edited by Thelandrin; 09-29-2008 at 04:53 PM.
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09-29-2008, 12:27 AM #39
Soldiers and diplomats are the same people. Its not either/or, but rather both/and. Plus CHA is the skill for governing. Vos fight a lot. The Anuireans built and maintained an empire. And it wasn't a lot of fighting. They mostly showed up, fought a battle or two and then negotiated terms of Imperial suzerainty.
And there is no skill for warcraft. Plus their patron is not just god of war, but also justice, law, and rulership. This is a god, and a culture that rules, not just conquers. They need the skills for that.
I read that block quote and reply that none of that would have been possible without charismatic leaders, and charismatic subordinates to deal with the day to day affairs. I would drop WIS before I dropped CHA.
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09-29-2008, 12:32 AM #40
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CHA is a skill for making people do what you want. I would most definitely argue against it being a skill of "Governing" as it maybe a skill to get people to do things you want them to do in a way you want them to do but to actually plan out the logistics of something would most definitely fall in the realm of wis or int.
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