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Thread: Races of Eberron
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08-25-2008, 01:39 PM #11
Did you know there was that type of character in Tournen? Baubb the Toymaker. He was hired by Alams to make toys for the nobles of Tournen that secretly had spring loaded poison needles.
What is interesting was in the players secrets is that Baubb created a couple of life size mechanical people that behaved and acted like real people. It says he himself was surprised at how life like they were.
Anyway he might be the ideal person for this character you want.
-BB
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08-25-2008, 03:12 PM #12
Yup, Dick Van Dyke and Sally Ann Howes hit BR! The question is, did they protect the children from the evil baron bombast - um - duke Alam...
Incidentally with shifters, if they are used for Rjurik shapeshifters they would not be a race per se - unless the doom is inherited. The shifter mechanics would still work fine (how much of the beast is within you? Do you embrace or shun it?) even though their society would be totally different.
With a few changes warforged could be forest spirits of wood rather than metal - again the mechanics should work fine although again the society would change significantly.
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08-25-2008, 03:20 PM #13
I was thinking Shields and Yarnell
http://www.youtube.com/watch?v=p5j2A...eature=related
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08-26-2008, 08:52 PM #14
Similar sort of idea, but the chitty chitty bang bang skit is closer to the description - from recollection truly scrumptious (Sally Ann Howes) is a clockwork ballerina who turns and sings, Caractacus Potts (Dick van Dyke) capers about as a clown.
http://www.youtube.com/watch?v=Ygs2xfjJG2M
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08-26-2008, 09:13 PM #15
I can't believe what you are all making me watch on youtube. LOL.
I bet there is a pretty good adventure to be had with two "lifelike" toys.
- At night they both come to life and start all kinds of fun stuff in Castle Haes.
- At night they both come to life and have the ability to make all of the other toys come to life that they touch. High hilarity would follow.
-BB
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08-26-2008, 09:22 PM #16
We're on Bagpuss now? Eepers!
Hmm, two toys containing a number of elemental spirits that can animate them - or transfer to other 'toys'. An interesting angle - if the 'toys' have been the subject of prolonged intense emotions those carry over after it is animated - so we have the 'ase' animated statues carrying out their mission / etc, the animated 'sir Vaesil' trying to finish his quest to rescue 'the fair Katherine' (taken by the nanny to be re-stitched) and an ongoing war between the toys of brother #1 and brother #2 over who gets to wield Lord Nabhriene's sword...
Of course the children would oppose any attack on their toys (whether or not the toy recognised them), some toys would be alive enough to perhaps oppose the others from loyalty to 'their' family, while others pursued old vengeance, in between the servants are fleeing the house, Lady Nabhriene is politely having a nervous breakdown, and the toy bandit is looting the family vault.
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08-27-2008, 12:49 AM #17
Now this is an adventure. This would actually be a great way to show some of the history of the land without actually going into boring speaching talking about the split of the original Alamie.
I could see this being a great low level adventure. The heroes would have to go to mutiple noble houses and try to find the toys and deactivate them somehow. Each house will have a different situation going on.
The ring leaders are the two life like toys that were imbued with elementals spirits. They touched the other small toys bringing them to life. Now the toys were created with poison darts so many of these toys are very dangerous even though they are tiny.
Perhaps the witch in the swamp nearby decided to have a little fun with the nobles of Tournen which is ultimately the cause, although she didn't know the toys had poison darts so it became more deadly than she realized.
-BB
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08-27-2008, 09:06 PM #18
The who behind it can have a number of interesting possibilities - did Maeve see the growing prevalence and set loose spirits early to prevent a greater future calamity (don't expect much calm understanding from the bereaved) - or to ensure that Alam or Baubb didn't get cold feet?
Did an elf imbue the spirits as a whim, or because somewhere in a Tuornen attic there is a lost spirit trapped in a forgotten idol - by setting the lesser spirits amongst the toys (with a suitable 'incubation period') the great spirit would inevitably be found (who mingle more than children? What child travels without a few of their favourite toys to distract them? An adult might be searched, but who would take the toddlers beloved 'uncle bear' - and deal with the screaming without relenting?)
Is it a completely separate plot which just releases baubb's malice - and if so who will take the blame, baubb, or the sorcerer whose magics made the toys 'grow deadly'?
A good low level adventure that could easily have a massive impact - save a child's life and the entire family is in your debt, fail and be damned for incompetence. Diplomacy and etiquette would be major concerns - you need to search <many> noble houses - likely without explaining exactly why until after the house is saved - 'lord Tuor's toys infected those in my house loosing deadly peril on my beloved daughter? Curse him for a thrice damned fiend I'll see him on the commons at dawn!' People have family feuds and social damnation over head-lice, marauding spirits would make them look tame.
Of course if the PC's simply rampage through the kingdom destroying every child's toys they may make the parents happy - at least briefly - but they will always be 'the savages who tore apart my beloved pooky bear' to the next Lady Haes Also of course many parents/servants will secretly hide toys from the PC's allowing further mayhem, churches may not consider mannequins / statues / idols to be toys, etc. Hmm, I wonder what happens when the toys touch the statute 'Roele banishes his brother Raesene' in the town square?
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