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  1. #21
    Senior Member Mojczak's Avatar
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    Couldn't we work a enhanced version of the bloodline system that would consider dominants and subervants bloodlines inside a same character? ie. improving the chances that one of those lines disapear, overceeded by the other.

    Exemple: Our friend from Thuarhievel has a Reynir great 55, with an azrai subservant presence in his blood, when going for bloodtheft he has higher risks that the azrai stain takes on the leading role in his blood, putting his reynir into subservent and you can well imagine a whole system based on that simple exemple... an idea, like that...

  2. #22
    Site Moderator kgauck's Avatar
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    Typically there are two reasons for including this kind of information. 1) Story and 2) and obsessive concern with genealogy. Story doesn't need mechanics, and bothering with mechanics for genealogy presumes either heirs produced in game is common, or you think stuff that happened three generations ago is still meaningful.

    As one begins to look at bloodlines, one also finds many references to particular family lines, and this is even mechanized in Blood History and Bloodmark. So we can speak of specific lines, not just derivations.

    But having examined this issue for a long time, I find that what makes the most sense is that people are somewhat endogamous with regard to derivation. And they frequently avoid visiting the same derivation twice in a row. In most cases that alone would be sufficient to change a bloodline.

    As someone who is obsessively concerned with genealogy, I prefer to maintain a chart of people's ancestors, and look to that as a guide. It can list not only strengths and derivations, but also what blood powers were manifest.

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