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Thread: New 4E Races
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06-23-2008, 03:52 PM #21
you would have to approach this out of the box, to understand...
nvm, just my personal point...
so to track back to subject, this time more "considerate"...
I don't think Birthright would be the same with having Dragonkin and/or Tieflings as core player races..."If the wizards and students who lived here centuries ago had practiced control - in their spellcasting and in their dealings with the politics of the empire - you would be studying in a tall tower made by the best dwarf stone masons, not in an old military barracks."
Applied Thaumaturgy Lector of the Royal College of Sorcery to new generation of students.
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06-23-2008, 07:05 PM #22
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I am agree.Regular elves in Cerilia are already wild and racist,with an evil leader such Rhuobhe they are just evil like the drow.
These new races are good for NPC in D&D,not for the player.A dragonborn should be a monster.Playing as a dragonborn sounds....sad....who is a dragonborn?The poor son of a human mother raped by a dragon?
If we need new playable races on Birthright we have already goblins (and even hobgoblins and bugbear),orogs,gnolls and cobolds.The problem is with bugbear,gnolls and orogs:they are too strong.
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06-23-2008, 07:30 PM #23
At 12:05 PM 6/23/2008, vota dc wrote:
>These new races are good for NPC in D&D,not for the player.A
>dragonborn should be a monster.Playing as a dragonborn
>sounds....sad....who is a dragonborn?The poor son of a human mother
>raped by a dragon?
I could see an awnshegh or ershegh that was some sort of dragon based
character. I`ve often been tempted to write something like that
up. However, dragons have such an iconic, nearly mythical, role in
Birthright that I think it would be a bad idea to create a
dragon-based awn-/ershegh. There is a good reason why they didn`t
have such a being in the original materials. It would dilute the
significance of those creatures in the setting. There is "The
Dragon" as a regent, but his/er actual origin, purpose, etc. is left
open. I`ve long been mulling over an awnshegh write up (named
"Tyrannus") who is based on a T. Rex. I think that`d be pretty
doable--and even pretty cool--but that`s as close to a dragon as I`d get.
Similarly, I could see an awnshegh who had tiefling characteristics,
or eveb a character who was an actual tiefling from another
world/plane and had somehow become trapped on Cerilia. I don`t think
including such a character would be a bad idea at all. That could be
done in an interesting way that keeps the setting`s dynamics
intact. It could even mesh well with existing materials. A whole
race, though.... That`d be a problem.
>If we need new playable races on Birthright we have already goblins
>(and even hobgoblins and bugbear),orogs,gnolls and cobolds.The
>problem is with bugbear,gnolls and orogs:they are too strong.
Yeah, let`s hear it for goblins as a Birthright player race! I`m all
for that. In fact, I think any of the races you listed should be
playable, no matter how powerful they might be. I`d even allow
someone to play something like a giant if the adventure/campaign
suited such a thing.
For that matter, if someone wanted to play a hydrakin in a BR
campaign I was running I`d probably allow that too. I`d write the
race up in a way that differed from hydrakin, but that`s largely a
matter of mechanics. Similarly, if someone made up a sort of
cat-race who were descendants of the Sphynx, I`d support that. A
player could take on a member of the Itave, or one of the
sahuagin-based worshippers of the Kraken.
However, in a campaign where it`s relatively unusual to see an elf
out of his forests, such a player would have to be fully aware of
what it was they were taking on. Nobody playing a hydrakin is going
to be able to walk down the streets in a Cerilian city without people
staring, slamming doors and otherwise reacting badly. He`d be as
likely to be chased out of a small town as allowed to pass
through. In Vosgaard he`d be a target just because warriors want to
have bragging rights. ("I once killed this walking
varsk-man!") Such characters should be recognized as rare, even
freakish in Birthright, and treated appropriately.
Gary
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06-23-2008, 09:20 PM #24
Yup, that's the problem for poor old dragonkin. I'd expect a dwarf or elf to be treated similarly (assuming that they are recognised as non-human) - or a Vos in a civilised realm, and priest of any god bar the dark two in Vosgaard, etc, etc. One thing I like about BR is that racial and cultural differences are not blithely overlooked - PC's are often more special in accepting 'freaks' than they ever are in other ways engendering party loyalty. In earthdawn I had similar problems with obsidmen - fortunately for them popular superstition held that it's bad luck to hit an obsidman, but that didn't help the obsidmen to book passage on boats, a room at an inn, etc.
A particular point I'd make is that anyone looking demonic risks being considered an awnshegh - and thus an evil, soul-destroying flesh eating monster. I can easily see a dragon-kin being shunned by the villagers - and promptly hunted down by the local lord/priest with a posse. Although the roleplaying of a BR nonhuman is not quite in the Earthdawn league of 'don't act like a horror', imho in the BR setting the hatred of awnshegh should not be under-estimated. Everybody knows (and the priests likely thunder it from the pulpits regularly to stop them forgetting) that demons of Azrai walk the land and those who commit great sins are twisted by the gods into monstrosities - looking monstrous is pretty much proof in such a society that you are monstrous.
Shadowmoon, WOTC's decision to 'make a new game' with 4e rather than upgrading 3e is not capitalism, it's just abysmal marketing, lack of understanding of the game, and a failure to consider the existing customer base in a desperate attempt to reach out to a new (wider) set of customers. Capitalism is mostly just respect for property rights - everything else is more or less optional, or grows from that basic recognition. Crass marketing is only capitalist in the dismemberment of the residual assets during receivership.
IMHO WOTC probably should have called 4e D&D tactical, leaving themselves open to bring out D&D world-builder and D&D legends for the simulationist and story-teller market segments if sufficient demand existed. As it is they appear to have alienated a significant area of their fan base, tried to barge into a market (computer games) in which they are at a significant disadvantage (they are not selling a computer game), and damaged a significant product line (3e) to boot in bringing out 4e.
If 4e works (i.e. is significantly more profitable than 3e) then congratulations, WOTC are visionaries - in time a new game company will fill the void that players like me see yawning at the heart of 4e and position itself in the niche vacated by WOTC (a playable version of hero-system or white wolf mayhap?) and no doubt someone will make a BR conversion for their system. We shall see.
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06-23-2008, 09:54 PM #25
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Again the WoW argument... WoW average player age is around 28.5 years (or was some years ago, I suppose it has stayed more or less the same). Not sure what's the average age on these forums for example, but I bet they aren't so different (probably a little older here, but that's it).
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06-23-2008, 10:00 PM #26
At 02:20 PM 6/23/2008, AndrewTall wrote:
>>Nobody playing a hydrakin is going to be able to walk down the
>>streets in a Cerilian city without people staring, slamming doors
>>and otherwise reacting badly. He`d be as likely to be chased out
>>of a small town as allowed to pass through. In Vosgaard he`d be a
>>target just because warriors want to have bragging rights. ("I
>>once killed this walking varsk-man!") Such characters should be
>>recognized as rare, even freakish in Birthright, and treated appropriately.
>
>Yup, that`s the problem for poor old dragonkin. I`d expect a dwarf
>or elf to be treated similarly (assuming that they are recognised as
>non-human) - or a Vos in a civilised realm, and priest of any god
>bar the dark two in Vosgaard, etc, etc. One thing I like about BR
>is that racial and cultural differences are not blithely overlooked
>- PC`s are often more special in accepting `freaks` than they ever
>are in other ways engendering party loyalty.
Exactly. The standard races are often at odds in Birthright. Such
prejudices even exist within racial groups such as those from
Boeruine having a bias against those from Avanil. Etc. (There are
too many such animosities to list....) Many elves won`t even
tolerate humans in their presence, and many humans aren`t
particularly more egalitarian.
So the big picture is that if a DM wants to allow a player to take on
something even more peculiar than the standard BR races then he
should let that player know that reactions are going to be
extreme. Birthright NPCs are sometimes moved to violence by standard
PC races, so imagine how much less likely they would be to accept a
humanoid lizard.... Where the most common reaction to certain
standard races in BR might be "We don`t serve their kind here!"
someone who wanted to play something even stranger would be more
likely to hear "What is that thing? Kill it!" several times before breakfast.
Gary
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06-23-2008, 10:09 PM #27
Averages are wonderful things. According to such calculations everyone on the planet has a fraction of a child and owns a hyena.
I've played online games like WoW, Shadowbane and Guild Wars for a number of years. The comparison of 4e to them is perfectly valid in my opinion. They've made this edition faster, leaner and with a bias towards killing things instead of role playing with them. That is exactly what a money making online video game is aiming for.Last edited by Capricia; 06-23-2008 at 10:11 PM.
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06-23-2008, 10:42 PM #28
This is brilliant marketing, Andrew. Based on surveys they did when bringing 3e out, they claim that whether you divide gamers using 3 categories or 4 or 5, you find that the categories are pretty evenly divided. Based on my experience I believe this. What I think we might need more than anything is the chapter that explains how to play one game with D&D tactical, world-builder, and legends. How to get these players together and get them to all play their own games together.
As it is they appear to have alienated a significant area of their fan base, [...] and damaged a significant product line (3e) to boot in bringing out 4e.
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06-24-2008, 05:56 AM #29
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Sorry but you miss the point completely: average age on WoW indicates that not only children tend to play that game (as with most MMORPGs). About the rest I disagree and I have played WoW and GW a lot too (and several other online games), the experience of playing DnD 4e has been so far totally different than the experience of playing those games, even if they have some points in common (as they have with 3e, or do you think feat trees are too different from talent builds for example? Or the heavy itemization of 3e, does it sound familiar?).
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06-24-2008, 09:00 AM #30
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It's absurd to calculate the average age of players in WoW and BR since it has nothing to do with it.
It's the quantity of the people that counts. Birthright community has several thousand members, count how many of them are active. Now compare it to WoW.
I've received my 4e books few days ago, couldn't help it not to see some characters resemble those found in WoW. Pictures in PHB or DMG with monsters wielding the swords that don't look anything like the swords, they look like some horrid crossbreeds between swords and chunks of metal twisted and banded in every way to make them scarier. Monsters in MM are from the worst nightmares of nine hells. Even wolves and rats have bloody spikes on them cause they'd be like cute little puppies and hamsters compared to the others.Rey M. - court wizard of Tuarhievel
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