These are the ones from 2e that leapt out as mostly domain (I haven't gone to the storage facility and dragged out my old blood enemies supplement yet).
Battlewise
Blood History (more because its non-combative than anything)
Bloodmark (as above, grants a minor bonus to diplomacy probably).
Character Reading - Has limited combative ability, large social.
Direction Sense - Really less combative than non-adventuring.
Travel - This could be retooled into 1/encounter teleportation affects as well (though it loses flavor).