Results 1 to 10 of 26
Threaded View
-
06-07-2008, 04:37 AM #1
- Join Date
- Jan 2008
- Posts
- 60
- Downloads
- 17
- Uploads
- 0
Skill Expansions and Possible New Skills.
For the most part due to the few ways to get new skills I would like to work the existing skills into A). One new Skill or B). Underneath existing Skills
Law, Administration, Siegecraft, Leadership, Strategy - I propose these all fall underneath the new skill Rulership
Rulership (Intelligence)
You are versed in the many aspects of ruling a realm from the adminstration to warfare tatics.
>Administration - DC 10 for every 5 points above the DC reduce the maintence cost for holdings in your realm by 1GB, use of this skill cannot reduce the cost below 1GB
>Law - Not sure really, maybe just allow it to be used for a skill challenge in the event of Matters of Jusitice.
>Leadership - DC 20 (can't take a 20 but can take 10) check 1/domain turn to improve the morale of 1 province per level by 1.
>Strategy - DC 15 usual benifits
>Siegecraft - DC 15+Castle Rating Usual benfits.
I wouldn't mind making it a variable attribute skill just not sure if its adivisable to do so.
Diplomacy - Falls under current Diplomacy
Intrigue - Falls under neath Either bluff or Thievery (I lean to bluff)
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Similar Threads
-
Skill List
By teloft in forum The Royal LibraryReplies: 1Last Post: 10-21-2003, 10:48 AM -
New Skill
By ecliptic in forum BRCS 3.0/3.5 EditionReplies: 11Last Post: 04-21-2003, 03:21 PM -
The Politics Skill.
By geeman in forum The Royal LibraryReplies: 54Last Post: 07-03-2002, 01:43 PM -
Birthright expansions
By PCyric in forum The Royal LibraryReplies: 1Last Post: 06-28-2002, 02:24 AM -
Expansions
By dedeefendi in forum Birthright.net supportReplies: 3Last Post: 06-14-2002, 10:47 PM
Bookmarks