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Thread: Races: Halfling
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04-16-2009, 07:09 AM #51
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I would say alot of the monsters are underpowered, however I don't think that changing it to concealment is really doing that much better at balancing it out. These halflings don't get an actually full defense bonus but two situational bonuses, +1 for Saving Throws, +5 for Poison.
I still don't completely agree with the Arcana as Arcana is more then Detect Magic, it is a knowledge of the magical workings which I don't see Halflings having. I could see a +2 bonus to Arcana which means that non-arcana trained Halflings have a chance to still use the skill and it gets more powerful as they level (the 1/2 level modifier).
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04-17-2009, 04:25 AM #52
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