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Thread: Races: Human Subtypes
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06-07-2008, 11:25 PM #11
I'd prefer no racial modifiers for humans.
Last edited by kgauck; 06-08-2008 at 01:39 AM. Reason: clarity
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06-07-2008, 11:37 PM #12
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Even if we have modifications it should be in line with whats presented in 4E. The base value (Score-10)/2 modifer is the same from 3e, +1 means a lot of oddball tricks rather than real utility, +2 to two diffrent attributes is the mainstay for non-human races in 4e.
Humans in the core book get a +2 floater.
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06-08-2008, 08:00 AM #13
I'd note that some Vos at least should have +2 int, +2 cha/wis - not every Vos is a male berserker. Kreisha's priestesses and Rournil's faithful do not meet the 'brawny himbo' stereotype.
As to feats 1 feat is not a lot to spend, if the cost bothers your players you could always add a 'cultural' feat to all PC's, they beef slightly but not by much - particularly if the cultural feat is not combat focused.
Sigh, I'm half way through the new PHB and I keep wondering if it's based of lords of the rings or snakes and ladders...Last edited by AndrewTall; 06-08-2008 at 10:29 AM. Reason: For the americans, snakes and ladders is the original name for chutes and ladders.
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06-08-2008, 11:49 AM #14
I don't think the book is out around here yet. Driving me a little crazy ... not that I have the money anyway.
So do humans only get a +2 floater or do they get a +2 somewhere else AND the floater?
I do think it is important to make the races different in some way ... how we go about that is up to all of us. Paragon path sounds like a great way to do it but might be the most work .... but also be most compatable with standard 4th edition rules which I think is important.
Do any races get bonuses to skills? That is also a simple way to make cultures different.
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06-08-2008, 06:32 PM #15
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+2 floater only. As all classes have three abilities they derive power from (Primary for build A, Primary for build B, Secondary Affects) it makes humans a strong second choice for any one class.
I do think it is important to make the races different in some way ... how we go about that is up to all of us. Paragon path sounds like a great way to do it but might be the most work .... but also be most compatable with standard 4th edition rules which I think is important.
That or we decide that keeping races balanced is for the birds, and build them with both skill bonuses and a bonous skill.
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06-08-2008, 09:25 PM #16
They seem to have cut down race 'specials' across the board - an alternative might be adding a minor power to everyone, with humans having a choice (but strong affinity to a specific power per culture). That buffs everyone a bit, but should be manageable if the power isn't too much.
I'd argue strongly for balance - unbalanced systems cause issues as the weaker PC's need a very strong player to compensate - the inherent unfairness detracts from the game system. I'd follow Ken though and say that balance is a game wide phenomena, not simply a combat one. As long as the balance isn't made up with a McGuffin power it should be fine.
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06-09-2008, 01:31 PM #17
Ability score mods are ok, but a +4 swing seems over the top/uber-heroic, but that may be needed for 4E, I'm not sure. If done, I'd pick 3 of the attributes to limit the floater too.
I'd recommend free bonus skills and/or feats by race and possibly a penalty for each. This style works well in the d20 Conan system and gives a good flavor without being over powering.Servant of the Most High,
Lawgiver
Isaiah 1:17
Learn to do good; Seek justice, Rebuke the oppressor; Defend the fatherless, Plead for the widow.
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06-10-2008, 02:58 AM #18
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If you mean the +2 to 2 diffrent attributes that mainstay in 4e. Humans have a +2 floater in the base book. I suppose we could up the flaoter to say +2 to 1 and +2 to another, and limit along the save pairings (STR/CON, DEX/INT, CHA/WIS)
Either +2 (STR/CON) and +2 (CHA/WIS) or +2 to two of (STR, INT, WIS) for instance.
However if we keep floating I think +2 by itself is best period. Its too easy to accidentally allow powered up characters that way.
Well, if it was 3e and they had attribute +mods I would recommend -mods as well. However this is 4E, there is no penalties to attributes anymore.
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06-10-2008, 03:01 AM #19
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Actually, all races but Dwarves and Humans and Half elves (So eladrin, dragonborn, halflings, elves) have racial encounter powers.
Dragonborn breathe stuff, Eladrin teleport, Halflings can make the DM reroll a hit, Elves can reroll a miss.
I'd argue strongly for balance - unbalanced systems cause issues as the weaker PC's need a very strong player to compensate - the inherent unfairness detracts from the game system. I'd follow Ken though and say that balance is a game wide phenomena, not simply a combat one. As long as the balance isn't made up with a McGuffin power it should be fine.
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06-11-2008, 01:58 PM #20Servant of the Most High,
Lawgiver
Isaiah 1:17
Learn to do good; Seek justice, Rebuke the oppressor; Defend the fatherless, Plead for the widow.
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