Heya.

One of the down sides of the "standard" "High King" sceneario is that the Temple, Guild and Source regents tend to have less to do than the Law/Province regent. Conversly, you don't really have rules in Birthright to cover things like cultural development; can a wizard apply his art to make the domain run better? Can a guilder introduce new ideas and economic policies to improve quality of life? Can a temple regent assume the ancient role of temples as centers of not just belief, but learning?

If not this, how could it be handled? Feats for domains, for example, to represent a kingdom that's toughness is legendary, or a source network that also helps the domain resist the depravities of the Shadow World? Seperate things to be built-a 'University' building that could be made like a castle or palace? Would elf, dwarf, halfling and goblin constructions work different than human ones?

Just throwing out some thoughts and looking for opinions.