Results 1 to 5 of 5
  1. #1
    Junior Member
    Join Date
    Dec 2006
    Posts
    14
    Downloads
    2
    Uploads
    0

    Lawful Evil Clerics of Haelyn

    In my game was going to introduce a lawful evil cleric of Haelyn as a villain who would be working within the church. I was wondering how Divine spells work for an evil cleric of a good god. Is the cleric still positively aligned because his god is good? or negatively aligned because of his ailment? I was also wondering if anyone had though about why would Haelyn let an evil individual has access to his power?

    My idea is that clerics in birthright get the ability to cast divine spells by going through rituals each church has, Like a priest being ordained. In this way humans induct people into faith and decide who has the ability to divine power instead of the gods choosing themselves. I think this explains why there are so many different interpretations of each faith when a god could easily end the debate by making thier will know.

  2. #2
    Site Moderator kgauck's Avatar
    Join Date
    Mar 2002
    Location
    Springfield Mo
    Posts
    3,562
    Downloads
    2
    Uploads
    0
    I think that a LE priest of Haelyn has to be someone who is broadly advancing the agenda of Haelyn, but is willing to compromise the mercy, charity, and compassion in order to get the rest of the package: law, the social order, suppression of disorder, honor, grace, humility, nobility, courage would all still be in play. Such a priest would imagine (rightly or wrongly) that the times are desperate and the fight against chaos (perhaps Sarimie) and disorder calls for desperate measures and cruelty, inquisition, and dirty tricks are necessary to restore the upper hand to the forces of order.

    A good character justifies killing and fighting by limiting combat to the code of chivalry, of which Haelyn is the source, and by only combating evil when necessary. The evil character fights for the code of chivalry, but only upholds part of it himself. He believes that he sacrifices his own honor for the greater good (and how much more lawful can you get?) by doing what no one else can do. Whether he fights chaos or evil, he fights fire with fire, using evil tactics so that the good people of Haelyn can sleep soundly in their beds, because he does the dirty work, assassinating, imprisoning the dangerous before they act, torturing and generally casting the net too widely and using the harshest methods to easily.

    To make a good honor paradox, I'd make him someone who fights the good fight (the enemy he fights is a genuine enemy of Haelyn, real evil or chaos) but the methods he uses are seductive and unnecessary, almost Belinikian in their exultation of power over the defeated, and so the PC's should wonder if its really desirable to defeat the bad guy. He should be effective at fighting the enemies of Haelyn, but at a high price. I'd also make him a bully and someone who would accept a tyranny of Haelyn as preferable to a loss. Perhaps (and again I don't know who the other bad guys are in the campaign) he feels there have been too many losses already to the forces of Sarimie, or the abominations, or Medoere and Ruornil in the case of Diemed, guilders, or Belinik's temples, and so on. Too many losses because we've been too gentle, too chivalrous, and the forces of law and good need him, and his black knights, to assist them so the rest of us can live in the light of good and law. He really would like to see law and goodness triumph, he's just cutting corners.

    As to drawing negative energy, I'd say yes. He's corrupt and dark. He would not summon dark energy to combat good. He won't raise undead to fight good aligned knights of Haelyn. But if he were combating an evil necromacer, he would say something like this as he uses his awe/command power "In life you were subject to the law, but the law still applies in death for the law is universal. OBEY! I command you, and serve Haelyn still in death, destroy this evil necromancer and do your duty even still."

    A lot of excellent stories of compromised values, honor paradoxes, and questions about whether evil in the service of good is actually true evil or tainted good. Could raise excellent moral debates within the party.
    Last edited by kgauck; 01-18-2008 at 11:59 PM.

  3. #3
    Ehrshegh of Spelling Thelandrin's Avatar
    Join Date
    Aug 2005
    Location
    UK
    Posts
    1,086
    Downloads
    68
    Uploads
    0
    Now that is why I love reading your posts, Kenneth. They're great fun!

  4. #4
    Site Moderator geeman's Avatar
    Join Date
    Nov 2001
    Location
    California, USA
    Posts
    2,165
    Downloads
    4
    Uploads
    0
    At 02:16 PM 1/18/2008, Dirk wrote:

    >In my game was going to introduce a lawful evil cleric of Haelyn as
    >a villain who would be working within the church. I was wondering
    >how Divine spells work for an evil cleric of a good god. Is
    >the cleric still positively aligned because his god is good? or
    >negatively aligned because of his ailment? I was also wondering if
    >anyone had though about why would Haelyn let an evil individual has
    >access to his power?

    Good and evil, law and chaos.... Meh. Their just abstract
    ideas. Haelyn is the god of laws not just Law. That is, he`s not
    simply lawful, which has implications beyond simple legal systems,
    but the god of civil laws and social hierarchy (chivalry) and those
    things might be Lawful, but they aren`t necessarily good. Enforcing
    civil laws and a social order can often be "evil" in the sense that
    people are punished in arbitrarily in order to serve a supposedly
    higher purpose. Think of the stereotype (if we want to call it a
    stereotype...) of lawyers who sublimate their morale standards to an
    ethical ideal.

    Consider the classic tale of Solomon`s wisdom in which two women
    claim the same baby. Of course, the goal in that story is to get the
    real mother to turn over the child and thus reveal herself, but isn`t
    the very suggestion of chopping a baby in two something of an evil
    way of getting to the truth?

    >My idea is that clerics in birthright get the ability to cast divine
    >spells by going through rituals each church has, Like a priest being
    >ordained. In this way humans induct people into faith and decide
    >who has the ability to divine power instead of the gods choosing
    >themselves. I think this explains why there are so many different
    >interpretations of each faith when a god could easily end the debate
    >by making thier will know.

    That sounds interesting. At least, there are lots of background,
    historical and game mechanical materials to support such a
    concept. If you extend it beyond the existing human gods some
    version of the idea could make sense to explain why certain
    "not-yet-a-god" temple structures are able to grant their priests
    spells, and how a few other temples have priests who worship a
    combination of gods. On the whole, though, I think the implications
    of this one might be a bit broader than it appears on first blush, so
    I`d give it some more thought just to work out any wrinkles having to
    do with various non-human races/temples, and the exact requirements
    for the ritual itself. If anyone could do it, wouldn`t that just
    make the process incidental? What`s the overall goal?

    Gary

  5. #5
    Member
    Join Date
    Nov 2002
    Location
    England
    Posts
    95
    Downloads
    0
    Uploads
    0
    Quote Originally Posted by Thelandrin View Post
    Now that is why I love reading your posts, Kenneth. They're great fun!
    Seconded and you realise that i now want to play a Lawful Evil cleric of Haelyn.

    I'd best warn my DM......

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Dwarven Clerics
    By Audric in forum The Royal Library
    Replies: 9
    Last Post: 02-21-2006, 06:52 PM
  2. Clerics in BR...
    By epicsoul in forum BRCS 3.0/3.5 Edition
    Replies: 3
    Last Post: 01-23-2005, 02:13 AM
  3. Detect evil &Clerics
    By Beruin in forum The Royal Library
    Replies: 8
    Last Post: 05-29-2004, 07:24 PM
  4. What Do Clerics Do
    By kgauck in forum The Royal Library
    Replies: 0
    Last Post: 11-11-2003, 06:12 AM
  5. How do you deal with evil without being evil yourself?
    By Lord Eldred in forum The Royal Library
    Replies: 63
    Last Post: 04-06-2002, 01:38 PM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.