Results 1 to 5 of 5
Thread: Lawful Evil Clerics of Haelyn
01-18-2008, 10:16 PM #1
- Join Date
- Dec 2006
Lawful Evil Clerics of Haelyn
In my game was going to introduce a lawful evil cleric of Haelyn as a villain who would be working within the church. I was wondering how Divine spells work for an evil cleric of a good god. Is the cleric still positively aligned because his god is good? or negatively aligned because of his ailment? I was also wondering if anyone had though about why would Haelyn let an evil individual has access to his power?
My idea is that clerics in birthright get the ability to cast divine spells by going through rituals each church has, Like a priest being ordained. In this way humans induct people into faith and decide who has the ability to divine power instead of the gods choosing themselves. I think this explains why there are so many different interpretations of each faith when a god could easily end the debate by making thier will know.
01-18-2008, 11:55 PM #2
I think that a LE priest of Haelyn has to be someone who is broadly advancing the agenda of Haelyn, but is willing to compromise the mercy, charity, and compassion in order to get the rest of the package: law, the social order, suppression of disorder, honor, grace, humility, nobility, courage would all still be in play. Such a priest would imagine (rightly or wrongly) that the times are desperate and the fight against chaos (perhaps Sarimie) and disorder calls for desperate measures and cruelty, inquisition, and dirty tricks are necessary to restore the upper hand to the forces of order.
A good character justifies killing and fighting by limiting combat to the code of chivalry, of which Haelyn is the source, and by only combating evil when necessary. The evil character fights for the code of chivalry, but only upholds part of it himself. He believes that he sacrifices his own honor for the greater good (and how much more lawful can you get?) by doing what no one else can do. Whether he fights chaos or evil, he fights fire with fire, using evil tactics so that the good people of Haelyn can sleep soundly in their beds, because he does the dirty work, assassinating, imprisoning the dangerous before they act, torturing and generally casting the net too widely and using the harshest methods to easily.
To make a good honor paradox, I'd make him someone who fights the good fight (the enemy he fights is a genuine enemy of Haelyn, real evil or chaos) but the methods he uses are seductive and unnecessary, almost Belinikian in their exultation of power over the defeated, and so the PC's should wonder if its really desirable to defeat the bad guy. He should be effective at fighting the enemies of Haelyn, but at a high price. I'd also make him a bully and someone who would accept a tyranny of Haelyn as preferable to a loss. Perhaps (and again I don't know who the other bad guys are in the campaign) he feels there have been too many losses already to the forces of Sarimie, or the abominations, or Medoere and Ruornil in the case of Diemed, guilders, or Belinik's temples, and so on. Too many losses because we've been too gentle, too chivalrous, and the forces of law and good need him, and his black knights, to assist them so the rest of us can live in the light of good and law. He really would like to see law and goodness triumph, he's just cutting corners.
As to drawing negative energy, I'd say yes. He's corrupt and dark. He would not summon dark energy to combat good. He won't raise undead to fight good aligned knights of Haelyn. But if he were combating an evil necromacer, he would say something like this as he uses his awe/command power "In life you were subject to the law, but the law still applies in death for the law is universal. OBEY! I command you, and serve Haelyn still in death, destroy this evil necromancer and do your duty even still."
A lot of excellent stories of compromised values, honor paradoxes, and questions about whether evil in the service of good is actually true evil or tainted good. Could raise excellent moral debates within the party.
Last edited by kgauck; 01-18-2008 at 11:59 PM.
01-19-2008, 12:28 AM #3
Now that is why I love reading your posts, Kenneth. They're great fun!
01-19-2008, 02:37 AM #4
At 02:16 PM 1/18/2008, Dirk wrote:
>In my game was going to introduce a lawful evil cleric of Haelyn as
>a villain who would be working within the church. I was wondering
>how Divine spells work for an evil cleric of a good god. Is
>the cleric still positively aligned because his god is good? or
>negatively aligned because of his ailment? I was also wondering if
>anyone had though about why would Haelyn let an evil individual has
>access to his power?
Good and evil, law and chaos.... Meh. Their just abstract
ideas. Haelyn is the god of laws not just Law. That is, he`s not
simply lawful, which has implications beyond simple legal systems,
but the god of civil laws and social hierarchy (chivalry) and those
things might be Lawful, but they aren`t necessarily good. Enforcing
civil laws and a social order can often be "evil" in the sense that
people are punished in arbitrarily in order to serve a supposedly
higher purpose. Think of the stereotype (if we want to call it a
stereotype...) of lawyers who sublimate their morale standards to an
Consider the classic tale of Solomon`s wisdom in which two women
claim the same baby. Of course, the goal in that story is to get the
real mother to turn over the child and thus reveal herself, but isn`t
the very suggestion of chopping a baby in two something of an evil
way of getting to the truth?
>My idea is that clerics in birthright get the ability to cast divine
>spells by going through rituals each church has, Like a priest being
>ordained. In this way humans induct people into faith and decide
>who has the ability to divine power instead of the gods choosing
>themselves. I think this explains why there are so many different
>interpretations of each faith when a god could easily end the debate
>by making thier will know.
That sounds interesting. At least, there are lots of background,
historical and game mechanical materials to support such a
concept. If you extend it beyond the existing human gods some
version of the idea could make sense to explain why certain
"not-yet-a-god" temple structures are able to grant their priests
spells, and how a few other temples have priests who worship a
combination of gods. On the whole, though, I think the implications
of this one might be a bit broader than it appears on first blush, so
I`d give it some more thought just to work out any wrinkles having to
do with various non-human races/temples, and the exact requirements
for the ritual itself. If anyone could do it, wouldn`t that just
make the process incidental? What`s the overall goal?
01-21-2008, 09:52 AM #5
- Join Date
- Nov 2002
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
By Audric in forum The Royal LibraryReplies: 9Last Post: 02-21-2006, 06:52 PM
By epicsoul in forum BRCS 3.0/3.5 EditionReplies: 3Last Post: 01-23-2005, 02:13 AM
By Beruin in forum The Royal LibraryReplies: 8Last Post: 05-29-2004, 07:24 PM
By kgauck in forum The Royal LibraryReplies: 0Last Post: 11-11-2003, 06:12 AM
By Lord Eldred in forum The Royal LibraryReplies: 63Last Post: 04-06-2002, 01:38 PM