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  1. #111
    Site Moderator Sorontar's Avatar
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    Yes, the crit table we used was a house rule, but I believe there are detailed rules in Player's Option: Combat and tactics. Regardless of this, D&D 2/3/4e all have crits which make it possible that a lowly soldier might get a mega hit on any opponent. Yes, it will be up to the DM to decide how to resolve this, but it means that anyone on the battlefield is a valid target for anyone else, regardless of how powerful they are.

    Some other crits we have encountered are "left scar", "open wound", "severed limb" and crit misses include "weapon dropped", "forced back 10 feet", "hit ally/self instead". Lots of fun for all. Spell casters have it easy.

    Sorontar.

  2. #112
    Birthright Developer irdeggman's Avatar
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    Quote Originally Posted by Vicente View Post
    Anything can happen as long as the DM allows it, there's no point arguing that. There are not types of criticals on basic AD&D as far as I remember, so if you were house-ruling anything can happen.
    Basic AD&D (would have been 1st ed) was replaced by 2nd ed AD&D (no longer "basic")


    2nd ed Player's Option: Combat and Tactics had a very detailed set of critical rules.

    The Player's Option series came out at about the same time as did BR itself and in fact many things in the BR setting (like the special penetration rules for crossbows) were incorporated into the C&T rules.
    Duane Eggert

  3. #113
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    Quote Originally Posted by Sorontar View Post
    Yes, the crit table we used was a house rule, but I believe there are detailed rules in Player's Option: Combat and tactics. Regardless of this, D&D 2/3/4e all have crits which make it possible that a lowly soldier might get a mega hit on any opponent. Yes, it will be up to the DM to decide how to resolve this, but it means that anyone on the battlefield is a valid target for anyone else, regardless of how powerful they are.

    Some other crits we have encountered are "left scar", "open wound", "severed limb" and crit misses include "weapon dropped", "forced back 10 feet", "hit ally/self instead". Lots of fun for all. Spell casters have it easy.

    Sorontar.
    Criticals on AD&D, DnD 3e or DnD 4e only allow you to do more damage than a normal hit, but not to bypass inmunities (that could be probably one reason why they added DR in 3e). If he is inmune, he is inmune, and 0 x2 continues to be 0.

  4. #114
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    Quote Originally Posted by irdeggman View Post
    Basic AD&D (would have been 1st ed) was replaced by 2nd ed AD&D (no longer "basic")


    2nd ed Player's Option: Combat and Tactics had a very detailed set of critical rules.

    The Player's Option series came out at about the same time as did BR itself and in fact many things in the BR setting (like the special penetration rules for crossbows) were incorporated into the C&T rules.
    My bad for using the wrong words, maybe a better word was "vanilla" rather than "basic": only the AD&D core books not adding the multiple Player Options books (which are that, options).

  5. #115
    Senior Member Mirviriam's Avatar
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    Stick a fork in it - this thread has officially become side tracked!

    ... with criticals in 2nd versus 3rd Edition debates you can't ever go wrong - but they probably belong else where....

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