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03-12-2010, 08:41 AM #11
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03-12-2010, 10:51 AM #12
I personally think Elemental: War of Magic is better suited for a mod. I'm in the BETA and already it has the foundation for a Birthright campaign setting. Its also fully moddable.
Just a taste of whats already in: Sovereigns, Realm Magic, Tactical Battles, 32 Player MP, Unit customisation, City building and Questing...oh and a fully customisable map *cough* Cerilia.
Check out the site
http://www.elementalgame.com/
Anyone interested is starting a BR Mod please contact me, I may be of use being a Professional Graphic Artist & Web Designer.
Detailed listing of features:
Basic Game Play
Players start the game with their sovereign placed in a land that has been completely devastated. In that ruined world, they must build a civilization – found cities, research technology, build an economy, train soldiers, learn spells, and much more.
There are other factions trying to do much the same thing who have their own ideas on how the world should be ordered. Victory can be attained through many different means: conquest, diplomacy, magic, or quests. The player decides which path in a given game has the best hope for success.
Kingdoms & Empires
When setting up the game, players choose a nominal allegiance to either the Kingdoms or the Empires. The difference between the two in Elemental is where they draw their magic from – life or death. The Kingdoms use life magic in conjunction with the elemental shards to cast spells. The Empires use death magic. This has a very explicit effect on the world that is quite visible.
Cities of Elemental
Only sovereigns can found new cities. When a city is founded, it is an outpost. Over time, as its population grows, it will be promoted to a village, then a town and then eventually to a city. Each promotion brings with it new structures that can be built, greater income and more resources to draw on.
Quests
Players are not the only ones who can go on quests in the world. Across the lands, parties of adventurers are exploring dungeons, ruins, and abandoned castles looking for glory, treasure, rare items or all of the above. Some of these adventurers can be recruited. Other times the player, as the sovereign of their lands, must clean up the mess of these adventurers.
Designing your Sovereign
Players can choose one of the 10 great Sorcerers of the world or create one of their own. When they do so, they can design how they look, what books of magic they carry, how powerful they are natively and even give them their own back story to share with other players via the Internet.
The Magic System
Depending on their allegiance, players build up life or death mana that can be used, in conjunction with the elemental shards that they control (earth, air, fire and water) to cast spells. What spells they know depends on what books of magic they have along with which of the spells in those books they have learned. Spells require mana as well as control of a certain number of different types of shards.
Researching Technologies
After the cataclysm, much of the technological knowledge of the world was lost. While some of it is easy to restore (such as farming), other types of technology will take more effort to restore (advanced metal working for instance).
Dynasties
As the sovereign of your Kingdom (or Empire) you will have the opportunity to get married and have children. In time, these children will grow up and potentially become great heroes for you to call on. Alternatively, players can marry their children off to other civilizations in exchange for an ongoing dowry (money per turn), a relationship bonus and a place in the line of succession in that faction. Moreover, the off-spring of those children may return to you as adults to join your faction.
Diplomacy
Conquest isn’t the only way to get what you want in Elemental. Players can also put time and effort to improving their diplomatic skills in order to obtain the technologies, resources and political outcomes they desire.
Unit Design
There is no such thing as a “knight” in Elemental. Instead, players create their own classes of units (that they can call knights if they want). Starting with a peasant, the player gives them equipment and assigns them training to turn them into a soldier.
Warfare
When two forces meet, players can choose to have those battles instantly resolve or go into a tactical battle mode to either watch the battle take place or control the action turn by turn. In battle, players can cast devastating spells, flank enemy positions, go for the high ground and much more.
Men & The Fallen
Elemental comes with 10 factions that are loosely divided between the races of men and the races of the Fallen. The races of men are humanoid beings that naturally evolved on Elemental. The races of the Fallen are beings that were ultimately bred by the Titans long ago are are considered unnatural.Last edited by TheChamberlain; 03-12-2010 at 10:59 AM.
The Anuirean Empire will rise again........
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03-12-2010, 12:06 PM #13
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I think my mouse gently slides towards the pre-order button...
Rey M. - court wizard of Tuarhievel
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03-12-2010, 12:40 PM #14
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03-13-2010, 03:49 PM #15
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I'm also in the Elemental Beta (and I think it would be great to mod as Birthright). My username there is the forums VicenteC, but I'm totally swamped with work to post much there or to help on a mod right now
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03-16-2010, 03:20 AM #16
Yeah, I think I made mention of this once, but someone told me to instead to just play Dragon Age.
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