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Thread: Haelyn (Deities and Demigods)
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06-18-2007, 07:45 PM #11
At 08:11 AM 6/16/2007, kgauck wrote:
>Gods would have to be the ultimate insiders.
Excuse me if I pun on at the mouth....
Interestingly enough (to me) gods come in two major flavors; ones
that embody abstract human ideas, like Haeyln whose portfolio
includes things like law, justice and chivalry and those who embody
things having to do with the nature or natural environment like the
sea, fire and weather.
I`ve always thought it would be nice if such a distinction were
portrayed somehow game mechanically. That is, a god who embodies a
human ideal/concept might be more influenced and/or derive more
"mana" from the actual worship of humans. Haelyn is more likely to
respond to the prayers of knights before battle, and the god himself
derives more "godly power" from the existence of temples. Erik, on
the other hand, as a nature god wants unspoiled natural land, hence
the lack of development in the Rjurik Highlands.
Gary
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06-18-2007, 09:48 PM #12
Types are not meant to reflect that. A myriad other things do just that.
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