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05-15-2007, 07:48 PM #21
Oh, I agree, in the spirit of having elite units, although in our game these almost always being a part of a regents household, because such groups or individuals tend to come to a regents notice or are given such posts as rewards.
In our campaign, we pretty much chucked the card system as designed, and used the stats of the units to create stands of miniatures. regents and players get their own command stands, and we play battles out on a board, while simultaneously role playing incidents the characters are involved in.
We have generals write orders, and deliver them to the armies simultaneously, then work out the actual course of the movements by initiatives as modified by stats, and then come into contact. Any fights that don't have a player present are abstracted, but fights they are present at and can influence, we roleplay out. I tend to give verbal snapshots of the action, when a character isn't fighting, and can look around, he gets a bigger picture of what is happening, as a unit he or she is with moves into contact, the focus narrows to a mid-range, and when the melee is happening, the characters have their hands full keeping themselves alive. When unexpected events occur, it can be funny to watch players reactions as they step back to take in the big picture once more.
Nothing sucks more to me than turing a perfectly good roleplaying opportunity into nothing more than dice rolling or a card game.
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