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Thread: Cerilian Clothing Laws
04-17-2007, 03:04 AM #1
Cerilian Clothing Laws
Have other DMs also used clothing regulations? Which ones and to what effect?
04-17-2007, 03:10 AM #2
Yellow hosen in England symbolized a bachelor. It all depends on when and where in history you are. Laws changed over time. So it really comes down to the individual country and what laws are in place.
I'll consult the footnotes for our supplements, but the stirped hood is pulled from a historical example.
If the country has a rigid social sturcture, merchants, not originally coming from the nobility, could not wear exotic cloth like expensive brocades, or cloth of gold, or indeed certain colors or furs. They couldn't wear their gowns/coats a certain length, etc...
04-17-2007, 03:22 AM #3
Originally Posted by Jaleela
04-17-2007, 03:23 AM #4
The historical system is rather linear, from peasant to king, but in Birthright there are five power centers and it makes more sense, I think, that each struggles to preserve its own special distinctions. Medieval Europe really on had two classes like that, the nobility and the clergy. But Cerilia might have four or five distinct sources of social power and so members of each holding would jealously guard looking like you were a member.
04-17-2007, 03:37 AM #5
Well, we have class divisions and cultural divisions here, and both can add colour to our beloved setting.
What happens when a Vos mercenary wearing sable, the sign of an accomplished warrior and skilled hunter in his culture, enters an Anuirean city where this fur is restricted to royalty or nobility?
And a peasant bandit or rebel wearing brocade or, for that matter, something other than grey, black or blue clothing (the only colours traditionally allowed for peasants) shows in an instance that he doesn't give a damn for the Anuirean social order.
04-17-2007, 12:01 PM #6
I agree that things aren't always so clear cut regarding clothing laws.
There are obviously flaws in the notion historically. But it is something that can add color and depth to a campaign and depending on where, can be an interesting, but short encounter for party members that give them a feel for their surroundings.
The Vos wearing sable, might be considered a visitor from another land and would be cut some slack. Though someone might explain it to them...politely.
The Merchant, well, they might be able to pay the fines, but I doubt that they would win any favor with the ruling class. If they persisted and constantly rubbed the law in their faces, things might get interesting.
That may be true regarding the peasant and the bandit, and I am almost certain that in each case, that they would come to a bad end.
04-17-2007, 08:28 PM #7
D'accord with regard to the peasant rebel or bandit and to some extent with the Vos, although this might also depend on the general level of tolerance in a given area.
Originally Posted by Jaleela;
In Medieval Germany, their were quite a number of regulations besides clothing laws, up to and including instructions on how many guests could be legally invited to a wedding and how many meals and drinks were allowed to be served. These rules were often initiated by the clergy (after all, gluttony is a mortal sin), but were apparently quite often violated.
For practical purposes, the fines associated with violating these rules often became a kind of luxuries tax and had no further social repercussions. In fact, a ruler in need of money might even be grateful that the merchants in his realm like to show off their wealth, because this also fills his coffers.
Enforcing clothing and similar regulations might be a good example of using the decree action to generate money (as mentioned in the original rules, the BRCS doesn't include this option explictly).
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