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Thread: Warfare

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    Site Moderator kgauck's Avatar
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    Warfare

    For warfare that is mostly indecisive, one possible settlement could be the border adjustement. This represents the loss of a few towns, villages, or fiefs on the border. This could have no impact in the game, and just be a face saving solution for the invader who agreed to abandon their invasion, but was not liable to take and hold a province. Or it could be resolved by adding one province level to one of the winner's provinces, and subtracting same from the loser's provinces. Since not all valuable settlements and raw materials are on the frontier, this could not go on forever. Also it doesn't work so well with small province levels. Another solution is to impose a province collection penalty and bonus for the loser and winner, which is temporary, and reflects the kind of adjustment that corrects itself over time.

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    Senior Member Dcolby's Avatar
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    Interesting concept, perhaps another consideration is a simple gb transfer every domain turn to represent the adjustment. Sort of a short term cash only vassalage. Say representing reparations and trade route adjustments. with terms of course agreed upon by both regents.
    Good Morning Peasant!!

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    Senior Member Beruin's Avatar
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    I see two other possible solutions. The winner and the loser might get a circumstance bonus/penalty to their next rule province action if taken wthin a year or so. How large the bonus and the respective penalty is would depend on the number of villages/manors/fiefs who change hands, as determined by the DM.

    This option would also be viable for lower level provinces, I think.
    I use DON E's Natural province growth rules (cf. this link:http://www.birthright.net/forums/showthread.php?t=2415)
    Under these rules it would be natural to add an amount of growth points to the winner and deduct the same amount from the loser.

    Another interesting solution might be to grant the winner a law (0) holding - or even more law levels - within the attacked province. This way, the acquired villages technically remain part of the province, but now owe their fealty to a different lord, thus paving the way for future conflicts.

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    For warfare that is mostly indecisive, one possible settlement could be the border adjustement. This represents the loss of a few towns, villages, or fiefs on the border. This could have no impact in the game, and just be a face saving solution for the invader who agreed to abandon their invasion, but was not liable to take and hold a province.
    Another possible outcome is a "No mans land", persistent area of strife, and possible lawlessness as two or more forces vie for control of a region. As the war itself proves 'indecisive" the war can go cold/guerilla in order to continue to expand their control in an area.

    I am reading a Midkemia series by Feist that paralells politics, and how political intrigue can be done by lone operatives, or even by nations in this region of contested political control.

    In the book one nearby neighbor sent some of his crack troops disguised as pirates to attack trade routes in a border region. These troops preyed on the local sea traffic for goods (extra gold bars) for their leadership, but also were plotting possible invasion routes into the area. The only way that the crack troops were revealed in the ensuing counter strike, was the fact that the troops had new boots of the same style. (Later their military talismans were discovered).

    This all goes to point out that as a contested region enters a cold war it can lead to a lot of plot ideas for soveriegns to engage in when sheer military force fails. It can also lead to the inevitable military option at a later date.

    Later


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    Senior Member Trithemius's Avatar
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    This is a great, and tremendously simple, idea!

    Excellent Kenneth!

    Another alternative pattern of warfare to go in with chevauchées.
    John 'Trithemius' Machin
    The Other John From Dunedin (now in Canberra)
    "Power performs the Miracle." - Johannes Trithemius

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