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04-02-2007, 12:24 AM #1
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How to incorporate birthright in non-birthright setting ?
Hi !
Long ago a I played a very pleasant birthright campaign. Now, I am DMing in the Forgotten Realms, more precisely in Tethyr which is very King-like realm. There are Duchies and Counties that looks like Domain and Province.
I was looking to incorporate the birthright d20 3.5 in this realm because my characters are now becoming powerful enough to rule a part of the country. But some questions rose.
Looking in the birthright book, i see that a GB is roughly equivalent to 2,000 GP and I wondered how easily it would be for a PC to bring 2,000 GP, and construct a law or guild holding. Looking at standard DMG stats... well dosen't quite fit...
So, now for simplicity I would love to use birthright but I fear that it would be too easy for my PC to rule the entire domain by pouring there many gold pieces ! And that it would be more lucrative to start a Guild than using DMG2 rules for commerce.
I was wondering if somebody fumble in the same nightmare as I and how he survived in creating rules for Governing PCs or a way to use Birthright ?
thanks
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04-02-2007, 09:49 AM #2
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Originally Posted by Panics
One of the easiest ways is to just change the value of a gold bar. A GB is a fairly arbitrary unit of wealth that represents many parts of commence and income other than raw coin, so you can change the actual GP value without changing the idea behind it too much. Usually changing it to worth 5,000 GP is enough to make them slightly harder to obtain, although you can change it to whatever value you deem appropriate.
As for guilds, there are many ways to alter their income if you want, but I haven't experimented with this in my campaign so I'll leave it for others who have more experience with it to answer.
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04-02-2007, 10:03 AM #3
In FR I would certainly scale up the GB. FR has a lot more accessible magic than BR and this needs to be taken into account as well.
Also, you need to decide if you are going to use an RP-surrogate (perhaps non magical "political influence points") or just use GB. If you do go with and Influence Point system you need to decide if you will limit how they can be applied and transferred.
You also need to decide if you will import sources to FR. Personally, I would not and would (as some have suggested ages ago) to replace them with "magical colleges" that represent groups of allied wizards. In FR there are a enough spellcasters around to make this viable. (Presumably they will use something like a "super spellpool" to cast the local equivalent of realm spells).John 'Trithemius' Machin
The Other John From Dunedin (now in Canberra)
"Power performs the Miracle." - Johannes Trithemius
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04-02-2007, 02:07 PM #4
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Thanks for the help !
But I already tought to raise the GB value and found it wasn't quite the right thing. Mainly because if you raise GB value, you raise Profit value and all other values.
ex: If you have a simple Guild (1)... you would make 3,333 gp for a 5,000 gp/GB equivalent. Which is awesome profits for 90 days.
If you keep it at 2,000 gp/GB... a Guild (1) would still make 1,333 gp per 90 days or 444 gp/month. And this doesn't fit with DMG2 rules where its hard to do a 100 gp profit !
Also, my characters would rule a province (1) where they are the Law (1). But they must answer to the Duchy Ruler (Domain ruler). Would they only receive the GB for the Law holding... and the Domain ruler would receive the 1 GB for the province ?
Finally, I wouldn't use the Source nor the RP...or maybe RP would be used with the Character Level as bonus (as stated in the options in BRCS).
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04-02-2007, 02:29 PM #5
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Here is what to keep in mind.
GB are not gold pieces.
From Chap 5:
Domain collections
The power and profitability of a domain are represented by two important domain assets: the regency reserve of the domain's regent and the size of the domain's treasury. A regent's available regency is measured in regency points (RP). RP represent political or divine power which allows the regent to influence political affairs to their advantage. A domain's treasury is measured in gold bars (GB). A gold bar abstractly represents things of worth owed to the regent, be they in cash or commodity, in service or in kind. The default gold bar is roughly equivalent to 2,000 gp in coin value if quickly disposed of, but this value may differ regionally. The things of worth represented by a GB varies by the nature through which the revenue is generated – generally through taxes on commodities, but also in part direct seizure of such (the lord’s share of corn, ground wheat, etc.), and extraction of certain feudal services (including military obligation or scutage). A GB of value often consists of a wide variety of things of value. The exact nature of these things is usually irrelevant, as GBs are only used to finance domain level actions and pay for domain actions. A regent who wishes to use GBs for another purpose must do so using the Finance domain action.
So in order to spend GB a regent must first "convert" them into usable currency. This is doen by the finance action - which would convert gold pieces into food, equipment and supplies to so perform the action required.
Keeping that in mind might well aid in keeping things in check. Forcing a regent to spend an action to get his money in the right form to use would put him at a disadvantage - especially when there are those who aren't wasting time doing such things.Duane Eggert
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04-02-2007, 02:32 PM #6
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Also Chapt 8 has some information on non-Cerilian settings.
"Regents and bloodlines" and "The value of a gold bar" specifically.
Sorry, my references are to the BRCS and not the 2nd ed material. But the same logic can still be applied regardless of the system being used.Duane Eggert
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04-06-2007, 09:19 PM #7
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Looking in the birthright book, i see that a GB is roughly equivalent to 2,000 GP and I wondered how easily it would be for a PC to bring 2,000 GP, and construct a law or guild holding. Looking at standard DMG stats... well dosen't quite fit...
Also, keep in mind that while a regent may have a vast treasury full of gold, regency points are where it's at. =) You can drain a treasury with one war, with the building of roads, fortification, etc. You can always draw up a plan of action and sit down and go through a few seasons to see how it works in the FR economy.
Or, you can say "SUPRISE! The Sword and the Crown will be held in your country! You need to shell out 20 gb!" sneaky and not-so-nice, but maybe as a last resort?
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