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  1. #21
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    Granted there are some things you can do to make that a less attractive alternative ;)
    This is an adventure dammit! I expect to be rewarded for acts of homicide!

  2. #22
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    In our campaign, any time you have an item that is not consumed in its use then it must have a name. We had one character that did not like that and therefore the magical sword was withholding its power and functioning as a simple masterwork. There was a lot of research required and once he learned which wizard had made it and its name and history the sword would function. In game terms this is because for us, wizards think they are the most power people in the multiverse and limit the magic items to only work once the person accepts that by saying the name of the creator.
    This has kept magical items from becoming commonplace.

    CW

  3. #23
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    Very creative. I like that alot.
    This is an adventure dammit! I expect to be rewarded for acts of homicide!

  4. #24
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    We found that is easier than adjusting CRs at every level. Just our little thing, DMs will do what they will.

  5. #25
    Senior Member blitzmacher's Avatar
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    I think one way to limit the creation of magic items in birthright might be to add the cost of bloodline strength points in addition to the experience cost of creating an item.
    Cattle die and kinsmen die,
    thyself too soon must die,
    but one thing never, I ween, will die, --
    fair fame of one who has earned.
    HAVAMAL

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