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  1. #51
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    41-42 Whip of Gotcha: This 18 ft. long whip is made of green dragon skin wound with mithril wires & cables with an ivory handle. This magical devices of a + 5 quality to hit and to damage when used in combat. This is a cursed device that will activate only when it is brought into combat against hostile creatures. In this situation the whip will enwrap the device wielder and hold them immobile until a successful remove curse is cast upon its wielder. This device pins the arms and legs of its wielder together and then tightly wrapped around the wielders body. As with all magical weapons when this device is first discovered the owner must check in the DMG intelligent weapon section to determine if the device possesses an innate intelligence. Value: 10,000 gp.

    43-44 + 3 Claw Gauntlet: This magical retractable claw device is made of a blue silver alloy of mithril which protects the device wielder entire hand in plates of the alloy. This device is of a + 3 to hit and to damage quality inflicting 3-24 + 3 points of damage with each successful to hit. This device can be used to strike twice per round regardless of the player characters class. The device possesses the special reservoir which can contain 5 doses of a selected poison applied into the reservoir prior to the devices being used. As with all magical weapons when this device is first discovered the owner must check in the DMG intelligent weapon section to determine if the device possesses an innate intelligence. Value: 65,000 gp.

    45-46 Librahm of Silver Golems: This book is 12 in. tall by 3 in. thick by 8 in. wide and made completely of silver sheets sewn together with silver wire. The instructions given within this book which takes three months to read allow its owner to possess the ability to construct a single silver golem with two months of construction time. The reader of this device must also spend 30,000 gp for the necessary materials to make this type of golem. The following spells are necessary for the construction of this device in addition to do this tome: level 9 Wish, level 8 polymorph any object, level 8 permanency, and 10 consecutive level 3 lightning bolts spells. After this magical device has been read it teleport randomly 100-1,000 mi. in a random direction. Value: 35,000 gp.

    47-48 + 4 Military Pickaxe : This weapon has a oak haft, with a silver blue meteorite metal weapon head on the device . The haft is wound with mithril wire and runes about this device. This magical devices of a + 4 quality to hit and to damage inflicted 3-21 + 4 points of damage to any creature struck by it in combat. Whenever this device is used to strikes stone it excavates a 1 ft. by 1 ft. by 1 ft. chunk of that material as it turns into medium-sized gravel. The final power of this device is its ability to detect gems and minerals within the 20 yd radius, and is able to estimate the values of gems or qualities of ore with 1 round of observation of the materials in question. As with all magical weapons when this device is first discovered the owner must check in the DMG intelligent weapon section to determine if the device possesses an innate intelligence. Value: 45,000 gp.

    49-50 Bracelets of Truth: This device is made of platinum with one black and one white diamond imbedded at either end of the device worth 2000 gp each. The owner and wearer of this device must concentrate on either the black or white diamond in order to discern the following information: the black diamond detects if the lie is spoken within a 6 in. radius of the device owner, and a white diamond detects if the truth is spoken in that same 6 in. radius. Either gemstone glows when such an occurrence happens. Upon the command word "Tharza", the device can be commanded to show an illusion of the truth whenever the lie section of this device is activated which will last until the truth is revealed by the Illusion. This power can be used up to three times a day only. Value: 50,000 gp.


    51-52 Horn of Deathkiss : This device 6 ft. long white elephant tusk is covered in gold in leaves and magical runes as well as having sapphires, emeralds, and diamonds worth 30,000 gp set into the sides of this magical device. This cursed magical device will afflict any creature attempting to sound it in the normal manner. The creature must make a - 4 saving throw verses poison which if successful causes them to sustain 5-50 points of damage and inducing a 50% chance of falling into a coma for 1-6 years no saving throw. Those creatures failing their saving throw are affected by a rapid acting neurotoxin which kills the creature in 4-10 seconds. Value: 35,000 gp.

    53-54 Cloak of Blinding: This long purple cloak is made of silk sewn with mithril and gold thread along its outer edges and possessing 10 gold pearls worth 1000 gp each sewn about the lower hem of the item. Around the collar of this device are set 8 perfect stars diamonds worth the 5000 gp each. These gemstones are set equidistantly or around the collar circumference. This device bestows upon its owner a + 2 to their strength level of ability whenever the device is worn. Unfortunately the curse of this device is activated upon entering combat the first time after it is worn. This curse causes the cloak to swirl up and encase the head of the device owner and obscure his vision. Value: 60,000 gp.


  2. #52
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    55-56 + 4 Long Composite Bow of Zanian Mot: This magical bow is made of an unknown flexible blue crystal material with a single white diamond set into the front of the bows face directly above the arrow guide area. The value of the gemstone is 5 5000 gp and surfaces of the blue crystal or covered in gold inlays and mystical runes. The hand gripping area and the bowstring all are made from wound mithril cables and aboleth leather skin. This boat is of a + 4 quality to hit and to damage in inflicting 1-6 + 4 + 20 points of special damage on each successful to hit roll. This special damage is caused as each arrow is fired from the device as the missile is encased in any lightning bolt capable of inflicting 20 points of an electrical damage. Any missiles used in this manner are destroyed in its strike upon the target. Creatures struck by this magical lightning receive a saving throw verses magic wand in order to sustain only 10 hit points of electrical damage from this attack. This magical device must be recharged in a natural lightning storm once per month wherein it is a natural lightning rod and will attract and natural lightning strikes in order to recharge its potent magical story of lightning. The device takes no damage from a lightning strike whatsoever regardless of its source . As with all magical weapons when this device is first discovered the owner must check in the DMG intelligent weapon section to determine if the device possesses an innate intelligence. Value: 100,000 gp.

    57-58 Book of Asrar Nemon: This magical book is bound in green demon hide sewn with mithril threads and inlaid writings. The power of this magical book is its capability of summoning greater tanarri, beaatzu, and yugoloth type creatures which the spell caster must possess their secret true name which must be garnered separately from this magical device. This device takes three months to read. Utilization of this magical device is considered a evil act in regards to the alignment of the player character. This device requires the sacrifice of creatures up to the level or hit dice of the creature to be summoned in order to achieve a proper conjuration. Spell casters are also recommended to install the appropriate circles of protection as the summoned creature usually seeks to wreak vengeance upon it summoner by devouring them. A spell caster who owns the device can elect to use a recent battlefield in lieu of the proper sacrifices listed above with a 25% chance that the summoned creature will except this alternative form of sacrifice without the proper conjuration preparation, or 65% chance successful if the proper conjuration preparations are undertaken by the device owner. Once the device has been read this device teleports randomly to a treasure 100-1,000 mi. distant. Value:30000 gp.

    59-60 + 3 Bracers of Icicle Bolts: These 8 in. long magical bracers are constructed of 1/2 inch square pure white marble intricately sewn together with pure platinum wires to bonded these marble pieces together. Each square of marble has a single white diamond set into each square worth 250 gp each. This device is of a + 3 to armor class and saving throw due to a magical field which they exude. The secondary magical power of this device allows its owner to point at the designated target and by silent mental act of will lash out to ranges of 6 in. with a six-foot long bolt of icicle inflicting 3-24 points of magical damage to the single target. The creature is allowed a saving throw verses magic wands in order to take only 1/2 damage. This device has 41-50 charges which can be recharged with the use of a level 5 cone of cold spell. Value: 45,000 gp.


    61-62 Jonah's Ring: This magical rain has 10 blue sapphires set equidistantly around its circumference which are each worth 500 gp. As the name would indicate this is a cursed magic object which causes its wearer to suffer bad luck for as long as the ring is worn. The device magically grafts itself onto the finger of its new owner when it is first worn. Only a successful dispel magic and remove curse by at least a level 16 Cleric can successfully remove this device, unless 2 wishes or used consecutively league. The nature of this curse causes the player character to make 2 dice rolls each time they try to perform a task or function and always take the worst possible dice roll results. This occurs extends itself out to a 20 ft. radius of the device owner and causes all other creatures within this zone to also make 2 dice rolls and take the worst result for as long as there are within the range of this power. Value: 35,000 gp.

    63-64 Fireflight Necklace: This beautiful mithril chain necklace has a single perfect 2 inch diameter red ruby attached to it which is itself covered in many mithril runes etched into its 5000 gp facets. Upon the command word "Iflagrago", this device allows its owner and all this equipment to turn into a white hot ball of magical flame with vaguely human outlines which can move at a rate of 40 in. per round for up to one hour daily, which can be used in smaller increments of time simply by re-entering the command word to shut the power on and off. Any creature coming within 10 ft of the device user while in this form will suffer 3-24 points of fire damage, creatures coming within 20 ft. sustain 2-16 points of damage, and creatures up to 30 ft. away sustain 1-8 points of damage when the flame power is in activation. While in this form the user may use and activate all of its items normally, but should be wearer of this still lies ever encounter cold exceeding 100 hit points in the single round or water damage in that same amount will cause the device to explode violently inflicting 5-50 points in damage to all creatures within 30 ft. of this detonation point destroying the device permanently. The wearer in such a situation will automatically suffer 10-100 points of damage and will need to make saving throws verses magic fire at - 4 for all devices and objects held on their person when this power was initially activated. Value: 65,000 gp.


  3. #53
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    65-67 + 4 Hand Crossbow of Crystalkill: This magical device is constructed of the clear crystalline substance with a rainbow hued affect shifting through the crystalline material as light please upon its surfaces . The surfaces of the device are covered in gold inlays as well as possessing a single rainbow diamond worth 10,000 gp set directly under the quarrel guide of the device which ejects the magical power from that point to encase the quarrel. This device automatically re-cocks itself so that it may be fired up to 3 times in a given round. This device is of the + 4 to hit and to damage quality in inflicting 1-6 + 4 points of damage for each successful strike, with an additional 2-12 points of damage inflicted by the magical crystalline encasing of any bolt fired from this magical hand crossbow. The device can be dry fired so that it only inflicts 2-12 + 4 points of damage whenever the device owner is out of ammunition. As with all magical weapons when this device is first discovered the owner must check in the DMG intelligent weapon section to determine if the device possesses an innate intelligence. Value: 50,000 gp.

    68-69 Mirror of Magical Draining: This magical mirror is made of burnished mithril perhaps 5 in. high by 2 in. wide by 2 in. thick with a heavy golden frame 2 in. thick surrounding its surface. The device has 10 black opals set equidistantly and around the edges of the frame each worth 600 gp. Whenever this device is activated upon the command word "Dilutiono", it emits a beam of grey-blue energy that is 5 in. long by 2 in. high by 2 in. wide along a pathway directly in front of the mirrors facing which causes any magic items or spells in that area to be affected by an ultra powerful dispel magic which neutralizes all spell powers and spell affects in that zone for 1-6 melee rounds. This effect is similar to that exhibited by a magic dead zone as described in the forgotten realms. This device possesses the 51-60 charges when it is first discovered and must be recharged on a monthly basis by allowing it to rest in the zone of dead magic/no magic for 24 hours in every 30 days. This recharging must take place in a continuous fashion. Value: 65,000 gp.


    70-71 Horn of Protest: This 16 in. long horn is made of red crystal with gold runes and inlays about its surfaces depicting a fighter in combat with a giant bear with a sword. The base of the horn has carved red ruby mouthpiece and 6 red rubies set equidistance lead around the mouth of a horn which are worth in total 3500 gp. When this magical devices sounded its becomes apparent to its owner as it teleports a random group of 1-6 monsters within 100 ft. of his location, and heckles them with the following utterance "Hey stupid monster, here monster, come and get your nice death!". This device can be a boon to creatures could make preparation for combat to be initiated on an otherwise uneventful and boring day of questing that is once the first initial encounter has been made. The device will appear to be non magical to identification magics, but will be attacked as a magical item for those seeking to divine its nature. Part of the curse of this device causes its owner to seek to play the horn at least once per day unless they make a successful saving throw verses magic spell to avoid being compelled to sound this device. The device can be sounded any number of times in a given day, but each conjured group of monsters requires one round to appear, and they will not be necessarily evident to the sounder unless the encounter takes place on the featureless plain or in the coliseum. Value: 20,000 gp.

    72-73 + 3 Sling Staff of Protection: This magical staff is made of a specially hardened marble with gold swirling inlays are around its surfaces, with a specially created sling attachment made of white dragon the hide leather. The staff itself has six rows of emeralds, sapphires, and diamonds alternated in rows of around its circumference which total in value of approximately 30,000 gp. This magical weapon is of a + 3 to hit and to damage inflicting as a staff 1-6 + 3 points of damage and as a swing inflicting 1-4 + 3 points of damage on a successful to hit roll. This device can be used in the defensive manner by the device owner foregoing any offensive attacks in a round, which improves the device owners armor class by a + 3. This magical protection surrounds its owner in the 10 ft. diameter sphere of a magical energy which causes blows struck against it to rebound upon the creature initiating the attack attempt. This protection even occurs on attacks from behind. As with all magical weapons when this device is first discovered the owner must check in the DMG intelligent weapon section to determine if the device possesses an innate intelligence. Value: 35,000 gp.

    74-75 Book of Domonium: This magical device is a book with a golden cover inscribed in runes of power with pages made from a fine silk like material covered in human skin. The book is 12 in. by 12 in. by 1 in. thick and had 7 black opals worth 1000 gp each set around the outer edges of the cover. The use of this magical device is considered an evil act in regards to the alignment of player characters attempting to use it. This device can be used in conjunction with a properly obtained true name of a True beaatzu, tanarri, or yugoloth to summon that creature type into the presence of the device reader. This device takes three months to read. The use of this device requires the slaying in a ritual fashion of creatures of an equal hit dice to that of the creature being conjured at that time. This device can be used in conjunction with the recent battlefield in lieu of the ritualistic sacrificing of creatures to activate the summoning sequence. The chances of success without the proper preparation is that 20% success rate, while its proper preparations are undertaken the ritual is 60 percent likely to succeed in the recent battlefield scenario. Once this device has been used to summon a creature it randomly teleports 100-1,000 mi. distant to a randomly selected treasure horde. Value: 35,000 gp.


  4. #54
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    76-77 Key of Contortion: This device appears to be a mithril skeleton key with an ornate handle with a wide variety of gemstones decorating its handle worth approximately 15,000 gp in gemstones. A special magic placed on the device allows identification magics to see individual owners using it to open locks successfully, running them in the fast forward way to show each successful use of their lock picking capability, but concealing the curse of this device. Whenever this device is placed into the keyhole it will automatically succeed at opening the lock, but one melee segment later will inject multiple needles into its owner skin through hidden apertures in the gemstone injecting a virulent poison. The poison causes a saving throw verses poison at - 2 to be inflicted upon the device user regardless of magical or mundane hand protections which are penetrated by the needles created by this device. A successful saving throw indicates that 5-60 points of damage is sustained by the creature using this device, while a failed saving throw indicates that the owner dies in 1-6 rounds in absolute agony. Value: 30,000 gp.

    78-79 + 4 Buzzsaw Shield: This round shield is made of a blue alloy of steel and mithril with the jagged pieces of specially hardened obsidian shards around the circumference of the outer shield rim. The device is decorated with golden inlays depicting the forms of lumber jacks hard at work. This device is of a + 4 quality to armor class and to saving throws as long as it is worn on the arm of its owner. When this device is hurled in the discus like manner and the command word "Kidnarra" spoken the device will fly out to ranges of up to 6 in. distant to strike targets and then return to device owners arm magically one melee segment after its attack sequences. This attack form can inflict 4-24 + 4 points of damage as the shield rotates wildly as it flies to make contact with its target creature. This device makes a loud noise of a buzz saw sawing through wood whenever it is thrown at a target creature, and will alert nearby creatures of its presence. Because of its special nature of this device will be allowed to rule for a magical innate intelligence as presented in the DMG under magically intelligence sword notations. Value: 70,000 gp.


    80-81 Ring of Dragonfangs : This mithril ring is mounted with a giant ruby 2 in. in diameter whose setting has 2 two inch long fangs projecting upward on either side of the gemstone which is worth 2000 gp. This device grants its wearer a + 3 to armor class and saving throws when the device is worn. Furthermore, in combat situations the ring can be used as a weapon as the fangs of the rings will cause any creature struck by a successful to hit roll to make the saving throw verses poison which if failed will cause the target creature to fall into irrevocable death, unable to be resurrected. If the saving throw is successful the strike with the fist inflicts + 1 points of damage due to the fangs on the ring. The neurotoxin in the ring comes from a inexhaustible source which allows it to be used with multiple strikes any single round. Each successful strike requires a separate saving throw. Value: 25,000 gp.

    82-83 Librahm of Gold Golems: This book is 16 in. high by 12 in. wide by 1 in. thick and is made completely of gold of varying thicknesses inscribed with adamantine writing inside the text. If the owner of this device takes three months to read its contents they will be capable of constructing a golden golem at the expense of the 100,000 good points in construction materials. The construction process can be completed in a 30 day period, and requires the following spells in order to successfully create this construct: 10x level 3 fireball spell, level 8 permanency, level 8 polymorph any object, level 9 wish, level 6 enchant the item, and the spell specially prepared inside this librahm known as shape metal which is immediately forgotten when the device has been successfully treated. Among the significant material components in order to create this construct is the brain of a red dragon, and 6 gal. Of red dragon blood which are used in construction of this device. Once this magical librahm has been used to construct a gold golem it teleports itself 100-1000 miles in a random direction away from its previous owner. Value: 50,000 gp.

    84-85 Gloves of Disorder: These gloves appeared to be a pair of fine behir leather gloves sewn with mithril thread and covered in mithril runes about their exterior surfaces. This cursed set of gloves will mislead detection and identification magics into believing that it possesses the skills of a general and tactician of the extraordinary skill. Once these devices are put on the owner will never willingly separating himself from the gloves but will appear to be totally normal to their companions. The curse causes the owner to become chaotic evil and totally mad in a very secretive and insidious way. The owner of the device will seek to kill creatures in a genocidal manner whenever some creature gets in the way of his goals which are world domination. The owner will wait until the best moment to strike at those who prove to be obstacles to this goal. The owner of this device will also prove to be excessively paranoid about the actions of creatures around him in and out of combat. The only way to remove these devices is the use of 2 wishes, or the use of a exorcise spell cast by a 16th level cleric in conjunction with a dispel evil spell caster on consecutive rounds which allow the owner of the device to make the one time saving throw verses magic spells in order to remove this set of gloves successfully. Value: 15,000 gp.

    86-87 + 6 Spear of Bunyina: This spear is a 7 ft. long ash shaft with reinforcing of mithril cables wrapped round in its shaft in a strengthening manner. The blade of this device is a yellow alloy of orachalium/steel with blue meteorite metal runes etched into the surfaces of the 14 in. long blade. This weapon is of a + 6 quality to hit and to damage inflicting 3-18 + 6 points of damage on a successful to hit roll. Whenever this weapon exceeds its minimum to hit roll by 3 it will cost target creatures of a mammalian nature to instantly make the - 3 saving throw verses magic spell or die instantly regardless of level. This weapon was first created for a great hunter who wanted a more humane way to attack and slay creatures painlessly. As with all magical weapons when this device is first discovered the owner must check in the DMG intelligent weapon section to determine if the device possesses an innate intelligence. Value: 45,000 gp.

    88-89 + 3 Helm of Seeing Mists: This helm is constructed so that a hardened orange crystal alloyed with steel which is adorned with 15 silver pearl is around its outside edges each worth 250 gp. The devices also etched with gold inlays and runes about its entire exterior surfaces. This magical elements of the + 3 to armor class and saving throw qualities whenever it is worn on the head of the device owner. Upon the command word "Encloudious ", this device will emanate a rainbow colored magic fog that prevents all vision at a 1 ft. limitation to all creatures passing through it. The device owner can actually see through this pea soup fog with no limitations whatsoever. The cloud extends out to a 6 in. diameter and moves about with the device owner at the center of the effect. The nature of this magical fog prevents any type of detection based magics, infravision, ultravision, etc. from passing through the fog. Only true sight can reveal the device owners location. This helm has a secondary power which is activated when ever the device owner sprinkles 100 gp of gold dust in the magical fogs which will then reveal any magical illusion a premonition of any event which could cause serious harm or death to the device wearer in a real time first person perspective. This premonition extends up to seven days into the future but can only be used one time per month. The Illusionary premonition requires six melee segments to begin its manifestation of the real-time event. Value: 95,000 gp.


  5. #55
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    90-91 Geode of the Prison: This normally appearing geode is made of an undisclosed or undiscovered golden mineral studded with eight naturally occurring black opal's worth 500 gp each. Whenever a creature first touches the geode they turn invisible and are teleported 10-100 ft. distant, but their soul is wrenched away to any random plane in the nine hells to be tormented for an eternity no saving throw. The geode remains in the hand of the invisibly teleported body of the victim of this device. Only the help of exterior forces including player characters can restore the soul to the body of the creature caught by this device. There is a 2% chance per week that the hand which has grasped the geode has relaxed enough to release the device and return the spirit to the body. The creature afflicted in this way is allowed a saving throw verses magic spells with a - 1 penalty for each week that they were under the torturous torments of this device. If the creature fails it saving throw it is irrevocably insane for the rest of their life, and if they make their saving throw they will be plagued by nightmares for a number of weeks equal to that which they were trapped for. Value: 29,000 gp.

    92-93 Key of Discovery: This device is a skeleton key device approximately 8 in. long with a specially twisting mechanism which serves as the lock picking item of this device. The grayish metallic mithril this device is composed of will conform to any object that utilizes a lock upon the command word "Frezzam". This solidifies the material so it may be used as a lock pick. In the game terms it adds a + 25% to a thief's lock picking ability. Value: 15,000 gp.

    94-95 Bracelet of Oops: This bracelet of a red alloy of silver is set with six perfect rubies worth 1000 gp each. Upon the command word "Dextarious", this device ejects a red arrow of magical energy which follows a circular 360 degree pathway out to 20 ft. away then whips around to strike the bracelet wielder to make the - 2 saving throw verses wands or be afflicted by a magical fumbling which lasts for 3-30 rounds each time the energy is released. The device wielder will never notice that he has become extremely fumble prone because of this device is magical power. Only a full wish can remove this device from the afflicted victim. They insist on using it at every opportunity because they seem to think it needs them in combat situations by just calming them down. Value: 10,000 gp.

    96-97 Figurine of the Black Archer: This 6 in. tall black obsidian statuette is that of an Uruk Hai orcish archer wielding a great bow, with a evil glint in its 2 star diamonds eyes which are worth 5000 gp each. The entire device is highlighted in mithril runes and in leaves which illustrate the features of the creature depicted by this figurine. Upon the command word "Relaizor", this device will grow into a full-sized 7 ft. tall orcish archer which will serve its activator for 5 melee rounds up to 4 times per week. The creature possesses a strength of 20 making him + 4 to hit + 8 to damage through his strength conferring great composite bow. The creature possesses a large black fletched and painted arrows of great thickness capable of inflicting 1-8 + 8 points of damage on each successful to hit. The creature functions as if he were a 12th level Archer in all abilities and skills. The creature possesses 120 hit points and is armor class 4 in regards to creatures attacking it. If this hit point total is ever is exceeded the devices permanently destroyed. Otherwise the device regenerates its damage at the rate of 2 hit points per day of non usage. Value: 65,000 gp.

    98-99 Boots of Gravity: these devices are constructed of small clear crystal in squares 1/2 inch in size which are sewn together with mithril wire and etched with runes of the same material. While worn these boots can shift the gravitational plane within the hundred ft. diameter to the precise angle that they wish up to five times per day by silent mental act of will. The device owner will simply step towards the new angle of the gravitational center as if they were taking another step on a level flat floor. Inventive usages of this device will allow its owner to shift the gravity so as to inflict damage to creatures who unexpectedly find their center of gravity shifted 180 degrees of normal making the ceiling the floor. The owner of this device can activate this process at anytime regardless of the speed they are moving at. Value: 35,000 gp.

    100% + 3 Mace of Pulping: This 25 in. long mace is made of a purple mithril/meteorite based metal which is adorned with 91-100 black diamonds when first found set in to the mace head of this device. Each of these gemstones is worth 100 gp each, but is destroyed each time the special power of this device is activated. This devices of a + 3 to hit and damage quality inflicting 2-7 + 3 points of damage for each successful to hit. Whenever this device scores a to hit which exceeds its minimal number by 3 in activates the special power of this device possesses at the cost of one of the gemstones. Creatures affected by this special "Pulping" power are allowed a saving throw verses magic spells in order to sustain only 5-50 + 2-7 + 3 points of damage from a successful strike of this weapon and a successful saving throw being made. If a creature fails their saving throw every cell in their body is disrupted from the inside out simultaneously rendering them into a pulped fleshy substance instantaneously regardless of size. All damage inflicted by this pulping magic is very painful to the victim of this weapon causing them to be stunned for one round due to pain. This device can never be recharged. . As with all magical weapons when this device is first discovered the owner must check in the DMG intelligent weapon section to determine if the device possesses an innate intelligence. Value: 100,000 gp.

    More to come,

    Later


  6. #56
    Ehrshegh of Spelling Thelandrin's Avatar
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    Have you considered putting all this enormous amount of information into wiki pages? E.g. User:MatanThunder/New_Magic_Items and User:MatanThunder/New_Spells.

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    One day I will think on it....I have the charts set up for 13 tables and about enough newer material for 1 or 2 more, but putting it in wiki isn't a priority right now. If the site mods determine it is noteworthy then they can feel free to post it.

    My style of gaming, and by extension my spells/items, is an acquired taste for gamers with a lot of experience. I am posting to expand the 2nd ed of AD&D so it also isn't exactly useful to the new version, so I put it on sites that are (or allow) 2nd edition material.

    Wikipedia 2nd ed would be a wasteland, and allow others to critique them (on the site) more than I want. I like it here and am only using 2 threads for the posting of threads for magic items & spells. I think I am within the site guidelines.

    PS....even though some of the hits are mechanical both of the topics/threads have over 5000 hits each among a number of sites....so someone thinks they are worth at least a preview.

    Later


  8. #58
    Ehrshegh of Spelling Thelandrin's Avatar
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    Well, speaking as one of those hallowed site mods, I think your work will reach a greater audience and prove far more useful as separate pages on the wiki. All we’d need to do is to transcribe it all onto the wiki, provide suitable subdivisions, convert all the tables to their wiki equivalent and prevail upon Arjan to provide a nice 2nd Edition Rules banner!

    Edit: Well, I've added the two pages with the 2nd Edition logo. They can be added to in due course.
    Last edited by Thelandrin; 05-29-2007 at 02:53 PM.

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    I don't know what it convertible and allowable on wikipedia, so if someone else fluent in the navigation of the Wiki site want to do the cut, copy, and past to make it work that is more than OK with me.

    I would hope that the original posts would remain true to the post/substance here, if possible without modifing the original material changing at others whims.

    I have seen some material altered, but I don't know enough about Wiki to do it myself. I mainly use the site as an information gathering tool, and I have yet to get back to the endless Wiki personal materials that I found 2 of 3 times. I really didn't find many others posting the material for review/use by others but of course I can admit that I may just not have found the materials yet.

    Later


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