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Thread: The Book of Guildcraft
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02-23-2002, 07:09 PM #1
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Hey,
Awhile ago the idea of creating a Book of Guildcraft was proposed. Now that I am back in the online BR "town", I have begun a little work on this and I hope to join Arjan and others to make this a reality. Based on the three other Books of, I have come up with a tenative Table of Contents. If there's anything you think is missing from it or some area you think needs a specific point elaborated on, lemme kno.
Introduction
Races
Elves
Dwarves
Halflings
Humanoids
Humans
Anuire
Brechts
Khinasi
Rjurik
Vos
Anatomy of the Guild Holding
Trade Routes (Inc. New trade route rules from Brecht book)
Strategies and Tactics
Domain
Strategies
Tactics
Domain Actions
Footsteps of Others
Thief/Guilder Kits (Inc. a copy of the info on the guilder class)
Magical Items and Artifacts-Andy Olesen
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02-23-2002, 07:13 PM #2
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the tabbing didnt come out quite right, but I'm sure you can figure out which are subtopics, Strat & Tac ends with Footsteps. also, if you've got any big images that would make good cover art, background art, or "break up lots of text and make it look pretty" art, email em to me. oh, they should be guild-themed (somehow) and id like "real" pictures, that is not computer-drawn ones. thanks.
-Andy Olesen
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02-23-2002, 11:02 PM #3
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Alice laughed. `There's no use trying,' she said: `one CAN'T believe impossible things.'
`I daresay you haven't had much practice,' said the Queen. `When I was your age, I always did it for half-an-hour a day. Why, sometimes I've believed as many as six impossible things before breakfast'
-- "Through the Looking Glass", Lewis Caroll
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02-24-2002, 05:16 PM #4
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Perhaps include details of some of the major guilds in Cerilia!
Lord Eldred
High Councilor of the
United Provinces of Cerilia
"May Haelyn bring justice to your realm"
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02-25-2002, 07:56 AM #5
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what i was thinking:
introduction on guilds
- races&trade
- anatomy of a guildholding
- 1st lvl guild
- 2-4 lvl guild
- 4-X lvl guild
Organizations
- Traditional Guild
- Piracy guild
- Smuggler cartel
- Spy network
- etc.
traderoutes
seafearing
Strategies and Tactics
new domain actions
skills and feats
prestige classesTe audire non possum. Musa sapientum fixa est in aure.
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02-25-2002, 07:20 PM #6
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I've been working on some prestige classes to place into various other books as well (New Magecraft Book, Priestcraft Book, etc.). I want to see how you guys are doing yours.
Explain how this is a signature, its not my handwriting.
The hardest part was teaching the bunnies to hug. -Duke Phillips
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02-25-2002, 11:58 PM #7
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02-26-2002, 08:30 AM #8
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02-26-2002, 07:03 PM #9
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What about resources and trade goods? Should there be an effort to detail what manner of wares certain guilds trade in, or should we leave that out and up to the DM/Players?
I wouldn't mind trying to come up with some resource rules, as "Optional" , or in 3E lingo "VARIANT" rules I suppose. ;)"You need people of intelligence on this mission... quest... thing."
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02-26-2002, 10:54 PM #10
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