The objections to new gods (and in the interest of full disclosure, I
created two new gods, Denikin the Lord of Death and Makhno the Bringer of
Plague) is generally based in three reservations.

1) Its not in the published materials. This reservation is pretty
conservative, but it has some basis. Its conservative because it opposes
all change. It`s basis is that too much change converts your BR campaign
into a homebrew which is barely recognizable to BR`ers.

2) The system of holdings. If more gods means more clerics (and it doesn`t
have to) and more clerics means more temples in the holdings system (and it
doesn`t have to) then more gods means dividing up a fixed number of holdings
between more factions.

3) Some people like fewer gods. Fewer gods are easier to learn. More
people are familiar with the twelve Olympian gods of the Greeks than the
hundreds of gods of the Romans. Of course the Romans had the same big
names, and the rest of their gods were small "hearth" gods governing things
like doorways.

Adding demigods will be easier than adding greater gods because it requires
less of an adjustment to BR cosmology, realm play, and the division of
portfolios. Gods can be added without significantly altering play. That
doesn`t mean some won`t object to any new gods. As I said earlier any
change seperates players. A certain amount of variation means new ideas are
constantly percolating up for everyone to use, to much variation and we have
erected a tower of Bable.

Kenneth Gauck
kgauck@mchsi.com

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