In an effort to promote competition between player regents competing at the
domain level, I`m introducing this concept of reward tokens into my domain
system. As the system stands right now, "accomplishment" is mostly the act
of spending resources in a productive way to grow your domain, by
eliminating competition for fixed resources or contributing to the resource
income of your domain on future turns (or both). There are definite rewards
to this, but these rewards tend to be long-term, subtle, and not even really
applicable to players playing different types of regents or regents in
neighboring realms. The final effect of this is, too often in my games,
players feel like they are either not competing or competing against NPCs.

This concept of reward tokens is an effort to remind the players that this
is a game, not a simulation, and its meant to be fun and its meant to be
competitive, and players should be DOING SOMETHING, not simply being content
with stability (which is easy to achieve in Birthright).

These reward tokens are similiar to a victory condition, except the game
doesn`t necessarily end with recieving a reward token (unless all players
agree otherwise before the game begins), but rather its an effort to single
out players and have them compete for prestige. Basically, a reward token
is granted for a particular type of action or accomplishment, and you get to
hold that token until another players makes a similiar accomplishment and
takes that token from you. That player doesn`t have to be a nearby regent,
and doesn`t have to be the same type of regent, although that might make it
easier.

An example of a reward token might be "The Prestige Token" which is first
given to a player who spends 25 Regency Points on any single domain action.
The token itself might be just a card or a bit of scratch paper with the
number 25 written on it. When another player spends more than 25, say 30,
he takes the Token for himself and writes 30 on it. Another player must
spend more than 30 on one domain action to take the Token from that player
now. You get the idea. I imagine each Token might also grant some benefit,
for example, a Prestige Token might grant some bonus RP per turn, or allow a
regent to conduct domain actions without spending their normal RP cost.

Other reward tokens might be given for greatest number of military units
defeated in a battle, largest gold income in a single turn, happiest
provinces, etc. I`m not yet sure how these tokens might be earned or what
minor benefits they should have associated with them.

Does anyone here have any ideas for additional reward tokens I could add to
my game?


-Lord Rahvin