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Thread: Inspirations for BR Campaigns.
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09-19-2006, 07:36 AM #1
Inspirations for BR Campaigns.
I thought it might be nice to mention a couple of things that BR fans
might want to have a look at as inspiration for their campaigns. The
two shows I`m going to recommend might seem very disparate and very
odd as reference for BR, but I`ll explain how/why I think they are relevant.
First off, I would highly recommend the HBO/BBC series "Rome." For
those who haven`t heard/seen this show it`s very good. It takes
place during Julius Caesar`s rise to power, and follows loosely the
lives of characters from the Big J down to a few of his
soldiers. It`s gone one season and had 10 episodes.
Second, is the HBO series "Deadwood." This show focuses on the
lawless period of the boom mining town as it begins the transition
into US territory. Main characters range from the sheriff (or the
character who will become the sheriff) to miners, gamblers, etc. The
show has had three seasons, but apparently will not get a
fourth. Instead they`ve decided to wrap it up with two 2-hour movies.
What do they have to do with BR? Well, first off, they do an
excellent job in both series of illustrating how one might transition
between the domain level of play and the adventure level. In Rome we
get the conflict between Caesar and Pompey whose actions provide the
overall basis of adventures, context and background for adventures of
characters who exist at the adventure level. In Deadwood we see a
nascent "kingdom" being created, and the transition from a "camp" to
what will become a state capital. The political level of play at
the domain level has a definitive effect on the adventure level of
play and vice versa. Sometimes characters transition a bit between
those two levels, and at other times they remain strictly one or the other.
Second, they provide an excellent example of how regents must
think. In Deadwood characters recognize that they are going to have
to pay bribes in order to keep their land claims when their
unincorporated lands become part of the US. They begin a government
(not so big that it looks like they are declaring their independence,
but enough so that the recognized US government can justify their
inclusion more easily) and collect taxes in order to pay those bribes
that will be necessary for them to maintain their property
rights. In Rome we get an excellent example of the way regents often
justify their actions in ways that the "common people" can
understand. Caesar wants to go to war with Pompey, but Pompey meets
all of the demands Caesar had placed upon him--except one. He
refuses to meet with Caesar face-to-face. "He refuses to meet me!"
Caesar dramatically says, even though its clear he couldn`t care less.
Third, there`s an awful lot of intrigue. By and large, intrigue is
timeless. The intrigue of either series can be `ported straight into
any other environment and it`ll still work. There`ll be tweaks, of
course, but the nature of the plots and their motives will be pretty
much the same.
Good gaming (and viewing,)
Gary
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09-20-2006, 01:03 AM #2
OK, I will netflix them.
George R. R. Martin - "A song of ice and Fire" series is a must read for BR fans. Reading this series is what got me back into Birthright after an extended hiatus with a group that didn't like the Domain level of play.
It has excellent transitions between Domain and adventure level play, complicated intrigues, and a low magic setting. Sometimes I think Mr. Martin Just writes based on his own BR games.
I was instantly reminded of BR when I started reading the series. If you compare it directly, it takes place at the end of the Anuirean Empire, with different rulers trying to hold the empire together, but in the end making war on each other. Of course, all the names and places are different, but the 7 kingdoms are even ruled by the Iron throne. LOL. There are Battles, abstracted as far off action, and just what happens around the main characters. There is tons of intrigue, as well as trade going on in the background, and financing a dynasty.Last edited by ploesch; 09-20-2006 at 04:46 AM.
When you play the game of thrones you win or you die.
George R. R. Martin - A song of Ice and Fire
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09-20-2006, 02:55 AM #3
I'm curious what other inspirations have DM's and players used in their play. I wonder if posters would also explain what about the inspiration makes it so useful. Obviously, Gary did us great service with his substantial review, and I encourage anyone to write an essay on what inspires them, but I think anything more than a line would be useful explanation for why the inspiration works for you.
I'll mention a few of mine.
Homer: While the action is generaly focused on the adventure level, there are substanial asides regarding the realm level, including the famous description of Achilles' shield. What is perhaps most useful in Homer is that he hits a lot of the random events in a very natural way. The characters are all kings and have realms, even though Agamemnon is the leader of the coallition of Acheaens.
Arthurian Legend: There is a lot here, from the general tone of the tales about knights confronting monsters, seeking magic items, and confronting evil, to the subtle way magic is portrayed, to the issues around governing and maintaining a kingdom. Arthur also includes a very nice arc which can be used in BR where a character starts on the fringes, his birthright is discovered, and he unites disparet realms to forge a kingdom.
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09-20-2006, 05:00 AM #4
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One of my biggest inspirations for Birthright (and really role-playing
in general) is Robert Jordon`s Wheel of Time series. It`s at least 10
books large so I stopped recommending it to people, though. : )
The first book starts out with a trio of young characters whisked away
from their small country town and forced by fate to become adventurers
after their town is scourged by nastiness. Throughout their travels,
we get to meet new characters and explore new lands, most notably the
honorable realm of Andor, the insidius court intrigues of Carheinen,
and the ever-vigiliant militaristic Borderlands. The characters
acquire mystical artifacts, train in various skills, and get caught up
in an epic plotline to determine the fate of the world. By the third
book, we`ve not only been involved in several court intrigues, but are
exploring the dangers of running the realm of Tear and the threachery
that surrounds a ruler. We sort of add more realms to the list as
time goes on as one of our characters tries to become this world`s
equivilent of the Anuirean Empire as dreamed by its last emperor,
though there`s a lot more to it.
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09-20-2006, 05:44 AM #5
Another one of the other recent shows that could be used as an
inspiration is the new Battlestar Galactica. The political level of
play is apparent from the get go in that series, and just about every
BR domain action can be seen exemplified in the events of the show
ranging from assassination to agitate, and several episodes could be
interpreted as the results of random events. Oh, and it has
spaceships. Nerdy cool factor 12.
Gary
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09-20-2006, 08:56 AM #6
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For some top-notch political play and adventuring, one can also try Roger Zelazny's series on "Amber".
The first books more than the Merlin ones.
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09-20-2006, 12:04 PM #7
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My primary inspirations for the Birthright game I'm running are the Matter of Britain (Mabinogion, pre-French influenced Arthurian legend, et al.), the Matter of France (chansons de geste, Orlando Furioso, et al.), the Nibelungenlied, Beowulf, and a few modern works including Bujold's Chalion and Spirit Ring settings, Zelazny's Amber, Sci-fi's Galactica and McGuire's Wicked. Overall, it's been knightly tournaments and questing adventure, heavily cribbed from the Pendragon game and the earlier Childs Ballads, but there has been some court intrigue. The game will eventually lead to domain-level play.
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09-21-2006, 07:56 PM #8
Big on the list of my birthright-specific inspirations:
Ivanhoe (Sir Walter Scott): Especially for a couple key characters: The errant king/knight (Richard), the evil monach (just about all the normans), the evil templar (Brian de Bois-Guibert who kidnaps the beautiful jeweress), the "jolly" woodsmen fighting for the land's rightfull ruler (Locksley), even Wamba the jester -- in adition there are issues with rival law holdings (between saxons, the normans, the woodsmen), and trade (the jewish bankers)
The Prince (Machiavelli): This one is truelly great for ruler settings and intrigue, as well as some good DM responses to ways that other NPC regents can/could react.
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09-25-2006, 05:09 PM #9
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09-25-2006, 05:19 PM #10
Originally Posted by ploesch
Quoted because Ploesch's experience almost completely mirrors my own. My old DM's user name on message boards is even King_Stannis. He Dmed our BR campaign after reading Game of Thrones, and it rocked. Very gritty, yet full of hope, with extremely complex, multi-dimensional characters.
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