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  1. #1
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    I uploaded some stuff ...

    Hi everyone!
    I don't really post on these boards, but I read them all the time. Thanks to all of you for giving me some really great ideas :-)

    I'm running my second Birthright Campaign now, and as usual, I'm always looking for a good way to keep track of all the different domains. As yet, I have not found any good computer aids to help me, but I did find the book1.xls (uploaded by stv2brown1988) in the downloads section.

    As I started filling in some of the information for different domains, Ghoere, Roesone, and Illien, I had to add some more fields and expand on the macro to incorporate more then just the basic holdings.

    I'd like to have some folks take a look at what I've done, and give me some ideas about whats missing and what needs to be added.

    I have attached what I've finished so far, to the message in a zip file. Before I do anymore, I'd like to see what other people think, and modify the spreadsheet appropriatly. I've uploaded these files to Birthright.net as well, but it'll take a bit to get them approved.

    ~phaedrus
    Attached Files Attached Files

  2. #2
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    Wow, that's pretty impressive. But I'm not sure I buy your macros entirely. I'd like to see what they do.

    For instance, your Ilien sheet gives 0 RP collection. I know that is incorrect.

    I'd like to see if you can do law claims on select holdings or not. Maybe per province, although that will get trickier I admit.

    But this is a great start! Having something like this for every realm would totally rock, especially once I figured out how to manipulate information as things change in a game.

  3. #3
    Hi there,

    I'm very impressed by your province spreadsheet, but I'm a bit of a numpty when it comes to Macros etc.

    Just wondering if there's an easyish way to convert your sheet to run in a non-standard Birthright setting. I think what I'm actually asking is if you have a blank template of this file, which I can use to track each of the realms in my homebrew campaign.

    As a guide, each regent will control 2-3 provinces, which your spreadsheet seems to support, but where it breaks down is when I rename the file to the new realm name. It looks to be that your macro has a specific reference to the filename, but changing the filename in the debugger window causes the macro to throw up errors elsewhere.

    Any help would be much appreciated.

    Thanks

    Simon

  4. #4
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    Sorry for the delay Pinky, I just uploaded a blank domain sheet, hopefully this is what you were looking for.

    ~phaedrus

  5. #5
    It doesn't necessarily have anything to do with domain tracking . . . . But, some elements of my "game philosophy" have been used by other DMs:

    PHILOSOPHY

    * All existing holdings at the start of the game are assumed to have been established legitimately.

    * Vassalage does not mean that the liege has the right to remove his / her vassals from their lands at will. In game terms, it is a loose arrangement -- similar to the historical situation between England and France.

    * Law holdings held by regents who do not rule the realm represent special rights / privileges / titles / estates which have been earned.

    * Temples are not subject to taxation. Regents cannot claim a cut of the tribute offered to the gods.

    * Guilds represent fraternities of traders and craftsmen -- organized along lines similar to that of the Skulls / the Freemasons. Historical levels of taxation are determined by the Dungeon Master.

    * Wizards are reclusive, immortal characters with a detatched perspective. They rarely stir themselves from their scholarly pursuits and involve themselves in the day-to-day affairs of mortals -- preferring to wait and let things sort themselves out naturally over an extended period of time.

    * Regents do not have the right to grant / revoke charters at will. Arbitrary confiscation of property will result in a widespread popular revolt.

    * Anuire is extremely enthocentric. Elves, druids, and foreigners are evil. Democracy, civil liberties, and naturalism are foreign concepts. Adopting an "enlightened" philosophy in an area without the appropriate social / cultural framework will result in a widespread revolt.

    * Alignments and previous misdeeds are not common knowledge. Players who assume bad intent without proper cause may have to deal with difficulties caused by advisors, lieutenants, and henchmen who are not working with the same out-of-character knowledge.

    * Do not expect die rolls without consequences. Contest / seizure actions mean that nasty tactics are being employed against one's rivals to gain the upper hand.

    * Players represent the institution rather than any specific character. They should be prepared to play or deal with conflicting factions within that institution.

    * Assasination attempts against regents will probably fail. Regents are expected to have elaborate measures in place to ensure their own personal protection.

    * Even if an assasination attempt succeeds, a player can continue running his domain as a relative or heir. They are running the institution not the character. Only a concerted campaign to systematically eliminate all relatives and heirs can eliminate a player.

    These are areas where there is often discussion and disagreement -- amongst even veteran players. So, It's helpful to spell things out at the beginning of the game so that people know where you're coming from.

    I have a lot of rules adaptations too, but those require a lot more consideration. And, they haven't been play-tested.

    I've basically been trying to reconcile the differences between the prices in the 3.5 edition handbooks / stronghold builder's guide with Birthright economics.

  6. #6
    Quote Originally Posted by Nicholas Harrison
    * Temples are not subject to taxation. Regents cannot claim a cut of the tribute offered to the gods.

    * Wizards are reclusive, immortal characters with a detatched perspective. They rarely stir themselves from their scholarly pursuits and involve themselves in the day-to-day affairs of mortals -- preferring to wait and let things sort themselves out naturally over an extended period of time.

    * Regents do not have the right to grant / revoke charters at will. Arbitrary confiscation of property will result in a widespread popular revolt.
    I agree with everything you have said, except for the above. What is your reasoning behind it? Temples not paying taxes? Wizards being immortal? No charters? I understand there should be impacts for doing things, these just seem arbitrary, not meaning offense. Just curious why.

  7. #7
    Quote Originally Posted by Phaedrus
    Sorry for the delay Pinky, I just uploaded a blank domain sheet, hopefully this is what you were looking for.

    ~phaedrus

    Thanks Phaedrus!

    Seasonal Greetings to you!

  8. #8
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    I don`t agree with every particular item on your list Nicholas, but I do
    *love* the idea that you have this list. It really gives the player some
    idea of what to expect from your game. Awesome. It also may help future
    discussions on this list.

    I would very much like to see some of the additional/alternate rules you are
    exploring. If you`re interested in sharing them, please feel free to email
    me at lordrahvin@gmail.com. I sort of collect RPG domain systems, or
    components thereof. I`m especially interested in any rules covering items
    on your Philosophy list, such as things like assassination, internal strife
    within your institution, bestowing and removing vassalage and law holdings,
    etc.


    -Lord Rahvin

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