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Thread: Chapter 6
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08-16-2006, 05:40 AM #1
Chapter 6
Me again,
Chaper 6 is allot to absorb, it's jam packed with so much great informaton.
It mentions battle cards, is that just a term, or are we really going to use Battle cards again? I like the battle cards.
I found a typo on page 18.Characters that are captured are usually held for random or as hostages, but may be slain by merciless adversaries.
Table 6-8 should have ranges, IMO. I get what it means, but ranges will be less confusing for some.
Overall the chapter is really well done. I can't wait to play with 3E Battle rules, they seem much better than 2E.
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08-25-2006, 05:42 AM #2
Under Special Rules it mentions that eteran Units may have 1 area of special training, but Elite units cna have 2.
There are no Elite units listed under Experience. I may have missed it, but I don't see any place mentioning how a unit is consdered "elite".
I would say a unit couldn't start elite, perhaps it must be a veteran unit for at least a year, and hve been involved in several combats. There should also be an increased maintenance cost for an elite unit to represent the higher wages such troops would receive.When you play the game of thrones you win or you die.
George R. R. Martin - A song of Ice and Fire
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08-25-2006, 07:27 AM #3
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I always assumed it should be Green = 0, Normal = 1, Vetaran = 2
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08-25-2006, 08:51 AM #4
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08-25-2006, 03:33 PM #5
The rules list under Experience Green, Standard and Veteran with +0, +1, +2 muster cost and +0, +2, +4 morale respectively. Under Special training it mentions that Veteran units can get one special training, and Elite units can have 2. That's where my confusion is.
If it's supposed to be Standard can have one special Training, and Veteran can have 2, then that's fine, but for the final version it should be fixed.
If there is supposed to be an Elite experience level, then that's great too, but for the final version that should be clarified. I like the idea of an elite level that can't just be bought, such as the unit must be trained up (using training rules) to be elite or something along those lines.
Either way, the rules should be clarified for final version, and I would like some clarification.When you play the game of thrones you win or you die.
George R. R. Martin - A song of Ice and Fire
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08-25-2006, 04:02 PM #6
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Originally Posted by ploesch
Sure, it's nice to have the idea of units that can't start off elite, but while that may make some sense for something like goblins or even humans, it is less easy to justify for dwarves and exceedingly difficult for elves (in both cases due to both the extended life span and the fairly violent past histories - humans and goblins have had the violence, but many of those involved in the big fights are quite possibly too old to be active combatants by now).
In any case, there really isn't anywhere for elite units to "go". Elven units can have any number of training options already; no "normal" unit can have better than a 18 defense (heavy armour + Def training) which means that even if you develop "elite training" (say +4 instead of +2, prerequisite that they already have the advanced training) it doesn't make that much of a difference.
In a sense the "unit of reknown" qualifies as "elite" in your sense - it can't be just "bought", although it doesn't take any particular training.
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