View Poll Results: How do you best describe the rules you use?
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2nd rules with few house rules
10 15.63% -
2nd edition rules with lots of house rules
0 0% -
2nd ed – drop in sections (e.g., domain, bloodlines, etc.) into a different “setting”
1 1.56% -
BRCS with few house rules
27 42.19% -
BRCS with lots of house rules
16 25.00% -
BRCS – drop in sections (e.g., domain, bloodlines, etc.) into a different “setting”
3 4.69% -
Other – please provide details
4 6.25% -
Abstain
3 4.69%
Results 11 to 20 of 41
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08-10-2006, 11:42 AM #11
i play with D20 BRCS with lot of house rules.
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08-10-2006, 06:35 PM #12
Our group play with D20 BRCS, but keep most randomization and bloodline strength from 2E.
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08-11-2006, 12:10 AM #13
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Originally Posted by Gheal
The sanctioned chap 2 has variants for randomizing blood lines, strengths and abilities.
It also "revised" the blood score to put it back inline with the 2nd ed numbers.
It did, however change the method for determining number of blood abilities. There is no random method for determining if a scion has any blood abilities only which ones he has.
So, which part of 2nd ed did you keep?Duane Eggert
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08-11-2006, 03:03 AM #14
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On 8/9/06, nagebenfro <brnetboard@birthright.net> wrote:
> Next job? Making them realise what holdings are, and
> why It`s not realistic to have a 6 province country where all of your
> proivinces are lvl 10, with level ten law and guild.
A province in Cerilia is typically between 30 and 40 miles square, or
about 1000 (habitable) square miles, give or take. 1000 is a
convenient number for subsequent discussion.
A level 10 province is approximately 100,000 people.
A typical population density in a late medieval/early renaissance
culture with arable countrysite is about 100 people per square mile
(see http://www.io.com/~sjohn/demog.htm ). It takes a lot of labor to
farm using medieval technology.
Relatively poor land would have a population densite of about 30
people per square mile, which corresponds to a province 5 or 6.
Anuire is mostly rich, temperate land, previously forested, farmed and
settled continuously for at least the last 5 centuries, if not the
last 15. It should have population densities on the order of 100 or
120 people per square mile.
I would say the unrealistic countries are all the little duchies with
lots of provinces 3 and 4 and 5 in rich, temperate, arable plains. 25
people per square mile (a province 5) is a quarter of what the
population should be, and a province 3 is 9000 people, less than 1/10
the expected population for that region. This would indicate a plague
that would make the black death look almost merciful by comparison
(estimates put casualties in the bubonic plague of Europe between 1/2
and 2/3), or wars more devestating than most any in human memory- the
30 years war, for instance, a deadly, long-running war by any account,
is variously estimated to have killed between 15 and 30% of Germany`s
population.
Anuire is not noted in any source material as having recently suffered
wars of that scale or significant plague.
A better explanation for the artificially low population of provinces
in BR source material is that the population is there, simply poorly
administered in most cases. A province noted as a 7 (49k people) is
really a 10 with about 50% effective control of the province by the
sovereign. The rest is divided among local barons, counts, knights,
sheriffs, and other vassals of the monarch, or effective ungoverned.
Or perhaps everyone acknowledges the distant, ineffective rule of the
monarch, so you can only collect about half the taxes you might
otherwise.
This helps explain the ease of Ruling provinces in the original rules-
you`re not spontaneously attracting thousands of people to the
province (or worse, springing them forth fully formed from the
overworked wombs of your loyal subjects), you`re simply investing in
legal and administrative infrastructure to extend your authority over
all these people.
So I would say a realm of several provinces (10) is not unrealistic at
all, but simply well-administered and prosperous, especially by
Anuirean standards, a center of trade and industry for the region, and
the seat of an influential, effective monarch.
--
Daniel McSorley
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08-11-2006, 04:34 AM #15Originally Posted by Birthright-L
In that box set, there is that blank hex map, where you have all the hexes and the map is designed to draw a 4 province kingdom on. It was my understanding that each /hex/ had that 40 mile diameter.
In addition, I read the table about province population slightly differently, I suppose. I pay more attention to the largest settlement size than the citizen number, and usually take the number of citizens to be the number living in that largest settlement, with that settlement having areas around it (remember, bugger province sizes) equal to settlements listed on levels below the "size" of the province. So for me, a level ten province has at least one metropolis in it with 100,000 people in it. But it might also have a large city of 60,000 somewhere on the other side of the province, and a couple of small towns of 4,000-7,000 people in them in between the cities.
Now, both of those might be wrong, but that's how I see them. In my understanding, (although I don't own any of the 2nd ed stuff yet, i'm looking for it at GenCon at the moment) there is only one level ten province on Cerelia? ot me that indicates rarity, or a need for them to be rare large trading metropoli that are recognised as regional hubs of great importance. That is why I feel making an entire nation of them is unrealistic.
Plus, the other reason it gets my goat is that they picked it becasue it meant they were "maxed out" and could get plenty of money from it in taxes, not becasue it reflected how they wanted to represent their kingdoms. I have to get them to realise that the numbers mean something beyond being just numbers.
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08-11-2006, 09:22 AM #16
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Originally Posted by Birthright-L
The base game mechanic tied into province level is province income.
So if they people are actually there but not well-administered then they are not contributing to the realm's prosperity.Duane Eggert
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08-11-2006, 12:27 PM #17
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Originally Posted by Birthright-L
I personally like the explanation a lot, and think it should be added into the revised BRCS. Along with raising the difficulty of Rule Province, but that is another topic.Build a man a fire and he will be warm for a night. Set a man on fire and he will be warm for the rest of his life.
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08-12-2006, 09:40 AM #18
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Originally Posted by Birthright-L
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08-12-2006, 01:13 PM #19
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Originally Posted by Robbie
The people are spread out so thinnly that the have minimal effect on the environment. It is when groups develop larger centers that major effects on the environment occur. Instead of small personal farms they are creating larger farms so that they can pay tithes and trade with others.Duane Eggert
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08-12-2006, 01:13 PM #20
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Originally Posted by The JewDuane Eggert
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