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Thread: Castle Zagyg crowd funder
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04-04-2025, 08:40 AM #1
Castle Zagyg crowd funder
I just found this with about 8 hours left. Figured I'd share, maybe someone would like this.
https://www.backerkit.com/c/projects...-the-arch-mageOne law, One court, One allied people, One coin, and one tax, is what I shall bring to Cerilia.
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04-08-2025, 10:35 PM #2
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Wow, they fully funded their extended goals. Troll Lord generally puts out quality products, and their crowdfunding always seems to overperform. Wonder if we can fit it into Birthright somewhere...
-FizzLast edited by Fizz; 04-08-2025 at 10:45 PM.
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04-15-2025, 12:26 AM #3
They were $100k short but the CEO dropped the 2 benchmarks from 650k and 700k to the already met 600k shortly after they reached it.
I like to think that my chat post during the stream helped, when they were on like hour 13 of the stream and hit 600k I typed, "650k incoming" and I think they were just too tired at that point.One law, One court, One allied people, One coin, and one tax, is what I shall bring to Cerilia.
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04-21-2025, 05:11 AM #4
My first thought was the Gorgon's castle in Kal-Saitharak the Battlewaite. Then I thought of either the castle for the City of Anuire or Ariya within the walled city. Obviously for any DM wherever they'd want it for their purposes and any bit of work they'd want to do for a conversion to suit them. Regardless I am sure a conversion would desired where ever it was fit into.
With it being 5 boxed sets when it is complete and most of it underground, Gorgy's castle works for me and CoA maybe linking it somehow underground with the college of sorcery for perhaps another dungeon. The island city however, may prove difficult with water table issues though, if a person even cares.
Rhoubhe's castle would even work if you change the theme of it. Would give a good intro to a potential underdark with shadow elves of his making or something like that. Then mix it with spiderfell and... well nvm I suppose that is icky for Birthright.One law, One court, One allied people, One coin, and one tax, is what I shall bring to Cerilia.
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05-09-2025, 07:32 AM #5
1. Coullabhie (Sielwode Forest) – Home of the Sidhelien Elves
Why it fits: The Sidhelien are ancient, deeply magical, and secretive. You could imagine Castle Zagyg as a ruined elven tower-city that once housed a powerful elven mage-lord who descended into madness while attempting to breach the bounds of reality—perhaps even trying to ascend to godhood, echoing Zagyg's trajectory.
Twist: The castle is protected by magical wards and illusions, and even the Sidhelien deny its existence. It could be located in a pocket dimension accessible only under certain celestial alignments.
2. The Five Peaks / The Chimaeron
Why it fits: Wild, untamed, and chaotic. The Chimaeron is full of monsters, ruined strongholds, and ancient magical dangers. Castle Zagyg could be an ancient fortress of a forgotten awnshegh or wizard-king whose experiments fractured the fabric of reality.
Twist: Its dungeons leak twisted reality—aberrations, warped time, and impossible architecture.
3. Pipryret (Magian’s province in Khinasi)
After Adventure Hook: Echoes of Pipryret (tied in with Castle Zagyg as a preliminary adventure)
Adventure Level: Intermediate (levels 5–8)
Domain Setting: Pipryret, province under the control of the awnsheghlien known as The Magian
Themes: Arcane experimentation, magical contamination, investigation, horror and then insert the Castle as part of it.
Why it fits: The Magian is one of the most powerful arcane beings in Cerilia, potentially a servant or embodiment of Azrai. Castle Zagyg could be an arcane research facility gone horribly wrong, predating the Magian, or a hidden citadel beneath the province that even he avoids.
Twist: The “Castle Zagyg” equivalent here could be a vast, collapsing arcane complex filled with magical hazards, lingering spirits of experimenters, and warped realities—possibly the site of a failed attempt to create or control a god-like being.
4. The Shadow World
Why it fits: Thematically perfect. Madness, illusions, time distortions, and metaphysical horror.
How: Castle Zagyg could exist primarily in the Shadow World, only manifesting in Cerilia at certain times or locations. This makes it a plane-crossing dungeon—ideal for high-stakes adventures.
Twist: It's sentient and changes based on who enters it—possibly a remnant of a divine mind shattered during Deismaar.One law, One court, One allied people, One coin, and one tax, is what I shall bring to Cerilia.
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05-10-2025, 06:00 AM #6
It sounds like you could use multiple perspectives of fractures between the Shadow World and Aebrynis. The question is whether the continuing existence of the castle and the fractures is maintained by anything in particular - divine, arcane or physical, or a mixture of that. If the party managed to interfere with one of them, what would happen? Could they need to have a return trip 6-12 months later to deal with the side-effects of their earlier actions? Does this setting allow for that?
SorontarLast edited by Sorontar; 05-10-2025 at 07:06 AM.
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