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  1. #1

    New Awnshegh: The Jackal

    It's been quite a while since I posted one of these awnshegh descriptions. Long enough that I have a few complete write-ups stockpiled so I can release them like my dark minions upon the unsuspecting BR community.... Muah-ah-ah!

    Anyway, these things tend to be rather long, so I'm going to break this up into several posts per the usual modus operandi; I'll start from the BR.net message board and then complete the description using posts sent from birthright-l since that's my preferred way of interacting with everybody. This message is originating from a BR.net account that I had to create because for some reason when I log in under my previous account it says I don't have access to any of the message board forums. (I did change ISPs. Maybe that's it.)

    An Update: I'm still working on the compilation of these character and monster write ups that I've posted over the years along with a goodly amount of game mechanics for the creation of such characters using a point-based system entitled Legendary Beings and Mythic Monsters. That document is currently approximately 120,000 words, which comes out to about 200 pages in a PDF file what with formatting, layout and graphics. The text is 98-9% finished, so it's really just the finalization process that needs to get completed. Unfortunately, as anyone who has engaged in this kind of thing knows that's not a small task and can be even more time consuming than composition, especially for someone like me, frankly, since that kind of editting isn't exactly my raison d'etre. I'm trying to make it look as much like an actual gaming manual as possible, and that means things like covers (those are already done) and nice, relevant artwork. Searching for good art in the public domain that one can use in a rather specialized RPG manual is pretty tough, but I think folks will be pleased with what I've managed to find or create myself. Graphic arts is not my field, but I can do some relatively simple things to create pictures that look like they were at least done on purpose.

    FYI: The LBMM document has 25 new awnshegh, ershegh and BR-specific monsters in it. I have some notes/ideas for well over 100 more, meaning there's plenty of room for MMLB II-V. I've already started compiling MMLB II, mostly with descriptions that I cut from the first version for the sake of time and space.

    In any case, on with the show as it were.... Here's a write up for a new awnshegh called The Jackal.

    Comments and suggestions are welcome.

    Gary

  2. #2

    ::knock:: ::knock:: This thing on?

    Hmmm. It's been a couple hours since I posted the first message above. I've sent the character description through birthright-l, but it doesn't appear to have shown up on the message boards despite the fact that I've already received copies of those messages through birthright-l. Does anyone know (or can they find out) if there is anything funky going on with the message boards ability to accept birthright-l posts? How long should it take for the message boards to process those posts?

    Thanks,
    Gary

  3. #3
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    Uhm, sorry, no idea. How did you send the description? I tend to recall that attachments don't get transmitted to the boards.

    If in doubt, you can always just post it here directly.

  4. #4
    Site Moderator geeman's Avatar
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    New Awnshegh: The Jackal

    At 05:37 AM 2/23/2006, I wrote:

    >It`s been a couple hours since I posted the first message
    >above. I`ve sent the character description through birthright-l,
    >but it doesn`t appear to have shown up on the message boards despite
    >the fact that I`ve already received copies of those messages through
    >birthright-l. Does anyone know (or can they find out) if there is
    >anything funky going on with the message boards ability to accept
    >birthright-l posts? How long should it take for the message boards
    >to process those posts?

    Oops. It looks like it might have been my fault. I set the listserv
    settings for the BR.net subscription to birthright-l to "nomail"
    accidentally or I was thinking I was setting it to NOACK NOREPRO to
    prevent the boards from getting copies of messages sent to the list
    by those who compose them on the boards. If the subscription was set
    to get copies of its own posts it would, I imagine, create an endless
    loop of posts since a post sent to the list from the boards would
    then return a post to the boards which would duly repost it to the
    list, etc....

    In any case, I`m sending this one through the list to see if it works
    now that I`ve changed the settings....

    Gary

  5. #5
    Site Moderator geeman's Avatar
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    New Awnshegh: The Jackal

    OK, trying to get a message from the birthright-l list to the
    birthright.net message boards again....

    Gary

  6. #6
    Site Moderator geeman's Avatar
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    New Awnshegh: The Jackal

    OK, it looks like we`re connected back up, but the posts that
    contained the Jackal`s description, origin, stats, etc. haven`t shown
    up yet. If this post makes it into the message boards all nice and
    neat then I`ll repost all that stuff.

    Gary

  7. #7
    Site Moderator geeman's Avatar
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    New Awnshegh: The Jackal

    OK, here`s that stuff again. My apologies to the
    listers who`ve already seen all this stuff and getting another copy of it.
    __________

    The Jackal -- Introduction

    "I am death."

    Such a comment would have seemed boastful coming
    from any other being, but I had seen the powers
    of the monster and knew that what it spoke was
    not entirely an exaggeration. I stood before him
    in his throne room in Schlessblut. It was a
    remarkably clean and well appointed space for a
    den of gnolls (notoriously among the most unclean
    of Cerilia`s denizens) and after traveling for
    days through the barbarous Gnoll Fells, the being
    that these monsters now call lord and master was
    a sharp contrast to some of the ghastly sights we
    had witnessed during our passage.

    It had been a long journey through those lands,
    and I dreaded the job before us. I had accepted
    the post as assistant to Lord Roran, the first
    ambassador sent to the Gnoll Fells in many years,
    for it is my duty to our order to take advantage
    of any opportunity to learn about those in whom
    the blood of Azrai has made for a dark
    transformation, but I feared the wildness of the
    gnolls would prevent them from recognizing even
    the most basic rules of civilization and some
    barbarous group of them would find a small group
    of humans traveling through these lands easy
    pickings. The journey was not an easy one to be
    sure, but except for an attack by a large,
    ravenous swamp troll that took several of our
    guards, we were not harassed by the denizens of the Gnoll Fells in any way.

    Even the fact that we had not been devoured on
    the way through his lands, however, did not allay
    my fears that we would be served up when we
    reached his capital. Looking upon the dark form
    of the Jackal that sat upon a throne cobbled
    together from the skulls of hundreds of men and
    beasts did little to dampen my fears. On either
    side of the throne a giant hyena sat upon its
    muscular haunches. They were the size of an
    Anuirean warhorse, I swear it, and though they
    seemed content to obey their master`s bidding
    they had the feral look of a wild animal in their
    beady eyes. I had not known that such creatures
    existed in Cerilia, and I wondered if their
    appearance was in some way connected to the Jackal`s rise to power.

    Ambassador Roran had finished presenting his
    credentials when the monster made its strange
    announcement by way of greeting. He let us
    ponder it for a moment before he spoke again.

    "Because I am death I will bring victory to my
    people," the Jackal continued. "It is
    inevitable. It is the destiny of all things to
    end. This world and all who live in it shall
    die. Even the elves who lurk in the shadows of
    their forests will eventually fade into
    nothing. Look about you, human. It is the
    future you see before you. My people are the
    strongest in the world, for now that I lead them
    they are the bringers of death. Here, I see the
    disbelief in your eyes. A demonstration of their devotion."

    The being called the Jackal barked a command and
    one of his hyena-faced followers quickly stepped
    forward. Tufts of fur seemed to stand up on the
    dogman`s body as the gaze of his liege fell upon
    him, and I recognized in the gnoll`s eyes a
    frightening mix of the zeal of a fanatic and the
    abject devotion of a hound for its master. It
    was a look I had seen often in my travels to
    through the awnshegh`s realm when the subject of
    the Jackal arose. The gnolls of Cerilia had a
    new leader, and their love for him was as great
    as their love of mayhem and destruction. In
    fact, some would say that the Jackal was not just
    their king. He was their god.

    "This is Grarthak," the Jackal continued. "He is
    one of the Keerrarta, my death-warriors, sworn to live and die at my command."

    I looked the gnoll for some hint of fear or
    magical influence using the skills taught me by
    the brothers of our order, but there were no
    apparent signs of control beyond his belief and
    fervor-a kind of magic that many underestimate
    yet can be far more dangerous than any hex.

    "Chew off your thumb, Grarthak," the Jackal ordered.

    "Which of my thumbs, my master?"

    "The left one."

    "Yes, master."

    The gnoll set upon his own knobby paw as if it
    were the most savory meat. For a moment its
    strong jaws worried at the base of the digit and
    then with a twist of its head the monster
    separated the thumb from its hand and spit it
    upon the marble floor at his feet. I shall never
    forget the sound it made when it hit the floor
    covered with the blood and spittle of the
    fanatical beastman. It was a sound like that
    made by soft and rotting fruit when it falls from
    the tree. The gnoll showed no sign of pain at
    his ordeal. In truth, he smiled and uttered a
    little noise like the giggle of a lunatic.

    "Hand it to our guest," the awnshegh commanded.

    I stepped forward so that the ambassador would
    not need to touch the horrid thing. The gnoll
    picked up its severed thumb with its unmarred
    paw, strode over to me, and held it before my
    face. Nervelessly, I held out my hand and the
    creature dropped the gory bit of flesh onto my
    palm. It was warm and slippery with blood,
    heavier than I would have imagined. The beast
    smiled at my disgust and the morbid, high-pitched
    sound of gnoll laughter emanated from the shadows around the throne room."

    Grarthak returned to his place in line with his ragged paw still dripping.

    "My minions are the most loyal in the world," the
    Jackal said as he rose from his horrid
    throne. "Grarthak would throw himself upon his
    blade if I should command it, for my followers
    are absolved of all fear of death. None shall
    stand before us. There are scores of warriors
    willing to give their lives in my service,
    human. You have traveled throughout my land, so
    you have seen that I have united the clans under
    my rule. My people will die at my command, and
    now so shall anyone who stands before us. Too
    long have the gnolls of Cerilia been
    ignored! Soon the world will recognize that we
    are a force to be reckoned with. From these
    clans I have forged a nation that rivals that of
    any other race of Cerilia, and our destiny will not be denied!"

    As he spoke the Jackal rose from his throne and
    approached. By the time the awnshegh had
    finished his speech the voiced of the gnolls in
    the shadows had risen in their characteristic
    call, so like the cackling of madmen. I felt
    surrounded by lunacy, as if trapped in an asylum
    from which there was no escape and the laughter
    of the mad never ends. The effect was
    terrifying, and I would have-should have-run from
    that place but the terror I felt held me
    transfixed and even the ambassador seemed frozen by it.

    The Jackal strode up to the ambassador while we
    stood transfixed with terror, and I saw him fully
    for the first time. Up close he was thin but
    solid. He had the body of a dancer. He was not
    as tall as I would have imagined, for his stature
    was made greater by the power he exuded and his demeanor.
    With a sudden move the awnshegh put his hands
    upon either side of the ambassador`s head. He
    did not strike him. Indeed the monster`s touch
    was almost gentle, but a look of agony came to
    Lord Roran`s face. He made a small, gurgling
    sound noise from deep in his throat, his face
    grew pale and drained of life and at last his
    body gave a violent jerk then fell to the ground
    like the strings cut from a puppet. The Jackal`s
    body quivered as the Ambassador`s body fell away
    from him, as if he were in the throes of some great passion.

    To my horror the awnshegh then turned to look at me.

    "Would you live, young one?"

    "If it is your will, my lord," I replied in a
    small, terrified voice. I know not what
    inspiration came upon me in forming my reply, but
    I believe it saved my life for the Jackal`s
    glowing red eyes flashed and he seemed satisfied.

    "Very well then, you shall live… for now. Return
    to the lands from which you came and bear back my
    message: I am death, and I can not be denied."

  8. #8
    Site Moderator geeman's Avatar
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    New Awnshegh: The Jackal

    Part 2 of the background information:

    The Secret Origin of the Jackal

    Other than himself, only one being alive knows
    the true origin of the Jackal. She is the last
    survivor of a group of elves that entered Nys
    Annwn not long ago seeking
    adventure. Shannalyndra Whiteoak and her lover
    Llewelledor wandered away from the group and
    found themselves upon a lonely knoll. There they
    found the ruins of some lost temple, the likes of
    which they had no idea existed. The crumbling
    walls and statuary were old even to elves, and
    the whole area seemed to thrum with
    energy. Shannalyndra suggested that they leave.

    "Can`t you feel it?" Llewelledor asked. "This
    place is a source of power. Perhaps I can claim
    it for my own." He smiled with excitement and
    jumped lithely over a broken arch. Llewelledor`s
    enthusiasm dampened her apprehension, and she
    followed him into the musty building.

    Inside the temple itself there was a broken alter
    upon which were wrought strange symbols and
    figures. Animal headed humans and various
    animals adorned the walls. Pictographic signs
    and sigils covered nearly every surface and in
    the gathering darkness the shadows made them appear quite black.

    Llewelledor ran his fingers along the surface of
    the alter with the kind of caress that
    Shannalyndra had thought was for her alone.

    "This is a mortal place," she said. "We should go."

    With his back to her she could only barely make out his response.

    "No, no. This is not a mortal place. Not a mortal place at all…."

    The young elf maid watched her lover stretch his
    hands out and placed his palms down flat upon the
    altar. Gathering his strength and the power of
    his blood he tried to bend the energies of the
    place to his will. A glow began to come from the
    altar and just as she was going to turn to flee a
    brilliant flash of light shot forth and blinded
    her. She heard her lover cry out, but then his
    voice was choked off and became a low guttural growl.

    When her vision returned Llewelledor stood before
    her, his body wreathed in a mystic fire that gave
    off no light or heat. She saw his flesh burn and
    blister by that unearthly fire, and as his pale
    elven skin burned away before her eyes a dark and
    terrible creature with dog-like features took
    shape from beneath the charred
    flesh. Shannalyndra knew that the creature that
    she saw before her was no longer her lover though
    it occupied his physical form. The creature
    before her was unwholesome and spiritless. It
    was like a fleshy puppet, in which existed only
    the will of its creator, whoever or whatever that
    might be…. The glow faded away and all that was
    left behind was the being that would become known as the Jackal.

    Her companions found her where she lay a few
    hours later. She had wandered from the ancient
    shrine and collapsed in the damp forest. When
    they asked her what had happened, she simply
    gazed at them placidly, without recognition. Try
    as they might, they could not get her to tell
    them what had occurred or where Llewelledor had
    gone. Indeed, since that day Shannalyndra has
    not spoken a word. Even among the haunted elves
    of Tuar Annwyn she is an eerie figure, skeletally
    thin with eyes grown hollow from despair.

  9. #9
    Site Moderator geeman's Avatar
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    New Awnshegh: The Jackal

    Part 3 of the Jackal`s information:

    The Jackal -- Character and Domain Stats

    In a remarkably short time the being known as the Jackal has managed
    to forge a kingdom from what were tribes of squabbling gnolls and
    other humanoids. Most of the creatures in the Gnoll Fells revere him
    with religious fervor. He is hailed as an agent of Yeenoghu, some
    even go so far as to suggest that his is the avatar or the progeny of
    that demonic god. The Jackal himself has remained silent on the
    nature of his origin and source of his power.

    The Jackal
    Awnshegh 8
    Medium-sized Major Awnshegh (augmented elf)
    Hit Dice: 8d10+24 (72 hp)
    Initiative: +7
    Speed: 30 ft.
    AC: 21 (+3 dex, +6 natural, +2 magic) touch 15, flat footed 18
    Base Attack/Grapple: +8/+0
    Attack: Fist +11 melee (1d4) plus death touch
    Full Attack: 2 fists +11 melee (1d4/1d4) plus Death Touch
    Face/Reach: 5 ft./5 ft.
    Special Qualities: Death Touch, Detect Illusions, Detect Life, Turn
    Susceptibility, Wardable
    Saves: Fort +9, Ref +9, Will +1
    Abilities: Str 10, Dex 16, Con 16, Int 14, Wis 8, Cha 20
    Skills: Bluff +7, Intimidate +15, Lead +15, Listen +10, Spot +10
    Feats: Blood Aesthete, Improved Initiative, Leadership, Weapon Finesse (fists)
    Environment: Any land (the Gnoll Fells)
    Organization: Solitary
    Challenge Rating: 8
    Treasure: Double
    Alignment: Chaotic Evil
    Advancement: By character class
    Level Adjustment: -
    Bloodline: Azrai, major, 35. Death Touch (major), Detect Illusions
    (minor), Detect Life (minor)
    Bloodline in BP Style: Az(10/35) Death Touch-PsnTch(7/1) Detect
    Illusions(1) Detect Life(3)
    Possessions: Ring of Mind Shielding, Ring of Protection +2

    The Jackal is a medium-sized humanoid with thin, canine features. He
    is graceful and lithe in appearance with a lean, muscular body like
    that of a dancer or acrobat. His body is covered by short black
    fur. His eyes glow red with an inner light.

    The Jackal normally wears a light colored skirt fastened at the hip
    by a gold pin. He wears several other items of jewelry including
    rings on nearly every finger, armbands, an elaborate necklace set
    with onyx stones, as well as half a dozen rings and studs that pierce
    his prominent ears. Several of these items of jewelry (see the
    magical items in his "Inventory" above) do not appear to be of
    Cerilian manufacture. He has not been known to wear armor or employ a weapon.

    COMBAT
    When in personal combat the Jackal fights with his fists and Death
    Touch attack. He will not hesitate to call upon his gnoll guards and
    dire hyena (see below) for assistance. Such creatures will fight
    fanatically for their master, and are always in his presence except
    during his monthly journeys to Nys Annwn.

    Death Touch: Being struck in combat by the Jackal requires the victim
    to make a DC 21 Fortitude save or die. Those killed by the Jackal`s
    touch can be raised normally and will even retain their bloodline and
    regency. This remains in effect until the awnshegh "deposits" the
    souls that he has collected (see below.)

    Detect Illusions: The Jackal automatically makes a saving throw when
    confronted by an illusion and adds his bld (+4) to the save to
    recognize the illusion for what it is.

    Turn Susceptibility: The Jackal can be turned (but not rebuked) as is
    an undead creature by an appropriately aligned and powered priest.

    Detect Life: As a free action the Jackal can detect the presence of
    all living and undead creatures within a 100` radius. Only the
    presence of such beings is determined, not their levels, hit dice, race, etc.

    Wardable: Due to the Jackal`s extraplanar origin he cannot pass
    through the barrier created by spells that protect against evil or chaos.

    Realm Name: Gnoll Fells

    Location: Vosgaard

    Status: Not available for PC use

    Alignment: Chaotic Evil

    Provinces/Holdings:

    Province Law Temples Guilds Sources
    Hodane`s End (2/7) Ja (2) GF (2) - Dr (3)
    Mickelbraun (3/6) Ja (2) GF (3) - -
    Nordricht (2/7) Ja (1) GF (2) GT (2) -
    Nys Annwn (0/9) Ja (0) - - TA (9)
    Schlessblut (3/6) Ja (3) GF (3) GT (3) -
    Shudder Cliff (1/8) Ja (1) GF (1) GT (1) -
    Twopeak (2/7) Ja (1) GF (1) GT (1) Dr (6)

    Abbreviations: Ja=The Jackal; GF=Ghus Feuerscorn (Yeenoghu`s Dark
    Curse); Dr=The Dragon; GT=Gnoreg Torglyde (The Tradegnolls); TA=Tuar
    Annwn (unknown)

    Law: The Jackal has managed to scrape together a domain from the
    disparate and squabbling bands of gnolls and other humanoids that
    live in the Gnoll Fells. His control over his citizens, however, is
    somewhat problematic. The majority of gnolls swear him allegiance,
    but the very nature of his followers makes for an unruly kingdom as
    his followers become embroiled in their disputes and blood
    feuds. The Jackal is in the process of consolidating the law
    holdings of his realm. Once that is done he may look to expanding
    his realm outside his borders.

    Temples: The gnoll shaman Ghus Feuerscorn controls all the temple
    holdings of the Gnoll Fells.

    Guilds: The economic life of the Gnoll Fells is dominated the
    Tradegnolls controlled by Gnoreg Torglyde.

    Sources: The being called the Dragon controls two source holdings,
    including a very powerful one in the Gnoll Fells province
    Twopeaks. So far, no one has dared to confront that creature openly,
    and the Jackal probably has more immediate concerns. Eventually,
    however, the presence of so powerful a rival in his realm will likely
    lead to some sort of confrontation. In addition to the Dragon, the
    source holdings of Nys Annwn are controlled by some unknown force
    from across the border in Tuar Annwn. Or is it? Could that powerful
    source be the result of a power beyond Aebrynis? See Rumors, Hints
    and Adventure Hooks below.

    Provinces: The Jackal controls all the provinces of Gnoll Fells
    except Mickelbraun and Schlessblut, which are controlled by the gnoll
    shaman Ghus Feuerscorn. Since Feuerscorn has sworn allegiance to the
    Jackal, however, the awnshegh`s control over the whole of the Fells
    is fairly well complete. Though the creatures that live in his
    demesne are a quarrelsome group, the personal charisma and power of
    the Jackal has gotten him more than enough popular support amongst
    the disparate clans to rule.
    Additional information on the regents and holdings of the Gnoll Fells
    can be found in the TotHW accessory.

    Regency Generated/Accumulated: 23/28

    Vassalage: The Jackal requires only a token vassalage of 1GB/1RP from
    each of the gnoll regents in his realm, relying upon his law claims
    upon those regents to provide him whatever additional revenue he may require.

    Army: The bands of gnolls and humanoids in the Gnoll Fells now swear
    allegiance to the Jackal, giving him control of seven units of gnoll
    marauders. One of these units is stationed in each of the provinces
    of the Gnoll Fells. In addition to this standing army the Jackal can
    raise an additional unit of marauders from each of his provinces,
    mustering them as levies.

    In addition to the typical gnoll units, the Jackal can call upon a
    unit of fanatical gnoll warriors sworn to live and die at his
    command. The Keerrarta are a special unit of soldiers. The Jackal
    has yet to use them on a battlefield, but despite that fact the
    individual exploits and fearlessness of these humanoid soldiers has
    begun to give them a reputation in the region. Among these warriors
    can be found dire hyenas that have been bred and trained for war (see below.)

    Regent: The Jackal

    Lieutenants: The Jackal can call upon the other regents of the Gnoll
    Fells to act as his lieutenants, though he prefers to leave them to
    their own activities so long as those activities do not in any way
    compromise his control of the domain or interfere with his own plans
    for expansion.
    Important NPCs: Several gnolls have seen the Jackal in the company of
    a shadowy, cloaked figure that has the scent of a Khinasi and the
    aura of mystical power about him. There has been widespread
    speculation about the identity of this person, but little conclusive evidence.

  10. #10
    Site Moderator geeman's Avatar
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    New Awnshegh: The Jackal

    Part 4 of the Jackal write up.

    The Jackal -- Rumors, Hints and Adventure Hooks

    The Jackal`s Shadow
    Ghus Feuerscorn prayed constantly to his demonic
    god Yeenoghu for help uniting the Gnolls Fells
    into a cohesive political force. Now those
    prayers have been answered, and the shaman could
    not be more pleased. At least, in public. The
    truth is that the shaman`s prayers to his demonic
    god for a united gnoll kingdom were always under
    the assumption that he, Feuerscorn, would become
    the leader of all the gnolls, not that a being of
    great power would suddenly appear to whom he
    would have to swear allegiance. Paying homage to
    the Jackal sits no better with the gnoll priest
    than it would any person with political
    ambitions, perhaps less so for the Jackal`s
    meteoric rise to power stands in sharp contrast
    to the years of struggle the gnoll shaman has
    been working to gain control of the Gnoll Fell`s
    two southernmost provinces. The shaman is understandably envious.

    Though the Jackal has said that he is content to
    have the shaman`s vassalage, Feuerscorn remains
    leery. The Jackal does not seem particularly
    faithful to the gnoll god, only occasionally
    mentioning him when speaking publicly and never
    when discussing his personal beliefs. The shaman
    suspects the Jackal does not truly have faith in
    Yeenoughu, or that he is even a heretic.

    The Jackal is frequently absent from his court in
    Schlessblut. Feuerscorn knows the awnshegh
    travels to the sparsely populated province of Nys
    Annwn where he remains sometimes for several
    days. Though he will not betray the leader of
    the Gnoll Fells outright, the shaman is willing
    to trade this information to someone (even
    non-gnolls) investigating the awnshegh`s habits,
    especially if he thinks he may benefit from the
    subsequent revelations. If the gnoll shaman were
    to learn information damaging to the Jackal he
    may use that information as a means to gain more
    personal power. He may even use it to foment a
    revolution, hoping to gain control of the now united land of the gnolls.

    The Coming Sunset
    The power of the Jackal`s bloodline is
    extraordinary and remains unexplained. In recent
    weeks, however, rumors that the awnshegh is in
    league with other Cerilian awnsheghlien have been
    substantiated by sightings of humans believed to
    be Sons of the Serpent in conference with the new
    gnoll king. At least, these shadowy figures bear
    sigils in the form of snakes and slink in the
    shadows just as the Serpent`s followers are wont
    to do. Recently, the Jackal has taken to wearing
    a gold armband that is the in the shape of a
    coiled cobra, increasing the rumors that the two awnsheghlien are in league.

    "Soon the world will know our sunset," one was overheard saying.

    The truth is that the remark was
    misunderstood. What the cloaked figure actually
    said was, "Soon the world will know you are the son of Set."

    Gnever Say Gnever
    After the events that led to his transformation
    his former lover Shannalyndra does not speak, and
    she can tell her tale only if her voice can be
    returned. That will require a type of healing
    magic unknown to the sidhe. If she could be
    restored, however, she could reveal the origin of
    the Jackal and lead a party to the location where
    he was created and where he still returns to
    deposit the souls of those whose lives he has
    taken. It is the only time he is not protected
    by his deadly Keerrarta, and it is possible that
    he could be captured or killed.

    The Grassy Gnoll
    The Jackal`s secret is that he is not a gnoll and
    that his power if not of this world, nor even of
    the Shadow World. Before his transformation into
    an awnshegh the Jackal was called Llewelledor
    Ashenfalls, son of a prominent Sidhe family in
    the cursed elven land of Tuar Annwn. When he
    touched the altar in the ancient shrine he opened
    a gateway beyond the world of light where some
    hideous power had been waiting for eons. It
    quickly corrupted the elf lad and turned him into
    some weird parody of itself and an immortal Sidhe
    as might be depicted by the spirit of Azrai that
    permeates the nether world of Shadow.

    The altar in the ancient shrine is the only place
    where the Jackal can commune with his patron god,
    for it is a portal through the Shadow World to
    planes beyond. He must return to the stony
    edifice regularly in order to receive
    instructions from his true master and in order to
    draw power from that dark god. In exchange for
    the souls of those slain by his Death Touch
    attack the Jackal receives RP equal to the amount
    his bloodline score would have increased if he
    had committed bloodtheft upon a being with a
    bloodline score equal to the total character
    levels of the characters he has slain. That is,
    if the Jackal slays with his death touch ability
    a number of characters whose total character
    levels is 25 he receives RP equal to the amount
    his bloodline score would have increased by
    committing an act of bloodtheft upon a scion with a bloodline score of 25.

    Slaying scions and depositing their souls is
    particularly effective. Add the bloodline score
    of any scion to the total number of character
    levels the Jackal deposits to determine the amount of regency he collects.

    Those whose lives have been taken by the Jackal`s
    Death Touch attack can be raised or resurrected
    up until the point at which he "exchanges" their
    life energy for RP. Once deposited, their souls
    are destroyed and are beyond the reach of even
    the most powerful magics. If the Jackal does not
    visit the shrine and deposit the souls he has
    taken within a month of taking them he will lose
    his grip upon them and they will begin their
    journey through the Shadow World to their final
    resting place. The Jackal can "store" up to his
    bloodline score in character levels of souls
    before depositing them. Any characters slain
    after that number begin their journey to the next
    world immediately and can be raised or
    resurrected without loss of bloodline or regency
    at any time if the soul is willing to return to life.

    Elven Spirit
    Llewelledor lives-after a fashion. Hidden
    amongst the ruins of the ancient temple,
    protected by cunning traps and behind a veil of
    hideous curses is small canopic jar in which the
    spirit of the foolish elf remains bound to a
    twilit existence between life, death and
    rebirth. Elven spirits remain tied to the
    material plane after death , so as long as
    Llewelledor`s life essence is trapped his body
    remains vibrant and under the control of a being
    from beyond the worlds of light and shadow. If
    his spirit could be released from this prison,
    however, it would be freed to rejoin the energies
    of the natural world…. Once the elf`s spirit is
    free the body he occupied would no longer remain vital and must die.
    It is possible, however, that the energies that
    sustain the Jackal would keep the body he
    occupies animated in some vile state of unlife
    should the spirit of his host be released from
    its prison-the monster`s patron is, after all, a
    power from the Outer Planes with control over
    life and death. Perhaps Llewelledor`s spirit
    could be rejoined with his physical body? Might
    it be possible to lure the being called the
    Jackal into a trap? The Jackal would have to be
    nearby when the jar was opened for Llewelledor to
    have a chance at reoccupying his body, but the
    Jackal would then surely be destroyed.

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