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Thread: New Awnshegh: The Jackal
02-23-2006, 11:28 AM #1
- Join Date
- Jan 2006
New Awnshegh: The Jackal
It's been quite a while since I posted one of these awnshegh descriptions. Long enough that I have a few complete write-ups stockpiled so I can release them like my dark minions upon the unsuspecting BR community.... Muah-ah-ah!
Anyway, these things tend to be rather long, so I'm going to break this up into several posts per the usual modus operandi; I'll start from the BR.net message board and then complete the description using posts sent from birthright-l since that's my preferred way of interacting with everybody. This message is originating from a BR.net account that I had to create because for some reason when I log in under my previous account it says I don't have access to any of the message board forums. (I did change ISPs. Maybe that's it.)
An Update: I'm still working on the compilation of these character and monster write ups that I've posted over the years along with a goodly amount of game mechanics for the creation of such characters using a point-based system entitled Legendary Beings and Mythic Monsters. That document is currently approximately 120,000 words, which comes out to about 200 pages in a PDF file what with formatting, layout and graphics. The text is 98-9% finished, so it's really just the finalization process that needs to get completed. Unfortunately, as anyone who has engaged in this kind of thing knows that's not a small task and can be even more time consuming than composition, especially for someone like me, frankly, since that kind of editting isn't exactly my raison d'etre. I'm trying to make it look as much like an actual gaming manual as possible, and that means things like covers (those are already done) and nice, relevant artwork. Searching for good art in the public domain that one can use in a rather specialized RPG manual is pretty tough, but I think folks will be pleased with what I've managed to find or create myself. Graphic arts is not my field, but I can do some relatively simple things to create pictures that look like they were at least done on purpose.
FYI: The LBMM document has 25 new awnshegh, ershegh and BR-specific monsters in it. I have some notes/ideas for well over 100 more, meaning there's plenty of room for MMLB II-V. I've already started compiling MMLB II, mostly with descriptions that I cut from the first version for the sake of time and space.
In any case, on with the show as it were.... Here's a write up for a new awnshegh called The Jackal.
Comments and suggestions are welcome.
02-23-2006, 01:37 PM #2
- Join Date
- Jan 2006
::knock:: ::knock:: This thing on?
Hmmm. It's been a couple hours since I posted the first message above. I've sent the character description through birthright-l, but it doesn't appear to have shown up on the message boards despite the fact that I've already received copies of those messages through birthright-l. Does anyone know (or can they find out) if there is anything funky going on with the message boards ability to accept birthright-l posts? How long should it take for the message boards to process those posts?
02-24-2006, 05:42 PM #3
- Join Date
- Feb 2002
- New Haven, CT
Uhm, sorry, no idea. How did you send the description? I tend to recall that attachments don't get transmitted to the boards.
If in doubt, you can always just post it here directly.
02-24-2006, 07:15 PM #4
New Awnshegh: The Jackal
At 05:37 AM 2/23/2006, I wrote:
>It`s been a couple hours since I posted the first message
>above. I`ve sent the character description through birthright-l,
>but it doesn`t appear to have shown up on the message boards despite
>the fact that I`ve already received copies of those messages through
>birthright-l. Does anyone know (or can they find out) if there is
>anything funky going on with the message boards ability to accept
>birthright-l posts? How long should it take for the message boards
>to process those posts?
Oops. It looks like it might have been my fault. I set the listserv
settings for the BR.net subscription to birthright-l to "nomail"
accidentally or I was thinking I was setting it to NOACK NOREPRO to
prevent the boards from getting copies of messages sent to the list
by those who compose them on the boards. If the subscription was set
to get copies of its own posts it would, I imagine, create an endless
loop of posts since a post sent to the list from the boards would
then return a post to the boards which would duly repost it to the
In any case, I`m sending this one through the list to see if it works
now that I`ve changed the settings....
02-24-2006, 07:15 PM #5
02-24-2006, 08:01 PM #6
New Awnshegh: The Jackal
OK, it looks like we`re connected back up, but the posts that
contained the Jackal`s description, origin, stats, etc. haven`t shown
up yet. If this post makes it into the message boards all nice and
neat then I`ll repost all that stuff.
02-24-2006, 08:19 PM #7
New Awnshegh: The Jackal
OK, here`s that stuff again. My apologies to the
listers who`ve already seen all this stuff and getting another copy of it.
The Jackal -- Introduction
"I am death."
Such a comment would have seemed boastful coming
from any other being, but I had seen the powers
of the monster and knew that what it spoke was
not entirely an exaggeration. I stood before him
in his throne room in Schlessblut. It was a
remarkably clean and well appointed space for a
den of gnolls (notoriously among the most unclean
of Cerilia`s denizens) and after traveling for
days through the barbarous Gnoll Fells, the being
that these monsters now call lord and master was
a sharp contrast to some of the ghastly sights we
had witnessed during our passage.
It had been a long journey through those lands,
and I dreaded the job before us. I had accepted
the post as assistant to Lord Roran, the first
ambassador sent to the Gnoll Fells in many years,
for it is my duty to our order to take advantage
of any opportunity to learn about those in whom
the blood of Azrai has made for a dark
transformation, but I feared the wildness of the
gnolls would prevent them from recognizing even
the most basic rules of civilization and some
barbarous group of them would find a small group
of humans traveling through these lands easy
pickings. The journey was not an easy one to be
sure, but except for an attack by a large,
ravenous swamp troll that took several of our
guards, we were not harassed by the denizens of the Gnoll Fells in any way.
Even the fact that we had not been devoured on
the way through his lands, however, did not allay
my fears that we would be served up when we
reached his capital. Looking upon the dark form
of the Jackal that sat upon a throne cobbled
together from the skulls of hundreds of men and
beasts did little to dampen my fears. On either
side of the throne a giant hyena sat upon its
muscular haunches. They were the size of an
Anuirean warhorse, I swear it, and though they
seemed content to obey their master`s bidding
they had the feral look of a wild animal in their
beady eyes. I had not known that such creatures
existed in Cerilia, and I wondered if their
appearance was in some way connected to the Jackal`s rise to power.
Ambassador Roran had finished presenting his
credentials when the monster made its strange
announcement by way of greeting. He let us
ponder it for a moment before he spoke again.
"Because I am death I will bring victory to my
people," the Jackal continued. "It is
inevitable. It is the destiny of all things to
end. This world and all who live in it shall
die. Even the elves who lurk in the shadows of
their forests will eventually fade into
nothing. Look about you, human. It is the
future you see before you. My people are the
strongest in the world, for now that I lead them
they are the bringers of death. Here, I see the
disbelief in your eyes. A demonstration of their devotion."
The being called the Jackal barked a command and
one of his hyena-faced followers quickly stepped
forward. Tufts of fur seemed to stand up on the
dogman`s body as the gaze of his liege fell upon
him, and I recognized in the gnoll`s eyes a
frightening mix of the zeal of a fanatic and the
abject devotion of a hound for its master. It
was a look I had seen often in my travels to
through the awnshegh`s realm when the subject of
the Jackal arose. The gnolls of Cerilia had a
new leader, and their love for him was as great
as their love of mayhem and destruction. In
fact, some would say that the Jackal was not just
their king. He was their god.
"This is Grarthak," the Jackal continued. "He is
one of the Keerrarta, my death-warriors, sworn to live and die at my command."
I looked the gnoll for some hint of fear or
magical influence using the skills taught me by
the brothers of our order, but there were no
apparent signs of control beyond his belief and
fervor-a kind of magic that many underestimate
yet can be far more dangerous than any hex.
"Chew off your thumb, Grarthak," the Jackal ordered.
"Which of my thumbs, my master?"
"The left one."
The gnoll set upon his own knobby paw as if it
were the most savory meat. For a moment its
strong jaws worried at the base of the digit and
then with a twist of its head the monster
separated the thumb from its hand and spit it
upon the marble floor at his feet. I shall never
forget the sound it made when it hit the floor
covered with the blood and spittle of the
fanatical beastman. It was a sound like that
made by soft and rotting fruit when it falls from
the tree. The gnoll showed no sign of pain at
his ordeal. In truth, he smiled and uttered a
little noise like the giggle of a lunatic.
"Hand it to our guest," the awnshegh commanded.
I stepped forward so that the ambassador would
not need to touch the horrid thing. The gnoll
picked up its severed thumb with its unmarred
paw, strode over to me, and held it before my
face. Nervelessly, I held out my hand and the
creature dropped the gory bit of flesh onto my
palm. It was warm and slippery with blood,
heavier than I would have imagined. The beast
smiled at my disgust and the morbid, high-pitched
sound of gnoll laughter emanated from the shadows around the throne room."
Grarthak returned to his place in line with his ragged paw still dripping.
"My minions are the most loyal in the world," the
Jackal said as he rose from his horrid
throne. "Grarthak would throw himself upon his
blade if I should command it, for my followers
are absolved of all fear of death. None shall
stand before us. There are scores of warriors
willing to give their lives in my service,
human. You have traveled throughout my land, so
you have seen that I have united the clans under
my rule. My people will die at my command, and
now so shall anyone who stands before us. Too
long have the gnolls of Cerilia been
ignored! Soon the world will recognize that we
are a force to be reckoned with. From these
clans I have forged a nation that rivals that of
any other race of Cerilia, and our destiny will not be denied!"
As he spoke the Jackal rose from his throne and
approached. By the time the awnshegh had
finished his speech the voiced of the gnolls in
the shadows had risen in their characteristic
call, so like the cackling of madmen. I felt
surrounded by lunacy, as if trapped in an asylum
from which there was no escape and the laughter
of the mad never ends. The effect was
terrifying, and I would have-should have-run from
that place but the terror I felt held me
transfixed and even the ambassador seemed frozen by it.
The Jackal strode up to the ambassador while we
stood transfixed with terror, and I saw him fully
for the first time. Up close he was thin but
solid. He had the body of a dancer. He was not
as tall as I would have imagined, for his stature
was made greater by the power he exuded and his demeanor.
With a sudden move the awnshegh put his hands
upon either side of the ambassador`s head. He
did not strike him. Indeed the monster`s touch
was almost gentle, but a look of agony came to
Lord Roran`s face. He made a small, gurgling
sound noise from deep in his throat, his face
grew pale and drained of life and at last his
body gave a violent jerk then fell to the ground
like the strings cut from a puppet. The Jackal`s
body quivered as the Ambassador`s body fell away
from him, as if he were in the throes of some great passion.
To my horror the awnshegh then turned to look at me.
"Would you live, young one?"
"If it is your will, my lord," I replied in a
small, terrified voice. I know not what
inspiration came upon me in forming my reply, but
I believe it saved my life for the Jackal`s
glowing red eyes flashed and he seemed satisfied.
"Very well then, you shall live… for now. Return
to the lands from which you came and bear back my
message: I am death, and I can not be denied."
02-24-2006, 10:00 PM #8
New Awnshegh: The Jackal
Part 2 of the background information:
The Secret Origin of the Jackal
Other than himself, only one being alive knows
the true origin of the Jackal. She is the last
survivor of a group of elves that entered Nys
Annwn not long ago seeking
adventure. Shannalyndra Whiteoak and her lover
Llewelledor wandered away from the group and
found themselves upon a lonely knoll. There they
found the ruins of some lost temple, the likes of
which they had no idea existed. The crumbling
walls and statuary were old even to elves, and
the whole area seemed to thrum with
energy. Shannalyndra suggested that they leave.
"Can`t you feel it?" Llewelledor asked. "This
place is a source of power. Perhaps I can claim
it for my own." He smiled with excitement and
jumped lithely over a broken arch. Llewelledor`s
enthusiasm dampened her apprehension, and she
followed him into the musty building.
Inside the temple itself there was a broken alter
upon which were wrought strange symbols and
figures. Animal headed humans and various
animals adorned the walls. Pictographic signs
and sigils covered nearly every surface and in
the gathering darkness the shadows made them appear quite black.
Llewelledor ran his fingers along the surface of
the alter with the kind of caress that
Shannalyndra had thought was for her alone.
"This is a mortal place," she said. "We should go."
With his back to her she could only barely make out his response.
"No, no. This is not a mortal place. Not a mortal place at all…."
The young elf maid watched her lover stretch his
hands out and placed his palms down flat upon the
altar. Gathering his strength and the power of
his blood he tried to bend the energies of the
place to his will. A glow began to come from the
altar and just as she was going to turn to flee a
brilliant flash of light shot forth and blinded
her. She heard her lover cry out, but then his
voice was choked off and became a low guttural growl.
When her vision returned Llewelledor stood before
her, his body wreathed in a mystic fire that gave
off no light or heat. She saw his flesh burn and
blister by that unearthly fire, and as his pale
elven skin burned away before her eyes a dark and
terrible creature with dog-like features took
shape from beneath the charred
flesh. Shannalyndra knew that the creature that
she saw before her was no longer her lover though
it occupied his physical form. The creature
before her was unwholesome and spiritless. It
was like a fleshy puppet, in which existed only
the will of its creator, whoever or whatever that
might be…. The glow faded away and all that was
left behind was the being that would become known as the Jackal.
Her companions found her where she lay a few
hours later. She had wandered from the ancient
shrine and collapsed in the damp forest. When
they asked her what had happened, she simply
gazed at them placidly, without recognition. Try
as they might, they could not get her to tell
them what had occurred or where Llewelledor had
gone. Indeed, since that day Shannalyndra has
not spoken a word. Even among the haunted elves
of Tuar Annwyn she is an eerie figure, skeletally
thin with eyes grown hollow from despair.
02-24-2006, 10:17 PM #9
New Awnshegh: The Jackal
Part 3 of the Jackal`s information:
The Jackal -- Character and Domain Stats
In a remarkably short time the being known as the Jackal has managed
to forge a kingdom from what were tribes of squabbling gnolls and
other humanoids. Most of the creatures in the Gnoll Fells revere him
with religious fervor. He is hailed as an agent of Yeenoghu, some
even go so far as to suggest that his is the avatar or the progeny of
that demonic god. The Jackal himself has remained silent on the
nature of his origin and source of his power.
Medium-sized Major Awnshegh (augmented elf)
Hit Dice: 8d10+24 (72 hp)
Speed: 30 ft.
AC: 21 (+3 dex, +6 natural, +2 magic) touch 15, flat footed 18
Base Attack/Grapple: +8/+0
Attack: Fist +11 melee (1d4) plus death touch
Full Attack: 2 fists +11 melee (1d4/1d4) plus Death Touch
Face/Reach: 5 ft./5 ft.
Special Qualities: Death Touch, Detect Illusions, Detect Life, Turn
Saves: Fort +9, Ref +9, Will +1
Abilities: Str 10, Dex 16, Con 16, Int 14, Wis 8, Cha 20
Skills: Bluff +7, Intimidate +15, Lead +15, Listen +10, Spot +10
Feats: Blood Aesthete, Improved Initiative, Leadership, Weapon Finesse (fists)
Environment: Any land (the Gnoll Fells)
Challenge Rating: 8
Alignment: Chaotic Evil
Advancement: By character class
Level Adjustment: -
Bloodline: Azrai, major, 35. Death Touch (major), Detect Illusions
(minor), Detect Life (minor)
Bloodline in BP Style: Az(10/35) Death Touch-PsnTch(7/1) Detect
Illusions(1) Detect Life(3)
Possessions: Ring of Mind Shielding, Ring of Protection +2
The Jackal is a medium-sized humanoid with thin, canine features. He
is graceful and lithe in appearance with a lean, muscular body like
that of a dancer or acrobat. His body is covered by short black
fur. His eyes glow red with an inner light.
The Jackal normally wears a light colored skirt fastened at the hip
by a gold pin. He wears several other items of jewelry including
rings on nearly every finger, armbands, an elaborate necklace set
with onyx stones, as well as half a dozen rings and studs that pierce
his prominent ears. Several of these items of jewelry (see the
magical items in his "Inventory" above) do not appear to be of
Cerilian manufacture. He has not been known to wear armor or employ a weapon.
When in personal combat the Jackal fights with his fists and Death
Touch attack. He will not hesitate to call upon his gnoll guards and
dire hyena (see below) for assistance. Such creatures will fight
fanatically for their master, and are always in his presence except
during his monthly journeys to Nys Annwn.
Death Touch: Being struck in combat by the Jackal requires the victim
to make a DC 21 Fortitude save or die. Those killed by the Jackal`s
touch can be raised normally and will even retain their bloodline and
regency. This remains in effect until the awnshegh "deposits" the
souls that he has collected (see below.)
Detect Illusions: The Jackal automatically makes a saving throw when
confronted by an illusion and adds his bld (+4) to the save to
recognize the illusion for what it is.
Turn Susceptibility: The Jackal can be turned (but not rebuked) as is
an undead creature by an appropriately aligned and powered priest.
Detect Life: As a free action the Jackal can detect the presence of
all living and undead creatures within a 100` radius. Only the
presence of such beings is determined, not their levels, hit dice, race, etc.
Wardable: Due to the Jackal`s extraplanar origin he cannot pass
through the barrier created by spells that protect against evil or chaos.
Realm Name: Gnoll Fells
Status: Not available for PC use
Alignment: Chaotic Evil
Province Law Temples Guilds Sources
Hodane`s End (2/7) Ja (2) GF (2) - Dr (3)
Mickelbraun (3/6) Ja (2) GF (3) - -
Nordricht (2/7) Ja (1) GF (2) GT (2) -
Nys Annwn (0/9) Ja (0) - - TA (9)
Schlessblut (3/6) Ja (3) GF (3) GT (3) -
Shudder Cliff (1/8) Ja (1) GF (1) GT (1) -
Twopeak (2/7) Ja (1) GF (1) GT (1) Dr (6)
Abbreviations: Ja=The Jackal; GF=Ghus Feuerscorn (Yeenoghu`s Dark
Curse); Dr=The Dragon; GT=Gnoreg Torglyde (The Tradegnolls); TA=Tuar
Law: The Jackal has managed to scrape together a domain from the
disparate and squabbling bands of gnolls and other humanoids that
live in the Gnoll Fells. His control over his citizens, however, is
somewhat problematic. The majority of gnolls swear him allegiance,
but the very nature of his followers makes for an unruly kingdom as
his followers become embroiled in their disputes and blood
feuds. The Jackal is in the process of consolidating the law
holdings of his realm. Once that is done he may look to expanding
his realm outside his borders.
Temples: The gnoll shaman Ghus Feuerscorn controls all the temple
holdings of the Gnoll Fells.
Guilds: The economic life of the Gnoll Fells is dominated the
Tradegnolls controlled by Gnoreg Torglyde.
Sources: The being called the Dragon controls two source holdings,
including a very powerful one in the Gnoll Fells province
Twopeaks. So far, no one has dared to confront that creature openly,
and the Jackal probably has more immediate concerns. Eventually,
however, the presence of so powerful a rival in his realm will likely
lead to some sort of confrontation. In addition to the Dragon, the
source holdings of Nys Annwn are controlled by some unknown force
from across the border in Tuar Annwn. Or is it? Could that powerful
source be the result of a power beyond Aebrynis? See Rumors, Hints
and Adventure Hooks below.
Provinces: The Jackal controls all the provinces of Gnoll Fells
except Mickelbraun and Schlessblut, which are controlled by the gnoll
shaman Ghus Feuerscorn. Since Feuerscorn has sworn allegiance to the
Jackal, however, the awnshegh`s control over the whole of the Fells
is fairly well complete. Though the creatures that live in his
demesne are a quarrelsome group, the personal charisma and power of
the Jackal has gotten him more than enough popular support amongst
the disparate clans to rule.
Additional information on the regents and holdings of the Gnoll Fells
can be found in the TotHW accessory.
Regency Generated/Accumulated: 23/28
Vassalage: The Jackal requires only a token vassalage of 1GB/1RP from
each of the gnoll regents in his realm, relying upon his law claims
upon those regents to provide him whatever additional revenue he may require.
Army: The bands of gnolls and humanoids in the Gnoll Fells now swear
allegiance to the Jackal, giving him control of seven units of gnoll
marauders. One of these units is stationed in each of the provinces
of the Gnoll Fells. In addition to this standing army the Jackal can
raise an additional unit of marauders from each of his provinces,
mustering them as levies.
In addition to the typical gnoll units, the Jackal can call upon a
unit of fanatical gnoll warriors sworn to live and die at his
command. The Keerrarta are a special unit of soldiers. The Jackal
has yet to use them on a battlefield, but despite that fact the
individual exploits and fearlessness of these humanoid soldiers has
begun to give them a reputation in the region. Among these warriors
can be found dire hyenas that have been bred and trained for war (see below.)
Regent: The Jackal
Lieutenants: The Jackal can call upon the other regents of the Gnoll
Fells to act as his lieutenants, though he prefers to leave them to
their own activities so long as those activities do not in any way
compromise his control of the domain or interfere with his own plans
Important NPCs: Several gnolls have seen the Jackal in the company of
a shadowy, cloaked figure that has the scent of a Khinasi and the
aura of mystical power about him. There has been widespread
speculation about the identity of this person, but little conclusive evidence.
02-24-2006, 10:30 PM #10
New Awnshegh: The Jackal
Part 4 of the Jackal write up.
The Jackal -- Rumors, Hints and Adventure Hooks
The Jackal`s Shadow
Ghus Feuerscorn prayed constantly to his demonic
god Yeenoghu for help uniting the Gnolls Fells
into a cohesive political force. Now those
prayers have been answered, and the shaman could
not be more pleased. At least, in public. The
truth is that the shaman`s prayers to his demonic
god for a united gnoll kingdom were always under
the assumption that he, Feuerscorn, would become
the leader of all the gnolls, not that a being of
great power would suddenly appear to whom he
would have to swear allegiance. Paying homage to
the Jackal sits no better with the gnoll priest
than it would any person with political
ambitions, perhaps less so for the Jackal`s
meteoric rise to power stands in sharp contrast
to the years of struggle the gnoll shaman has
been working to gain control of the Gnoll Fell`s
two southernmost provinces. The shaman is understandably envious.
Though the Jackal has said that he is content to
have the shaman`s vassalage, Feuerscorn remains
leery. The Jackal does not seem particularly
faithful to the gnoll god, only occasionally
mentioning him when speaking publicly and never
when discussing his personal beliefs. The shaman
suspects the Jackal does not truly have faith in
Yeenoughu, or that he is even a heretic.
The Jackal is frequently absent from his court in
Schlessblut. Feuerscorn knows the awnshegh
travels to the sparsely populated province of Nys
Annwn where he remains sometimes for several
days. Though he will not betray the leader of
the Gnoll Fells outright, the shaman is willing
to trade this information to someone (even
non-gnolls) investigating the awnshegh`s habits,
especially if he thinks he may benefit from the
subsequent revelations. If the gnoll shaman were
to learn information damaging to the Jackal he
may use that information as a means to gain more
personal power. He may even use it to foment a
revolution, hoping to gain control of the now united land of the gnolls.
The Coming Sunset
The power of the Jackal`s bloodline is
extraordinary and remains unexplained. In recent
weeks, however, rumors that the awnshegh is in
league with other Cerilian awnsheghlien have been
substantiated by sightings of humans believed to
be Sons of the Serpent in conference with the new
gnoll king. At least, these shadowy figures bear
sigils in the form of snakes and slink in the
shadows just as the Serpent`s followers are wont
to do. Recently, the Jackal has taken to wearing
a gold armband that is the in the shape of a
coiled cobra, increasing the rumors that the two awnsheghlien are in league.
"Soon the world will know our sunset," one was overheard saying.
The truth is that the remark was
misunderstood. What the cloaked figure actually
said was, "Soon the world will know you are the son of Set."
Gnever Say Gnever
After the events that led to his transformation
his former lover Shannalyndra does not speak, and
she can tell her tale only if her voice can be
returned. That will require a type of healing
magic unknown to the sidhe. If she could be
restored, however, she could reveal the origin of
the Jackal and lead a party to the location where
he was created and where he still returns to
deposit the souls of those whose lives he has
taken. It is the only time he is not protected
by his deadly Keerrarta, and it is possible that
he could be captured or killed.
The Grassy Gnoll
The Jackal`s secret is that he is not a gnoll and
that his power if not of this world, nor even of
the Shadow World. Before his transformation into
an awnshegh the Jackal was called Llewelledor
Ashenfalls, son of a prominent Sidhe family in
the cursed elven land of Tuar Annwn. When he
touched the altar in the ancient shrine he opened
a gateway beyond the world of light where some
hideous power had been waiting for eons. It
quickly corrupted the elf lad and turned him into
some weird parody of itself and an immortal Sidhe
as might be depicted by the spirit of Azrai that
permeates the nether world of Shadow.
The altar in the ancient shrine is the only place
where the Jackal can commune with his patron god,
for it is a portal through the Shadow World to
planes beyond. He must return to the stony
edifice regularly in order to receive
instructions from his true master and in order to
draw power from that dark god. In exchange for
the souls of those slain by his Death Touch
attack the Jackal receives RP equal to the amount
his bloodline score would have increased if he
had committed bloodtheft upon a being with a
bloodline score equal to the total character
levels of the characters he has slain. That is,
if the Jackal slays with his death touch ability
a number of characters whose total character
levels is 25 he receives RP equal to the amount
his bloodline score would have increased by
committing an act of bloodtheft upon a scion with a bloodline score of 25.
Slaying scions and depositing their souls is
particularly effective. Add the bloodline score
of any scion to the total number of character
levels the Jackal deposits to determine the amount of regency he collects.
Those whose lives have been taken by the Jackal`s
Death Touch attack can be raised or resurrected
up until the point at which he "exchanges" their
life energy for RP. Once deposited, their souls
are destroyed and are beyond the reach of even
the most powerful magics. If the Jackal does not
visit the shrine and deposit the souls he has
taken within a month of taking them he will lose
his grip upon them and they will begin their
journey through the Shadow World to their final
resting place. The Jackal can "store" up to his
bloodline score in character levels of souls
before depositing them. Any characters slain
after that number begin their journey to the next
world immediately and can be raised or
resurrected without loss of bloodline or regency
at any time if the soul is willing to return to life.
Llewelledor lives-after a fashion. Hidden
amongst the ruins of the ancient temple,
protected by cunning traps and behind a veil of
hideous curses is small canopic jar in which the
spirit of the foolish elf remains bound to a
twilit existence between life, death and
rebirth. Elven spirits remain tied to the
material plane after death , so as long as
Llewelledor`s life essence is trapped his body
remains vibrant and under the control of a being
from beyond the worlds of light and shadow. If
his spirit could be released from this prison,
however, it would be freed to rejoin the energies
of the natural world…. Once the elf`s spirit is
free the body he occupied would no longer remain vital and must die.
It is possible, however, that the energies that
sustain the Jackal would keep the body he
occupies animated in some vile state of unlife
should the spirit of his host be released from
its prison-the monster`s patron is, after all, a
power from the Outer Planes with control over
life and death. Perhaps Llewelledor`s spirit
could be rejoined with his physical body? Might
it be possible to lure the being called the
Jackal into a trap? The Jackal would have to be
nearby when the jar was opened for Llewelledor to
have a chance at reoccupying his body, but the
Jackal would then surely be destroyed.
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