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  1. #1
    Moo! Are you happy now? Arjan's Avatar
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    Class and level less skill based system

    Conventional (mmo)games have class based+talent character progression
    I have been tossing with the idea to throw that all over board and let the player character just have a skill based advancing system.

    my thoughts behind this is when you start a character, you start a character from zero. Based on the choices you make when talking to people, the quests you do, the discoveries you make you will learn things as you go and develop your character.
    if you have a sole spell caster in mind you might want to stick around doing certain NPC's and do their (dirty) work first.
    but if you'd like a more diverse character you can explore more and learn other abilities and things to become an arcane spell fighter for or something.

    What i want to prevent is that this game is going to be to easy and too obvious. like go to that area and bring me 10 of something, and ill mark on the map where that is.
    I am thinking of actually removing things like big yellow question marks from quest givers, so you actually need to talk to people to see if they might have a quest, perhaps they need some convincing as well to give you some quests.

    anyway, i am open to all kinds of comments and ideas.
    let me know
    Te audire non possum. Musa sapientum fixa est in aure.

  2. #2
    Site Moderator AndrewTall's Avatar
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    Quote Originally Posted by Arjan View Post
    I am thinking of actually removing things like big yellow question marks from quest givers, so you actually need to talk to people to see if they might have a quest, perhaps they need some convincing as well to give you some quests.

    anyway, i am open to all kinds of comments and ideas.
    let me know
    The poeople interested in 'doing something' prefer question marks because they can skip the 'fluff' interactions that 'don't give them anything'.

    The people interested in the fluff will be indifferent as they enjoy the interaction, although they may marginally prefer a less cluttered environment or the idea of having to ask to find out.

    Don't know if you could have a player preference system that toggled that sort of thing on/off, but if so it would be the way forward.

  3. #3

    Noting wrong with being a niche product

    And I'd think a product like this is destined to be a niche product...so I say remove all those things you are thinking about removing. Make this a game for people who really want to "inhabit" the world.
    Last edited by Stormlover13; 10-12-2018 at 09:38 PM.

  4. #4
    Site Moderator Sorontar's Avatar
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    I tend to agree with Andrew, but perhaps you can limit how close you have to be to a person before you see the conversation marker. This way, a scene will be full of NPCs, not NPCs with markers.

  5. #5
    Member nickgreyden's Avatar
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    I agree with Sorontar on this one. Toggleable is one thing that I like, but giving it a range helps out too as it encourages exploration, but doesn't punish you for not walking into every nook and cranny.
    --Give me ambiguity or give me something else!--

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